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I know ships from the ST universe don't have turrets, but do these models have weapon locators? So that shots come from different parts of the vessel, or do all weapons just fire from the models centre? :)
Regarding randomized species, those are set in common/species_classes.
Then for each race/faction that you don't want randomized you can add the following:
playable = { is_ai = no } (I think -always = yes- should work anyways)
randomized = no
generate_shipset = yes
gender = yes/no
I should clarify, I'm not asking you to make change this mod to remove the uniform options, I know others will like it. Nor am I asking you to make a separate mod either. I am happy to edit the files myself and looking for some guidance in doing so.
No expectations, just want to complete the look and feel of my empires. Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511676790
Example here: https://imgur.com/a/LkmMm2b
That is because these citadels are somewhat bigger than other Stellaris citadels; technically, I could decrease the starbase size to avoid that; however, from a personal perspective, they look nice as they are with defense platforms and without defense platforms. Therefore, I'm leaving them that way.
They're too close to the starbase.
Adefense platforms they're almost inside the starbase.
Sorry, English isn't my language, Google translate.
The Starbase 5 level looks really cool, but the platform is too close to the Starbase and almost inside the Starbase.
Then I wondered, is there only the small platform, and no 2nd (medium) and 3rd (Fortress) platform? They're back. :-)
1) Regarding NSC3, there were a couple of users that contacted me that wanted to do a compatch, lets see what happens.
2) Regarding AI using the templates, that was my bad, during testing I left the -randomized = no- for ships graphical culture, portraits seem to be unaffected and are still randomized. Good catch, thank you!
3) For the romulan graphical bug, I have to take a look at that.
I still played the vanilla version, and the AI doesn't get the graphical Star Trek changes listed below.
I still have questions, though:
1. NSC3 isn't compatible yet. Do you have a plan for this? I'm just asking because there are currently NSC3 patches for everything, including other Star Trek mods.
2. Can the AI also use these templates? In my two attempts, I noticed that the AI doesn't have the starbase/ship graphics, but rather different ones.
The AI plays:
Romulan > Necroid
Federation > Humanoid
Cardassian > Reptile
Klingon > Imperial
Graphics bug:
Romulan has a second Necroid building inside it at level 2 in the starbase that looks rough.
(I'd like to say, though, that I played with the NSC3 mod.)
@Roland Yep, I personally like the Sovereign more.
Regarding Fed ships, well... They all have different battle capabilities in Star Trek and it is true that some ships could be swapped for others, in this case I was trying to be more practical, which means I focused on their actual 3D model size (to maintain Quality when zoomed in, enlarged, etc); for the Galaxy "Juggernaut" it was more a matter of using the ship with the bigger "hangar", even though carriers are not really a thing in Star Trek. Stellaris power fantasy is just different and ships would have to battle in smaller groups like a MOBA or STO style to be more lore accurate.
However there are some minor issues like the Klingon Cruiser, those seem to be two merged models one smaller cruiser is under the other. Could you take a look on that? or maybe i am the only one with that issue as i have a heavily modded Game, i am not sure.
A constructive critique, i would prefer the Excelsior Class as Cruiser, the Galaxy Class as Battleship and the Sovereign as Titan as i really dont like the gigantic Galaxy as Titan, but thats just my opinion.
Greetings and Thanks again.
@everyone Even if this mod is short-lived, please enjoy.
and recording to Paradox we are not allowed to use content from it
@Fran There are no more ships to be added from were this came from (if you know, you know