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Thank you for making russian translation.
Literally just click the link under "Original mod."
The mod you linked only goal was to change the damage they should done that only and then should have been compatible with this one.
Yes patch mod is dependent on original mod as only changes files needed and need rest of original mod to function.
Any chance you could introduce higher scales of damage like At War Planetary Cannons 3.13 ( for NSC2 and ESCN) did? I play with mods such as [SKO] Technological Zenith and the differential in power scale quickly becomes quite apparent.
looks like game does cover it. I tested it with wilderness origin empire and when researched tech equal what other empires get you unlock the buildings.
Tooltip of Bio-Coil Shard Accelerator show unlocks Building: Planetary Coilgun Battery.
So should be good.