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Yes this is correct, game's cap in the code. You can intervene with certain tools to remove the cap but normally, 8 is what you can get. I think because if the water is > 8, there's not enough flow for it to flow out and cause weird looking water column. Bad Water Source has 9 tiles so way more space.
I tried downloading the mod locally and change the method but it seems that "Mod Settings" isn't recognizing it and i can't access the settings
Additional feature request: bad water monsoons :)
Single weather may make it harder depends on how you tweak it. It was in response to a request to blur away the difference between hazardous and temperate weather.
First one, programming a modded weather is already up to the modder, they should have no issue adding any effect they want, including making a new weather or modifying this current Rain weather.
About the 2nd question, this is what the mod does, say you set Single mode to 30% and Temperate to 50%
1. Roll a number from 0 to 99, if smaller than 30, it's a single weather (if not, nothing further, it's not a single weather cycle).
2. Roll a number from 0 to 49, if smaller than 50, it's a temperate, if not, it's a hazardous weather.
3a. If temperate, roll a temperate season as usual (could be rain, temperate or anything you chose), and assign a 0-day "placeholder" hazardous weather.
3b. If hazardous, roll a hazardous season as usual, and assign a 0-day "placeholder" temperate weather.
So yeah if you have way more hazardous weather at 50% chance, you were just unlucky ;)
The first is (again) about rain: could it be possible to add an output multiplier like the one of the monsoon? This way if someone wanted to add some kind of effect on water, they could do it by increasing the output.
The second about the Single Weather Temperate chance: if I set it to 50, does it mean that I will have 50% chance of Temperate and 50% chance of Hazardous or does it mean that I will have a chance of 50 of Temperate over 100 of Hazardous? I am asking because I set it to 50 but it seems I am gettin way more Hazardous weather. But maybe I am just unlucky :D
Thank you again for this amazing mod!
Just an idea, how about "faking" the forecast as a workaround? Is there any way of file management for example, with which you could temporarily replace the forecast image for the skipped season by the proper one?
By the way, as I asked once, your mod and "Ebb and Flow" works perfectly fine together.
Thanks for clarification, so your mod doesn't change the next non-hazardous season being hazardous, but it skips the non-hazardous season once it happens. Now I do understand. Thanks. :-)
Guess it is a bug, that a wrong forecast is shown?
Single Weather mode would be nice if it could ensure that no-water events cannot run concurrently. I'm gonna disable single weather now and revert to an earlier save.
I forgot to mention the other part, you are right that the Start Cycle was ignored. I fixed it, thanks.
https://pastebin.com/ukypZvY5
If you want the crash log for that. I posted it on Automation's page.
Single Weather Start Cycle 5 (But it already began at 0) with 50% chance and 50% Temperate.
Temperate and Rain enabled below both with 100% chance.
Drought 80% chance
Bad Tide disabled
Monsoon 20% chance
Started game with Bad Tide and Drought Disabled as I assumed this mod would take over and overwrite that.
This is actually a huge change to the system. I tried to add some compatibility support for previous saves but if you have any issue after the update please send me a message in the Discussion or Discord. Thanks!
An option that makes it so only bad water sources can emit bad water during this, while clean water sources slow to a stop. Bad sources might multiply their output as a result.
Or perhaps an option that simply randomizes just how bad the water is from each clean source, so that one might output 20% bad water while another might output 70% bad water. Though this might get a bit complicated. I've never liked that the bad tides simply make everything 100% bad water.
I just know that if I want to keep bad tide as a danger possibility, I want it to make more sense and not completely ruin all my fresh water sources.
I'll try both mods together soon. :-)
Maybe a too high water production season drowning everything?
Dude this looks very nice! Need to try it.
Thanks a lot.