Stellaris

Stellaris

Sartek's Star Trek Universe
60 Comments
A-Sartek  [author] 15 Jul @ 5:56pm 
@Warcommissar1 Hmm, if by sandbox you mean if Stellaris rules are still intact, yes. This mod is modular and adds new stuff without replacing (I think the only exception is some sounds that are grouped differently).
Warcommissar1 15 Jul @ 4:21am 
is this still a sandbox?
A-Sartek  [author] 10 Jul @ 12:16pm 
@Xenomorph Kitty All locators are centered and if there is any ship that you want to adjust, that is done manually via their respective script not the model itself.
Xenomorph Kitty 10 Jul @ 11:59am 
Do the ships in this pack as well as the NSC3 patch have weapon hardpoints?

I know ships from the ST universe don't have turrets, but do these models have weapon locators? So that shots come from different parts of the vessel, or do all weapons just fire from the models centre? :)
A-Sartek  [author] 4 Jul @ 5:39pm 
Niceee :praisesun:
tilarium 4 Jul @ 3:24pm 
@A-Sartek Thanks! That cleared it up. I actually went and switched the clothes to the minor ones, so they have a couple of options.
A-Sartek  [author] 4 Jul @ 2:31pm 
@tilarium Hey no problem, I can definitely give you some guidance. For the clothes those are set in gfx/portraits/assets_selectors, there you can deactivate clothes, swap them or change them based on government, etc. As a suggestion you could use clothes from the files marked "preftl1" if you don't mind the Atomic Age/Classical Age look those clothes have.

Regarding randomized species, those are set in common/species_classes.
Then for each race/faction that you don't want randomized you can add the following:
playable = { is_ai = no } (I think -always = yes- should work anyways)
randomized = no
generate_shipset = yes
gender = yes/no
tilarium 4 Jul @ 1:55pm 
Also, is it possible to make the ship sets and species not be randomized? I've tried myself but for some reason I can't figure out, it's not sticking and still getting them to randomly appear.
tilarium 4 Jul @ 1:55pm 
@A-Sartek Up until now I've only used this mod while playing a game of New Civilization, changing some of the stations from the New Civilization version to ones from this mod. I'm getting ready to start playing a base Stellaris game and building my civs and such. Something I was wondering is if there is a way to remove the Starfleet uniforms from the Vulcans, Tellarites, and Andorians. I love the models themselves, but since they will be their own empires, I would prefer to have them in their own clothing, even if it is just the 6 non-uniform options.

I should clarify, I'm not asking you to make change this mod to remove the uniform options, I know others will like it. Nor am I asking you to make a separate mod either. I am happy to edit the files myself and looking for some guidance in doing so.
A-Sartek  [author] 30 Jun @ 8:27am 
@Lane there are no plans to add Star Trek themed weapons pack; however, there are sounds and some particle effects in this mod that make the experience more immersive already.
:momoyawn::musicnote:
Lane 29 Jun @ 9:23pm 
Are there plans to add weapon packs for the represented races? If not, any suggestions on mods that add Star Trek themed weapons?

No expectations, just want to complete the look and feel of my empires. Thanks :winter2019happyyul:
A-Sartek  [author] 29 Jun @ 10:53am 
@TEAser it should work with ASB since those are weapon gfx enhancements.
TEAser 29 Jun @ 10:46am 
does this work with Amazing Space Battles
A-Sartek  [author] 29 Jun @ 2:55am 
A-Sartek  [author] 25 Jun @ 4:20am 
@koshe There are no plans for Dominion/Jem'Hadar ships even though those look so freaking nice; however, there are Borg ships in this mod already, check 'em out!
:crashthumbsup:
koshe 24 Jun @ 11:06am 
finally one shipset to rule them all, do you think you will add dominion/borg in further down the road? the models are really nice.
A-Sartek  [author] 23 Jun @ 1:18pm 
T4 is basically Earth Space dock without any other platforms. Thankfully, it doesn't stay like that; once it goes T4 to T5, I agree it looks much better, I think this is because there is some beauty in odd numbers and also how platform sections are attached.
Spirit 23 Jun @ 12:38pm 
for whatever reason your federation t5 starbase looks better then the monstrosity used in star trek picard for the Earth space dock
Kashy 16 Jun @ 11:14am 
No problem, yes leave the size as it is, your mod is simply the hit
A-Sartek  [author] 16 Jun @ 9:59am 
@Kashy, don't worry too much about the language and thank you for clarifying. Yep, I'm aware that once you go from starbase level 4 to level 5, platforms kinda become part of the starbase.
Example here: https://imgur.com/a/LkmMm2b

