Stellaris

Stellaris

More and Scrollable Building Slots for Zones
22 Comments
Vaurature 26 Jun @ 8:29pm 
Question, could/would you be able to make a mod that makes the Leader Trait selection box scrollable? I typically turn on modifiers to increase the number of options, and if you get about ~8-10 then they start climbing off the screen.
Gage 13 Jun @ 2:08pm 
@07Gasimli

Check it without the mod and UI-O enabled only.

If the issue does not show it might be the case that Steam did not update the mod.

Unsub from it and resub to force Steam to update it.
07Gasimli 13 Jun @ 2:02pm 
There is a blank specialization of districts going on I hope it is not related to this mod
Gage 13 Jun @ 5:05am 
@OrkHorda

You are welcome. This was new to me as well.
OrkHorda 13 Jun @ 4:32am 
Oh. Ok. Thank you Gage!
Gage 13 Jun @ 2:32am 
@OrkHorda

This is not an issue of the mod(s).

I've tested it with and without the mod active and a basic setup.

Test case 1:
- UI-O active only.

Test case 2:
- UI-O active
- BS active

If you play a ring-world origin you get the default districts. Valid for both test cases.

If you construct a ring-world you get the unspecialized districts. Valid for both test cases.

This is either a design decision from PDX or a vanilla bug.
OrkHorda 12 Jun @ 6:02pm 
The game calls them "Unspecialized Segments" and "Unspecialized Nexuses" (yes, I am playing with a machine empire).
OrkHorda 12 Jun @ 5:53pm 
Hello. My Ring World Energy districts still break down to 3 buildings now, and the other districts (on any planet type) - though they work if built already -, can not be built now with the 9 building version.
I did what you suggested to "shadow_hunter_chris" twice, no luck.

Additional mods running:
- More precursors
- Forgotten empires 4.0
- Precursor selection
- Expanded events
- Some unique systems in [4.0.x]
- UI Overhaul Dynamic - Ascension slots
- UI Overhaul Dynamic - More tradition categories
- Special ships: Shipbuilding focus
- Unlimited fallen empire buildings - It makes it possible to research all fallen empire building types, not only a few, and removes the 3 buildings of the same type limit from the planets.
- UI Overhaul Dynamic
More and scrollabe building slots for zones is the last mod in the loading order

Any suggestions?

Thank you for the mod BTW! It is awesome! 3 buildings per district is just not enough. I do not know what Paradox was thinking...
Gage 12 Jun @ 2:05pm 
@shadow_ hunter_ chris

YW. Have fun. :-)
shadow_ hunter_ chris 12 Jun @ 1:19pm 
@Gage

Thank you. i tried doing what you said. it was most likely an inpropper update. now the age of insanely dense and tall planets will begin once more
Gage 12 Jun @ 1:10pm 
@shadow_ hunter_ chris

It works without any problem on my side even with non standard districts that are added by my U.C.F. mod.

Try to unsub and resub the mod. It is possible that Steam did not update the mod correctly on your side.
shadow_ hunter_ chris 12 Jun @ 12:31pm 
ive tried with the mod with only the UI overhaul mod. it still makes the district specialisations disapear.
Lithia❤  [author] 12 Jun @ 10:09am 
Updated to 4.0.19 and new version of UI-O!

Tiny Options is compatible again as well.
Rparvitn 12 Jun @ 6:35am 
It seems this mod is now incompatible with UI Overhaul Dynamic after it's last update. District specializations are broken if both these mods are active. There were no other active mods during my tests
Lithia❤  [author] 8 Jun @ 4:03pm 
Updated description with instructions on how to use the inline_scripts in your own mod (for other modders).

Also added UI Overhaul Dynamic - Tiny Options to the incompatibilities list. If you find others, let me know and I'll see if I can make a patch or put it on the list!

@master.of.herb I will see if I can add scaling at some point.

@Wairui Yw! :)
Wairui 30 May @ 3:08pm 
Lithia❤ Thank you so much for his mod - 9 scrollable building slots along with UI Overhaul Dynamic (1,052,990 Current Subscribers!) is exactly what I was looking. Elegant compared to the convoluted confusing attempts by other similar mods. Please stick with UIOD and focus on improving this mod rather than expending effort on fringe requests... THANKS!
master.of.herb 26 May @ 3:49am 
What I wanted to say is: Scrolling didn't work properly with UI scale 1.2. It worked in that I could scroll either all the way to the top or bottom, but I couldn't properly access the middle row. I still could click the middle row slots when scrolled all the way to the top.
master.of.herb 26 May @ 3:47am 
Bug Report: Scrolling didn't work with UI scale set to 1.2 Setting UI scale to 1.0 fixed the issue.
Lithia❤  [author] 25 May @ 9:59am 
@h.j.haller If more people want it, then I may consider it!
YutaniWakazashi 24 May @ 12:12pm 
@h.j.haller

Honestly I would highly recommend the UI Overhaul mod if you haven't tried it yet. It cleans up Stellaris *really* well, and a lot of mods are starting to use it.
Daisuke 24 May @ 4:53am 
@h.j.haller How would that work? Do you want the modder to make their own custom UI? You won't be able to see/access and use the extra building slots because it would overlap with the default vanilla UI and without changing the UI it would just not work propperly
h.j.haller 24 May @ 1:00am 
can you also make one without ui overhaul ???