RimWorld
Alpha Mechs: Re-Examined
14 件のコメント
DeathTomato 7月4日 20時30分 
Thanks a bunch! Really appreciate it:steamthumbsup:
Smxrez  [作成者] 7月4日 19時40分 
DeathTomato 7月3日 18時30分 
Can I find the font anywhere? Not sure if rimworld uses a prexisting one or has its own.
Smxrez  [作成者] 7月3日 17時18分 
@DeathTomato I make them all myself in a photoshop adjacent program
DeathTomato 7月3日 14時21分 
How do you do your infographics? Do you make them yourself or commission them? They look really nice and I'd like to take a page from your book.
Saul Goodman 6月30日 22時03分 
so cool mod!!
:steamthumbsup:
Smxrez  [作成者] 6月25日 18時46分 
1.0.1

- "Updated" to 1.6
The Lord Pootis 6月18日 7時03分 
Speaking of blizkreigs, It seems that they also explode upon being manually disassembled by their mechanitor, found that out the hard way when I realized I accidentally made one more than I intended and went to get rid of it.. Maybe you could prevent it from exploding if destroyed in this specific manner so that they're not a massive hazard to clueless mechanitors such as I?
danrmiller58 6月11日 11時34分 
@Weriik I assume it is just an RC-XD so it has really simple programming
Smxrez  [作成者] 6月11日 6時44分 
@Weriik thats true i might do that instead
Weriik 6月10日 23時15分 
Not that lore accuracy is really the aim here, but shouldn't *all* mechanoids require a subcore? If the point of the Blitzkrieg recipe change was to reduce the overall time needed but keep a similar cost in raw mats, wouldn't reducing the gestation time be a possible alternative? This would also allow you to make a bunch really fast when you need them (lending to the "blitz" theme) if you keep a stockpile of materials on hand and have multiple gestators.

Just my thoughts anyway, thank you for cleaning up my research tree.
Wednesday 6月10日 13時37分 
Thanks, I was avoiding Progression: Robotics because of the VE mechanoids requirement, this one fits my modlist perfectly :)
TheSordishMan54 6月8日 22時36分 
Perfectly balanced as it should be with Re-Examined series.
Wolfette 6月8日 18時00分 
Another great rebalancing!