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Still, what a speedy response this was - lots of props to that.
I was thinking that if you also implemented Cohesion Loss events, you could do the following - for instance, assuming that Compatibility ranges from 0 to 1:
Assuming that right now the formula is Final Cohesion Gain = Compatibility * (Base Cohesion Gain).
Then, you could change it to something like:
Positive Cohesion Gain = Compatibility * (Base Cohesion Gain)
AND
Negative Cohesion Loss = (1 - Compatibility)*(Base Cohesion Loss).
And once you do that, you could have negative Cohesion thresholds where the negative bonds (frictions?) appear.
https://dragonage.fandom.com/wiki/Friendship_and_rivalry
Maybe rivals in XCOM 2 would get a small Will or Aim boost as they don't want to appear inferior.
One day you or someone is going to build on top of these mods, and the result is going to be a really sweet role-playing and immersive experience for us XCOM 2 WOTC players.