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I'm not going to make a 9mm variant, but you can do it yourself by editing NepSurRifle.txt (change the ammotype, damage/range/whatever you feels needs to adjust) and NepSurRifle.lua to change NepSurRifle.AmmoTypes = {"Base.223Bullets", "Base.556Bullets"} to NepSurRifle.AmmoTypes = {"Base.Bullets9mm"}
-> This one is using the wrong 3D model for the ACOG scopes. Not a biggie, but thought he should know
The 8x scope is not working, the scope does appear on the M4 and SR 25, I havent tried with the 4x scope
Barrel of that folding thing will explode from this pressure!
Thanks for letting me know.
LOG : Lua f:0, t:1748966399536> NepPR57: Adding Base.NepPR57 to Base.GunLight
LOG : Lua f:0, t:1748966399536> NepPR57: Adding Base.NepPR57 to Base.Laser
LOG : Lua f:0, t:1748966399536> NepPR57: Adding Base.NepPR57 to Base.RedDot
LOG : Lua f:0, t:1748966399536> NepPR57: Adding Base.NepPR57 to Base.TritiumSights
LOG : Lua f:0, t:1748966399537> NepPR57: Adding Base.NepPR57 to Base.Compensator
LOG : General f:0, t:1748966399537> Couldn't find item Base.Compensator
LOG : Lua f:0, t:1748966399537> NepPR57: Unable to find item Base.Compensator
LOG : Lua f:0, t:1748966399537> NepPR57: Adding Base.NepPR57 to Base.DIYSuppressor
LOG : General f:0, t:1748966399540> Couldn't find item Base.SOCOMRedDot
LOG : Lua f:0, t:1748966399540> NepSurRifle: Unable to find item Base.SOCOMRedDot
If you want to change the calibre just edit the weapon's .txt file and change the list of bullet types in the top of the .lua file.
In Zomboid I didn't think it was worth making two versions with near identical models, especially when .22LR does not exist, so it's chambered for .223/5.56