That is because these citadels are somewhat bigger than other Stellaris citadels; technically, I could decrease the starbase size to avoid that; however, from a personal perspective, they look nice as they are with defense platforms and without defense platforms. Therefore, I'm leaving them that way.
Kashy 16 Jun @ 8:32am 
Yes, exactly, I mean the defense platforms.
They're too close to the starbase.
Adefense platforms they're almost inside the starbase.
Sorry, English isn't my language, Google translate.
A-Sartek  [author] 16 Jun @ 7:32am 
Hello @Kashy, I don't think I'm following you, are you referring to defense platforms? I think those are working fine.
Kashy 16 Jun @ 7:10am 
Hello, I have a small cosmetic issue that needs to be corrected.
The Starbase 5 level looks really cool, but the platform is too close to the Starbase and almost inside the Starbase.

Then I wondered, is there only the small platform, and no 2nd (medium) and 3rd (Fortress) platform? They're back. :-)
Sam Wise 14 Jun @ 10:43am 
OK great!! I'll check it! Thanks!! :steamhappy:
A-Sartek  [author] 14 Jun @ 5:42am 
@Sam Wise That is because Fed battleships and cruisers were humping/clipping into each other; initially, I didn't want to mess with fleet formations but heck it looks much better when the spacing is 33% bigger now. I just updated the mod to address this.
Sam Wise 14 Jun @ 12:21am 
Why are the fed corvettes same size as cruiser? Looks like the frigates are the biggest ships compared to cruisers? Besides that the models looks awesome!! Great job! Love the textures
A-Sartek  [author] 13 Jun @ 8:20pm 
@Kashy Hey thank you for passing by!
1) Regarding NSC3, there were a couple of users that contacted me that wanted to do a compatch, lets see what happens.

2) Regarding AI using the templates, that was my bad, during testing I left the -randomized = no- for ships graphical culture, portraits seem to be unaffected and are still randomized. Good catch, thank you!

3) For the romulan graphical bug, I have to take a look at that.
Kashy 13 Jun @ 7:55am 
Addendum:
I still played the vanilla version, and the AI ​​doesn't get the graphical Star Trek changes listed below.
Kashy 13 Jun @ 4:01am 
Hello A-Sartek, this is truly a masterpiece you've created here. Thanks for your top mod. Stellaris is more fun now.

I still have questions, though:
1. NSC3 isn't compatible yet. Do you have a plan for this? I'm just asking because there are currently NSC3 patches for everything, including other Star Trek mods.
2. Can the AI ​​also use these templates? In my two attempts, I noticed that the AI ​​doesn't have the starbase/ship graphics, but rather different ones.

The AI ​​plays:
Romulan > Necroid
Federation > Humanoid
Cardassian > Reptile
Klingon > Imperial

Graphics bug:
Romulan has a second Necroid building inside it at level 2 in the starbase that looks rough.

(I'd like to say, though, that I played with the NSC3 mod.)
A-Sartek  [author] 10 Jun @ 4:11pm 
@honnebombl Yep, I have it like that in order for ship portraits to show up while picking a ship section and in some cases to look slightly different between sizes when a shipset was lacking multiple ships (Ferengi only had 3 ships for example); unlike vanilla ships, these ships are all-in-one and are not divided in 2 or 3 sections.
honnebombl 10 Jun @ 2:19pm 
Thx for the update, i think the Klingon battleship has clipping models as well it has two warp nacelles but actually i think it almost looks better like that.
A-Sartek  [author] 9 Jun @ 11:34am 
@Roland @hellm100 Thanks for your comments, I'm glad you liked the mod.

