GROUND BRANCH

GROUND BRANCH

Benelli M3A1 - ADF LAND 159 Combat Shotgun [1035]
11 Comments
Prodigy  [author] 25 May @ 6:37pm 
You’re welcome! I think I know the sights that were causing the problem. The recent hot fix broke those, too. But it wasn’t a supported method, so it was bound to happen.
MARSOC.AR 25 May @ 5:44pm 
Instead of using some mod sights i use orginal, the problem is no longger happening, thank yo Prodigy
Prodigy  [author] 25 May @ 8:47am 
I only ask because when I'm troubleshooting a gun, I try to start with the most basic setup and work my way up. I just tested the M3 with nothing on it and it worked fine.
Prodigy  [author] 25 May @ 6:56am 
Can't speak to the M870, but what sight are you trying to use on the Benelli?
MARSOC.AR 25 May @ 3:04am 
Hey Prodigy
I meet some tech issue of kit"NoTeam“ can not be load
it happends to both M870 and M3 benelli
Prodigy  [author] 24 May @ 2:44pm 
Oh yeah, in case the FDE isn’t everyone’s style, I will be adding an all black version when the SDK gets updated with skin selection.
Prodigy  [author] 24 May @ 9:56am 
No problem! Thanks for checking it out!
BoomersBro21 24 May @ 9:50am 
thanks!
Prodigy  [author] 24 May @ 9:49am 
Great question! I'm not sure it's doable since semi-auto and pump action shotguns are two separate skeletons in the game. The person that did a SPAS-12 ran into the same problem, but they did separate pump and semi-auto versions, I think.
BoomersBro21 24 May @ 9:40am 
isn't it possible for the M3 to swap between pump-action and semi auto? is that outside of what can be done with the sdk? great model btw.
Prodigy  [author] 24 May @ 8:09am 
NOTE: I should specify that this does not breach doors. The "specialized roles such as breaching" is just part of the PR spiel for it. But maybe once the devs add that functionality in. They've had breaching rounds in the SDK for a long time, but not the logic for it.