XCOM 2
[WotC] Team Cohesion Re-enabler
19 Comments
Shuri-Sama 28 Jun @ 1:35am 
looking forwards to it ^^
Syion 25 Jun @ 4:32pm 
I managed to bond one person to two people using this mod. >:D (I can't upgrade their bond and I have absolutely NO clue when it even happened, I think I went "Monkey see, monkey click" when I bonded them. DX)
AgRipnus  [author] 23 Jun @ 11:56am 
Yeah it's a piece for my next mod which alongside my complex bonds manager will involve bonding soldiers as couples/friends/rivals based on cohesion. So instead of only manual as it is now, you'll have the game prompt relationships to you. I can't do multiple bondmates exactly, as that would break the existing system, but I can set up a parallel smaller system that looks a lot like it, so you can play matchmaker with your soldiers,
Shuri-Sama 23 Jun @ 11:29am 
nice mod but atm i dont think its very useful. u can only have one bondmate at the same time. would be great if we can have more than 1. i mean in my opinion it makes no sense at all. u only care about ur best buddy but everybody else in ur team can stabbed in the back and you dont carw ^^
horsepowerYT 21 Jun @ 3:17am 
this is really helpful, cause when a high level bond mate dies and you want a replacement, you'll have to build them back up, this negates that, thank you
Bix 20 Jun @ 7:27pm 
thank you i cant wait to see where this goes from here
AgRipnus  [author] 19 Jun @ 10:41am 
It's background work for my next mod. I think the only practical use right now is when a bondmate dies it allows the remaining soldier to quickly get a new bondmate.
R.I.P*DEATH 18 Jun @ 11:48pm 
BTW WHAT DO THIS MOD DO ANYWAY?
david.kahil1 16 Jun @ 4:12pm 
thanks, man with your mods, i have sat down and read all the lwotc historypedia, you have made this into a total experience, investment in the characters, amazing
AgRipnus  [author] 16 Jun @ 7:51am 
I don't think the game blocks cohesion from taking negative values. The UI doesn't support it but there's nothing in the game that reduces cohesion. I'll look into it, what do you have in mind?
MrMister 16 Jun @ 6:24am 
While you're still at the stage of setting up the behind-the-scenes-behaviour-changing dependencies, you think you could make the Coheasion go negative? And I mean actually take negative values, not just defining a type of bond taken at positive values that has negative effects.
Regnart Seht 15 Jun @ 3:58pm 
These series of mods are quite interesting. Looking forward to what you do with this.
dmc32 15 Jun @ 9:48am 
Very nice! Looking forward to the multiple bond-mates:steamhappy:
AgRipnus  [author] 15 Jun @ 8:42am 
That's the plan. Doesn't work with anything of mine yet.
grammarsalad 15 Jun @ 8:38am 
Will this work with some of your other mods creating relationship dynamics as cohesion grows?
mhmtkfz 15 Jun @ 6:46am 
The mods you make take the game to a whole new level.
CunningSTOX 15 Jun @ 5:31am 
Got it. Looking forward to the new mod
AgRipnus  [author] 15 Jun @ 5:24am 
You can't do multiple bondmates just with this. This simply restores tracking cohesion for soldiers with bondmates. I will need this for a future mod that combines it with my Complex Bonds mod.
CunningSTOX 15 Jun @ 5:07am 
Thanks for make this. So will one soldier be able to form multiple bondmates?