RimWorld

RimWorld

[DHM]ZiplineMod
80 Comments
admr 9 Jul @ 1:43am 
😍😍😍😍
Luto 8 Jul @ 4:37pm 
개쩐다!!!!:winter2019surprisedyul:
Drilled_Head  [author] 8 Jul @ 1:50am 
admr : 버그 수정했습니다
Drilled_Head  [author] 7 Jul @ 9:10am 
admr : 심층채굴기를 계속 붙잡고 있다는 거죠?
admr 7 Jul @ 6:50am 
1.6버전인데 심층굴착하러갈때 짚라인 한번타면 심층채굴기에 자동으로 우클릭 강제작업 지시 내린것처럼 명령내려져서 명령취소안해주면 계속 붙잡고있네요
Drilled_Head  [author] 5 Jul @ 11:10pm 
KimPanDan : Version 1.5 was rolled back to the June 2nd update. If it doesn't work in version 1.6, it's your problem. Uninstall and reinstall.
KimPanDan 5 Jul @ 10:15pm 
In 1.5? It was working fine and then suddenly disappeared.
Drilled_Head  [author] 5 Jul @ 8:55pm 
KimPanDan : I didn't modify the xml at all and it works fine for me. I only tested it in zipline mode on vanilla. It's your problem.
KimPanDan 5 Jul @ 8:25pm 
Or maybe I modified the xml file and it caused a bug when updating. I'll test it.
KimPanDan 5 Jul @ 7:55pm 
When you click on a zipline in the construction tab and designate a location, only the required materials appear, and the building blueprint graphic does not appear. Clicking on it does not build it. If you place it on a wall, the blueprint graphic appears, but it does not build it.
KimPanDan 5 Jul @ 7:52pm 
Or maybe the save is corrupted
Drilled_Head  [author] 5 Jul @ 11:52am 
KimPanDan : ????
KimPanDan 5 Jul @ 11:42am 
There is an error, it appears in the construction tab but the object is not visible and cannot be installed. It appears when you hover the mouse over the wall.
Drilled_Head  [author] 4 Jul @ 9:18pm 
原批一号 : patched
EricMao 1 Jul @ 5:41am 
Keep on keeping on!
原批一号 18 Jun @ 3:58am 
when having a ritual(like death refusal)Pawn will try to go to the spot by zipline, but when they are doing this , ritual will be canceled because " they are inside the zipline". Maybe intercept using zipline when they are going to do this.
Scentese 17 Jun @ 9:58am 
I am using While You Are Up without Pick Up and Haul, and I notice that sometimes the item carried by the pawn kind of vanishes after disembarking the zipline, and the pawn goes back to boarding the zipline and hauling (and making disappear) other things, stuck in a loop.
Also, it seems that sometimes the pawn's prioritized work gets cancelled after using zipline. I noticed this with a pawn prioritized to do Unnatural Healing on another pawn.
Scentese 16 Jun @ 10:51am 
nvm I think I can just tweak the xml values
Scentese 16 Jun @ 10:38am 
Excellent mod! Thank you!
It looks like my pawns can still use the zipline even when I constructed buildings or roofs within the red diameter of the zipline post after the zipline post is constructed. Would it be possible to rid the zipline posts of the construction restriction at all?
Ano 13 Jun @ 10:27pm 
would be cool for a medieval like pulley, to haul items and resources
Drilled_Head  [author] 13 Jun @ 1:59am 
Marcus Aurelius Antoninus : not now
Asep_Hejo 12 Jun @ 7:47am 
can raider use the zipline?
Origin_Alpha_43 4 Jun @ 10:23am 
@LiquidBrain it says it unlocks after the Transport Pod are researched
LiquidBrain 2 Jun @ 7:25pm 
There's no zipline in research?
Diegtiarov 2 Jun @ 7:20am 
Awesome
Drilled_Head  [author] 2 Jun @ 3:38am 
Diegtiarov : fixed
Diegtiarov 2 Jun @ 1:08am 
Colonists that are roping animals are allowed to use ziplines, but the animals stay behind. The colonist makes a trip back to fetch the animal again, only to release the rope upon ziplining again. Quite a spectacle :D

Would it be possible to prohibit pawns that are currently roping animals from using them?
S U P E R H Y P E 1 Jun @ 1:49pm 
I know nothing about modding, but is it possible to configure the mod so I can build the zipines under a roof? I would really like to use them for the main paths in my mountain base
Drilled_Head  [author] 31 May @ 7:05pm 
tw_boring : best
tw_boring 30 May @ 11:33am 
what about performance impact?
Drilled_Head  [author] 30 May @ 8:01am 
Sir_Trollman : It's included. If you have any problems, reinstall it.
KANEM : Scheduled for a next patch.
Zacky 0.0 : Scheduled for a next patch.
Sir_Trollman 30 May @ 6:40am 
Does this mod contain an onboarding job

If so I believe it is causing error spam about the game failing to find a onboarding job

Using Linux if that helps
KANEM 29 May @ 3:14am 
Before the zip line tower is completed, no buildings are allowed nearby. But would even the concealed cables prevent the construction of the zip line tower? And even if no buildings are allowed nearby, I can still build high walls or gates beside the zip line tower after its completion.
Zacky 0.0 28 May @ 6:00pm 
sadly due to safezone, I cant build in in my big colony :(
Drilled_Head  [author] 28 May @ 4:16am 
MangoCobra : maybe.
Varenik Lover : maybe.
George Mallory : I tested it and there was no problem, but it seems to be a conflict of tasks. I updated it by changing the code in charge of priorities.
Ano : Make a retexture mod and use it. I'm not good at textures.
MangoCobra 27 May @ 7:35pm 
Does this work with Multilevels?
George Mallory 27 May @ 7:25pm 
When my pawns try and haul to a blueprint or malfunctioning machinery, they start zipping back and forth and the things that they were hauling disappear.
PineyCreek 27 May @ 6:13pm 
Wait, pawns will automatically use this? What witchcraft did you do to get that to function?
Latex Santa 27 May @ 4:00pm 
@Drilled_Head
I'll test it as soon as I can, thanks for your reply.
[KSK] BORIS 27 May @ 12:31pm 
Holy shit
THIS IS PEAK!
Ano 27 May @ 11:51am 
is there a way to make it more medieval or primitive
Varenik Lover 27 May @ 11:20am 
Is the mod compatible with multiplayer?
Drilled_Head  [author] 27 May @ 9:44am 
Latex Santa : possible. All job possible.
Latex Santa 27 May @ 8:51am 
@Drilled_Head
This is a very cool mod.
One that I never knew I needed.

Can it be used to move drafted colonists from one place to another?
I've been thinking of using it to rapidly move my sniper teams and rifleman fire teams faster around the map.
Especially when we're running and gunning against insect infestations.
Drilled_Head  [author] 27 May @ 8:16am 
Claunine : I don't use the "The Dead Man's Switch" mod. Tell me exactly what problems it causes.
Claunine 27 May @ 6:27am 
This mod is really cool, but I noticed that when the Garbage Can Robot from "The Dead Man's Switch" mod uses this zipline, there are numerous error messages being generated. Additionally, the Garbage Can Robot keeps moving back and forth between the ziplines. Could you please fix this issue?
Shelly LOVER! 25 May @ 8:13am 
As a rust player NEVER EVER trust the ziplines
chitoseender 25 May @ 3:50am 
@Drilled_Head oh, so kind of you, thank you so much!
Drilled_Head  [author] 25 May @ 3:46am 
chitoseender : I patched it for you.
chitoseender 25 May @ 3:33am 
Is it possible to make mech use it too?