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Maybe a weird interaction with the 1.6 mod updates.
If no one has reported anything similar it's probably on my end.
I tried to reproduce it just with this mod + mine(and dependencies of course) installed and haven't been able to get it(unlocked all research, tried waiting for rest of mercenaries, etc.). Maybe load order of mods matter or there are some more(that you use), that try to patch something generic, and kinda somehow bring this bug? This is very very bizzare issue.
Besides that, I cant give you anything else to work. As I said, other xenotypes are completely fine, it happens only with the "Basic" one.
Are there any details about how this happened? Did it appear from the beginning of the game or something?
https://imgur.com/a/yxDh33c
I guess this is a bug of some short?
Choosing xenotypes is SO nice.
i rebuild the mod with dependencies from the new update, it should offer intiial support, there maybe errors showing up, but i checked core functionality and it should be working. please try out the update!
after loading the game with harmony and all dlc
can you provide more details please? when this error happened? what were effects on the game?
1) I go and hire someone, check and (for example) it says "Next refresh in:48 days" then don't touch the mercenary menu for a few days
2) Go back to the menu say 3 days later and the number isn't "45" as it would display using the example timeframe above, it's always higher and I have no idea why
I've been on this save thus far for just over 3 years and not a single time has my "baseliner" tab reset itself, and that is why I thought maybe it was to do with purchasing new mercenaries.
Honestly unsure lol
i believe i programmed it to run on strict time window(like once each year, no matter what were your actions). can you elaborate? maybe issue is with saving/reloading?
It won't really affect your settlement, but it was a joke. If you want to remove them, just expel them from the settlement.
Kill them
Mostly there's a random set of clothes, but a person can arrive naked. This means that the mercenaries do not come complete with the armor and equipment shown in the screenshot.
Mercenaries are bought forever
So do they arive naked?
How long do their contracts last?
Added compatibility with the mod Medieval Overhaul
By the way, now when the mercenaries die, you won't get such serious debuffs.
thank's for your answer, i wonder if a mercenarie get killed on duty if the colony is sad or not, can i spam mercenaries without carring about their live that is my question XD
Would it be possible to add compatibility to Medieval Overhaul's messenger table (medieval alternative to comms console)?
Currently, you can't hire mercenaries as a medieval colony :P
Oh, oh, I completely forgot to answer!
For convenience, the mod has made it so that mercenaries are bought once for always, so that the player has the opportunity to create a full-fledged small army and fully equip it without worrying about the fact that the mercenary will suddenly leave. Right now we are working on introducing the mechanics of mercenaries, their integration into the settlement, and so on. The update will be released soon (Today-Tomorrow)
Hmm, to be honest, I'm not sure, but I think the mod should be compatible with these mods.
However, I recommend checking if these mods work with each other before starting a full game.
We'll release an update fixing this soon, plus we'll add a couple of new mechanics that I think will look great.