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I am just getting into Rimworld modding/coding (even though I've made art/XML mods for years), so my intention with this mod was to see if I can make it at all. And I have a bunch of other concepts I want to try first.
I will do another pass to do Balance/Content update, and will consider yours and others' feedback. Potentially making stronger MKII/MKIII version with more expensive components, and making this one weaker.
I actually think considering how advanced Auto-Docs are in Fallout, the RimTek DocMate should use Adv. Components instead of normal Components and Glitterworld meds over normal Meds. I'd even go as far to suggest that it should be locked behind Hospital Beds AND Fabrication in the Research tree. As is, this is a generously cheap machine that does a fair bit, even compared to Biotech's Paramedics.
Looking forward to see more of your mods.
I already checked the code, and I understand how it works. What I meant is that there's already a good optimized mod maintained by Miles that I linked in my description, no reason to duplicate and make it worse (I am a newbie in coding).
> if you stack multiple of these adjacent to a hospital bed will they stack their healing tick ability?
Yes, each of them does 1 treatment per 4.2 seconds, so 2 would do it separately.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357286019&searchtext=bionix+
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899262327&searchtext=autodoc
Could have it so the pawn enters it and then you can select what surgeries you want done
So like you can pick XYZ opiration and someone else has to load of medicine and any new limbs.
Hell could have a option to take apart a pawn so you get arms, legs, organs, some human meat and skin (could have a speed mode, if it goes slowly you'll get more/get higher medical results but you could pick a fast mode that might cause some issues)