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Rapporter et oversættelsesproblem
Just tested it in B41 (both SP and MP) and everything works exactly as intended.
The default stress change in B41 is 0, so it has no impact on any other mood effects - only stress.
It’s likely another mod that’s causing some strange behavior.
I mean the hephas vitamin sandbox settings for stress change, that you can configure.
And what sandbox settings did you used for the stress change?
are you sure that you arent using any other mod that is changing the vitamin pills behaviour? Because as I tested it before the update, everything worked as intended in B41.
Also double check the sandbox settings, if you configured it incorrectly, it can cause too much stress gain.
That's strange, try to load my mod at the bottom and double check thay you are not using any other mod that is overwriting the vitamins.
Also are there any errors in the logs? Default delta usage is 0.5, means 2 uses on each pill bottle.
Did you check your delta usage sandbox options? Last time I checked, everything worked fine on B42 SP as for MP, B42 doesn't have supported MP yet.
Do you mean B41?
A fix just went live! Your vitamin stats should now persist through every game reload and it should also restore the reverted vanilla vitamin values in your existing saves.
Thanks for reporting guys! I probably have a solution for that, will take a look at it once I am home.
ERROR: General , 1749971480653> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor13.invoke.
ERROR: General , 1749971480653> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
Caused by: java.security.InvalidParameterException: Error: StressChange = 0.15 is not a valid parameter in item: PillsVitamins
at zombie.scripting.objects.Item.DoParam(Item.java:3215)Caused by: java.security.InvalidParameterException: Error: StressChange = 0.15 is not a valid parameter in item: PillsVitamins
at zombie.scripting.objects.Item.DoParam(Item.java:3215)
Strangely enough, even after loading a save and taking vitamins with reverted vanilla effects (-2 fatigue), the customized effect on stress change still persists. For example in my case I set fatigue change to -15 and stress change to 15. Upon creating a new save these settings work as intended, but upon reloading the same save, fatigue change reverts to -2 yet stress change remains the same.
The update is live! You should now be able to add and tweak the amount of stress gained when taking pills in B41 via sandbox option. See change notes for more info.
As always, your feedback is greatly appreciated!
I just checked the LTF and it doesn't affect the sandbox options at all, the mod only modifies loot tables, nothing else. After testing it in-game, all sandbox options work as intended, except for Stress Change.
As for that: it looks like vitamins in B41 didn’t have any stress-related parameters to begin with.
I’ve written a small function that adds stress based on the sandbox settings. An update will be live in a couple of minutes.
thanks for reporting, I will take a look at it.
Also, after testing this mod on debug mode it looks like taking vitamins do not add any stress as claimed. I made sure to turn off god mode and turned off all other mods. Only fatigue/tiredness gets reduced as expected.
Hmm not really, it worked flawlessly when I tested it with a couple friends. Do you have any errors when booting up the server? I can't really help without logs
The stress change tweak came to B41 with the last update, I forgot to write it in the change notes.
Polish and Spanish translations are now live!
Thanks to pimastudio & ix4yJust
The Polish translation will come with the next update in a couple of hours probably
Not at the moment. B42 renamed them to caffeine pills, so adding that would be a bit out of scope. However, I might release an add-on with my own herbal tea that helps with those kinds of conditions.
What do you mean?
Hey @fangerz,
Glad you found my mod! The healing isn’t for specific wounds, it simply adds a certain amount of HP to the player’s overall health pool.
It’s news to me that painkillers would negate the queasy effect. That might be coming from another mod rather than vanilla.
the only question that I have is when it says "healing", does it mean that WOUNDS heal faster or will it heal only your actual player health faster, similar to how "Full to Bursting" heals you faster?
Thanks! Hope you have fun with my mods!