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And yes i do that :)
Relic world deposits are removed on purpose in vanilla because they are replaced with the "Former Relic World" deposit - this is a nerf from the "Central Spire" from a relic world (10% for FRW, 15% research from jobs for CS). The other deposits aren't really worth keeping since they're +basic resource districts
If there are specific modded deposits you want to keep, can you put the request in the compatibility discussion please?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221730125
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655341936
Is there a possible easy compatibility for this on either end? Understandable if not, just wishful thinking! Thank you for the awesome mod!
Also yes, after everything I've looked at, I it'll very likely be a post terraforming decision like the Refurbishment decision.
@Stern merci
French translation here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520127226
I'm not planning on doing fully integrated compatibility for Ethics and/or Civics and/or Origin mods until I finish the Empire and Sector Capitals additions
Also the Empire bonuses one time only, and they're more or less in line with various base game bonuses. The leader bonuses I can see being op, especially if you change your council positions to take advantage of all the bonuses
It does not. I don't think the normal decision does either?
@Arty
Only empires that have access to Ecumenopoli in the base game have access in this mod
The real difficulty would probably have to come from the blockers
You'd start off with +1K more pops than usual, but 10 additional unclearable blockers, -1 city districts, and maybe also +30 devastation. Idk what the lore reason would be yet.
The options available would be the same as the remnants origin. Each stage would clear a blocker in addition to granting a temporary, weaker deposit of what you selected
At first, the situation options would be
pause (0 cost for 0 monthly progress)
normal (20 Ec, 20 Mi, and 20 trade for like 40 monthly progress)
acc (40 Ec, 40 Mi, 40 trade, and 10 alloys for 100 monthly progress)
Once Stage 5: Civilian Infrastructure is complete, the costs would increase to
pause (0 cost for 0 monthly progress)
normal (100 Ec, 100 Mi, and 100 trade for like 100 monthly progress)
acc (100 Ec, 100 Mi, 200 trade, and 100 alloys for 140 monthly progress)
I'll post what I would do if I did make an origin in case someone else wants to make it
Try pressing the refresh compatibility button?
If that doesn't work can you post more context in the bug report discussion?