Stellaris

Stellaris

[4.0.*] Restore Telepaths
2 Comments
nobody  [author] 2 Jun @ 12:55am 
@Kiyokoko yes, but since vanilla atm has way too much stupid balance issues going on rn, I'm not gonna try to balance it to be on par with genetic pop printer civilian singularity. I'm just leaving this as compatible as possible so the combination of mods can handle the balance front
Kiyokoko 1 Jun @ 10:36am 
I think this mod is a pretty good starting point, but doesn't this still have the issue of not being able to get more than the 200 telepath jobs from the psi-corps building? Which is the whole reason telepaths have issues at the moment?