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Thanks! I didn’t know Espionage Extended before, but I just checked it out. Definitely a cool mod with its own style.
My approach is a bit more focused, but I get the comparison.
Cheers! Feedback like this keeps me going new missions are already planned.
That’s the plan more fun, more options, more chaos. Hope you enjoy it in-game!
Exactly! Ethics attraction actually matters again. Glad you noticed the clean changelog too. I try to keep it tight and documented. Let me know how it plays for you!
Really appreciate the award thanks for the support!
Well deserved!
On the side note I didn't see any new pops showing in my empire, similar to what was suggested by someone before. My mod list is pretty lite, so this shouldn't have any conflicts with it. But I will try to test it some more, to see if this was just one time situation.
Just a quick reminder for everyone:
If you have ideas for new operations or balance suggestions, please post them in the "Operation Ideas and Balance Suggestions" discussion thread.
It helps keep the comments section focused and gives me a better overview to review and implement your ideas.
Thanks for helping improve the mod!
Уже добавлен русский перевод
Если вдруг что-то покажется странным, просто напиши, я поправлю
Thanks! Glad you like the concept. Let me know how it goes once you've tried it. I'm always open to feedback or ideas for new operations.
Glad to hear you're enjoying the mod!
Both of your ideas fit perfectly into the kind of covert influence this mod aims to expand.
“Incite War Between Empires” and “Provoke War Against Player” are definitely on my long-term concept list. They’ll need careful balancing due to how Stellaris handles diplomacy and AI war logic.
They’re ambitious but not impossible. I’ll keep them in mind as potential advanced operations for future updates.
A coup operation is definitely something I’d love to explore.
It’s a complex concept in Stellaris, but I’ve already started drafting some ideas on regime change and government destabilization.
Stay tuned, it might become a future addition.
Thanks a lot! Glad you're enjoying the new operation. More content is already in the works.
Thanks for reporting this.
I tested the vanilla "Smuggle Population" operation with my mod enabled, no issues occurred. My mod doesn't override any vanilla operations.
To clarify:
My operations use a separate namespace
No vanilla triggers, events, or systems are touched
All scripts and variables are isolated
So this shouldn't affect "Smuggle Population." It's likely caused by another mod, load order conflict, or an old save.
Please try:
Testing with only my mod active
Starting a new game to rule out script leftovers
If it still happens, feel free to post in the "Bug Reports and Technical Problems" thread with details, this helps keep comments clean and makes debugging easier. Thanks again!
I have a question though.
I always wanted two operation types for Role Playing in Stellaris
1. Incite War Between Empires
2. Provoke Empire to start a war with your empire
Any chance, you would be willing and able to add these to your mod?
Just if you didn't see it, there is an open discussion 'Operation Ideas and Balance Suggestions' for your posts. All those ppl that subscribed the comments here get a pop-up for every single post of yours.
Interesting idea. I'll add it to my concept list for future operations.
Yes, the mod works in multiplayer. Just make sure all players have it installed and enabled with the same version.
Thank you. Glad you enjoyed the new mission, more operations are in the works.
Feel free to keep sharing - it really helps shape the next update!
The 5-year lockout was set to match most standard intel cooldowns, but I'm actively considering bumping it to 10 years for more strategic impact.
Appreciate the feedback - it really helps with tuning.
They’re harder to crack, but your agents can still spread unrest.
The Infiltrate Fleet Command operation should also work.
This can end in many ways depending on players choices and A.I actions.
Worst case is a lethal virus capable of killing all life on the planet, by all means to turn the planet into a tomb world as a result.
Some cases can decimate more than half of the population in the planet, perhaps it can spread to other planets if the trade of the planets is high enough(as trade involve merchants and merchants as a form of spreading the virus).
Other case can make the entire population acquire negative traits.
Worst case for the player is that the AI make countermeasures fast enough and few pops die.
Destroy an outpost (no colony in the system)
Bomb a planet
Nuke a planet
Free slaves