Space Engineers

Space Engineers

Bonus Cargo Ships Mod - trade ships
20 Comments
fabricator77  [author] 19 Jul, 2019 @ 3:47pm 
Economy update for SE, due out sometime soon, will require changes to be made to these ships.
Default NPC ships will have Oxygen systems added, and a Remote Control block.

Some of the ships in this mod will require more drastic changes than others.
fabricator77  [author] 12 Apr, 2019 @ 9:03am 
Updated with fixes, and one new ship.
Will slowly redo all the screenshots so they match.
fabricator77  [author] 11 Apr, 2019 @ 9:42am 
Yeah one of the files needs to be renamed, and some other changes. Yet to upload a new version as some other things I need to fix also.
Reika 5 Apr, 2019 @ 7:12pm 
I am not sure these are spawning anymore, as of the new updates. It might be a weight problem, or something might have changed in the spawn system.
andreykl 1 Apr, 2017 @ 9:46am 
Sorry to bother you, but vanila ships now call for drones when in danger, are you planning to support this as well?
fabricator77  [author] 29 Nov, 2015 @ 8:03pm 
Works perfectly here, go solve your own problems.
andreykl 28 Sep, 2015 @ 1:26pm 
Will you add support for drones?
fabricator77  [author] 27 Apr, 2015 @ 5:14pm 
Was about to upload a new version before this weekend happened, and yeah it hurts to see a good game trashed by fake reviews.

I'll find something to work on for a while, until things return to normal around here.
fabricator77  [author] 23 Mar, 2015 @ 6:34am 
@andreyki it will be this ship Luxury Sail in a different color scheme. Maybe with some minor changes.

Not sure yet about making a bulk oxygen ship, those tanks aren't ideal to build into a design.
andreykl 23 Mar, 2015 @ 5:09am 
Thanks.
Are you preparing oxygen supplier?
fabricator77  [author] 23 Mar, 2015 @ 3:00am 
Added a 4th ship, Market Transport, it's the 10th pic. I have a 5th ship, but waiting to see if Keen fix the inability to transfer oxygen via connectors in the next patch.
andreykl 26 Feb, 2015 @ 6:49am 
Suggestion: instead of placing lots of turrets around ship, place one sensor that will rotate ship as long as player or other ship is nearby - this should eliminate most dead zones and prevent barehanded capture.
If you want to add even more challenge, same sensor can activate a terminal that randomly selects a behavior - initiate engines, rotate, throw out cargo, turn off beacon, self-destruct, surrender ownership if no engines/power down, send distress messages into chat/beacon name (additional scripts might even respond to those 'distress patterned messages' by posting message in chat and/or spawning combat ships on the way. May be activating invader-script analogue for distressed ship. Of course such script should be purely optional to install)
fabricator77  [author] 25 Feb, 2015 @ 1:13pm 
I'm still working on the Mining ship version, the second ship is huge and taking some time to finish. Also there is a pirate ship mod (with obviously more turrets) that should be out soonish, some tweeking and a release video to do first. Military version exists only as ideas for ship designs.

The Commercial Transport needs a rethink on the turret locations, I'm still stuck on how best to do that. It's almost as if you need to design the ship around the gun's fire arcs!
andreykl 25 Feb, 2015 @ 1:02pm 
Thanks, that's an interesting pack of ships. The only problem - defense can be consideret a little beet lacking. I wonder, are there any other mods like this but for military and mining ships?
RelicSage 17 Dec, 2014 @ 7:31pm 
Hey abricator77, just stopped by to say what an awesome job you've done :D I hope to see more additions to your mod :D
michael.cole 7 Dec, 2014 @ 4:56pm 
ya thats far far too fast for DS usage, theyd just jitter so bad you couldnt get near them.. 10 would be the absolute MAX they could go
fabricator77  [author] 7 Dec, 2014 @ 4:35pm 
Oh I forgot to add the speeds, I did make them faster than normal. It's so the level 4 ship I have planned does 10m/s.
michael.cole 7 Dec, 2014 @ 12:21pm 
how fast do these go? id like to add this to my DS but if they go much faster than 5 m/s they wont be capturable
Sir Orvey 5 Dec, 2014 @ 4:00pm 
should put more details on which screenshots are of what ships
fabricator77  [author] 5 Dec, 2014 @ 12:17pm 
Rate up if you like this mod, I want to see it with stars.

Started work on really huge Mining ship for the mining ship version of this mod.