@Roland Yep, I personally like the Sovereign more.
hellm100 9 Jun @ 8:35am 
The portraits are simply gorgeous! He took them to win back the colonial empire of the Earth and the confrontation of the colonies with each other and the metropolises. I would love to see a mod for individual portraits, with more variation in people's equipment. Thanks for the work!
Roland 8 Jun @ 8:07pm 
cool work, no doubt, it all looks very spiff. This has nothing to do with your badass mod, but the GALAXY class is lame, a Love-Boat of space, a glorified cruise ship starliner. It even looks dumb like it ran into something and someone clipped it's engines short. Sovereign, Ambassador, and any other FED ships look better. The 3 engine cannon armed version from the final episode is acceptable, LOL.
A-Sartek  [author] 5 Jun @ 8:51pm 
@honnebombl Thanks for your kind and constructive comment. Sure, I can take a look at that report this weekend and I have a good idea on what it could be.

Regarding Fed ships, well... They all have different battle capabilities in Star Trek and it is true that some ships could be swapped for others, in this case I was trying to be more practical, which means I focused on their actual 3D model size (to maintain Quality when zoomed in, enlarged, etc); for the Galaxy "Juggernaut" it was more a matter of using the ship with the bigger "hangar", even though carriers are not really a thing in Star Trek. Stellaris power fantasy is just different and ships would have to battle in smaller groups like a MOBA or STO style to be more lore accurate.
honnebombl 5 Jun @ 1:26pm 
Hi, First of all, thanks a lot for your work, for me those are the best models and especially the Space Stations in the Game.
However there are some minor issues like the Klingon Cruiser, those seem to be two merged models one smaller cruiser is under the other. Could you take a look on that? or maybe i am the only one with that issue as i have a heavily modded Game, i am not sure.
A constructive critique, i would prefer the Excelsior Class as Cruiser, the Galaxy Class as Battleship and the Sovereign as Titan as i really dont like the gigantic Galaxy as Titan, but thats just my opinion.
Greetings and Thanks again.
A-Sartek  [author] 5 Jun @ 8:34am 
@paulo Romulan have Necroid ships for fallback (if any shipsize or station didn't have a suitable replacement).
paulo 5 Jun @ 8:17am 
What ship are you using as the Romulan Juggernaut and Collosus?
A-Sartek  [author] 2 Jun @ 7:48am 
@Enterprise Hmm, it seems like the same issue some room mods were having, apparently ruler triggers are actually required not just listing the new rooms. That's an easy fix, thanks for the report!
Enterprise 1 Jun @ 11:22am 
why AI all room is GALXY class bridge
Fran 29 May @ 1:30am 
@A-Sartek I will add you, maybe we can talk about it more directly :)
A-Sartek  [author] 28 May @ 2:53pm 
@tilarium Exactly, I think it was worth the effort since it fits quite nicely with Stellaris. I'm fairly certain that incomplete bits of Infinite content was shared secretly but I fear no megacorp.

@everyone Even if this mod is short-lived, please enjoy.
tilarium 28 May @ 2:12pm 
Ah, so these are from Infinite? As disappointing as that game was, the models for the portraits and the ships and stations were all top notch. Glad to see them coming over!
Avatar 28 May @ 11:21am 
everything is ripped from Star Trek Infinite
and recording to Paradox we are not allowed to use content from it
Space_Void 28 May @ 11:04am 
Or mod.
Space_Void 28 May @ 11:03am 
@Avatar so I'm guessing none of the models or textures are original and are ripped from Sins or some other game?
Avatar 28 May @ 10:18am 
its not a concern its not allowed to be used
A-Sartek  [author] 28 May @ 9:43am 
@Avatar Thanks for your concern, this content will be available for as long as the community wants it to be available.

@Fran There are no more ships to be added from were this came from (if you know, you know :happykitty: ), you are welcome to use these assets as you wish (a NSC3 patch would be neat), I guess some of these ships could be enlarged for other ship sizes, but if you plan to make it public consider the comment below yours (and its implications).
Fran 28 May @ 5:19am 
Heyhey. Noticed your Mod :) It looks nice but stil kinda unfinished with lot missing ships. If you one day have everything on shipside sorted out, i would like to work on a NSC3 patch if you like :)
Avatar 27 May @ 11:12pm 
you should really read the rules for this content before you get striked