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Yes. The units are very strong so they have a high upkeep to compensate a little.
Nice 'primary' weapon tho. Thumbs up
I would like to offer again the chance to talk via discord, where I can offer you the crash files that get generated on attempting to recruit units. You can reach me at RambytheZombie as my username.
TW Millennium should change the actual building requirement to the second tier of artillery recruitment building. You'll need to unlock the Trench Warfare tech node to do that. If your game isn't showing that change then it's probably a weird display bug. If your game does actually want you to build the vanilla building and won't properly unlock with the new one then that's a whole other bug to report.
@Seeker
I'm sorry, I don't know what's causing that for you or rambythezombie. Can you give me any other information that might help me hunt down the issue?
Windows 10 latest update, Visual C++ latest drivers, Total Warhammer III latest update as of 6/15/2025 latest version of steam.
I've tested it with those mods enabled and didn't have any issues, I don't know what's causing your crash.
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TW Millennium Submod: Morr Brigades Revived
TW Millennium: Modern Warfare
TW Millennium: Modern Warfare - Unofficial Elspeth Patch (Submod)
TW Millennium: Modern Warfare More Tanks Submod
TW Millennium: Modern Warfare Faster Research Submod
ADLER's Easy Start
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Consequently, I don't think it is an incompatibility.
This one should probably be above TW:M, but with so many other mods it seems pretty likely there's some kind of conflict. God only knows what that conflict could be given the number of mods, but a good place to start would be any mods you have that might also be trying to change the vanilla Amethyst units.
Thanks for reporting that, can you give me a list of any other mods you're using and tell me if you have this one above or below TW: Millennium in your load order?