Garry's Mod

Garry's Mod

gm_caspian2
30 Comments
Maqsud101 5 Jul @ 8:44am 
Ok I guess I find it:
Beck - Loser
Maqsud101 5 Jul @ 8:42am 
Pls songs name?
krassell 1 Jul @ 10:06am 
@decay I've written an extensive toolset for map exploration that allows me to peek into the map logic and general contents of the map. I was looking at 'active' (i.e. input-output connected) entities and saw the ambient_generic with a .wav file for the sound. Admittedly, I was a bit curious about map's hefty size but I didn't investigate it properly.
decay#fixtf2  [author] 30 Jun @ 4:37am 
@krassel just seen your comment.i used a .wav because i thought you can only use those,thanks for the tip,next update gonna make that,however how do you know about the file?
decay#fixtf2  [author] 30 Jun @ 4:30am 
alr guys update on its way:steamthis:
An unusual Barracuda 29 Jun @ 4:14pm 
nevada
nubby jr 28 Jun @ 9:44am 
awesome map, good for building or driving :D :steamthumbsup:
krassell 28 Jun @ 8:47am 
Nice map!
One nitpick, though: you only need to store your sounds in .wav if you want to make use of sound-looping cues. Storing long sounds as mp3 will save LOTS of space and the sound will work fine in game, despite stock valve hammer refusing to play the sound. Hammer++ plays mp3s just fine.
decay#fixtf2  [author] 27 Jun @ 4:21am 
@fishmonger the skybox is from css so that means you have had some conflicting addons etc.
fishmonger94 27 Jun @ 2:15am 
nvm, fixed it
fishmonger94 27 Jun @ 2:14am 
any fixes?
fishmonger94 27 Jun @ 2:14am 
the sky is a massive error texture...
Henry Miller 26 Jun @ 1:00pm 
@decay#fixtf2 Changed my display to Henry Miller, but yeah.. The sandstorm could make it harder for players to see... would be neat for a tank battle where players would have to rely on sound more than sight
COMBINE_UNIT_4655 26 Jun @ 7:11am 
@decay#fixtf2 Great! Good luck dude! :steamthumbsup:
decay#fixtf2  [author] 26 Jun @ 7:06am 
@COMBINE_UNIT_4652 i already have the submarine model,it's from the hl2 beta,and i use those assets,i was hesitant about adding the submarine but after you say it,i will be adding it in the next update,as for the hl2 loast coast models,they are already used :)
TotallyARussian 26 Jun @ 2:27am 
viktor tsoi movie moment
acres 25 Jun @ 8:10pm 
great map :steamthumbsup:
COMBINE_UNIT_4655 25 Jun @ 3:42pm 
If you know the map "Depot [HL2RP]", you Should use the model of the submarine. It would be sick. You can also add the ship wrecks from Half Life 2: Lost Coast.
H00FBL4ST 25 Jun @ 12:13pm 
Maybe something like in Mad Max? I think thats possible with fog tool in hammer.
decay#fixtf2  [author] 25 Jun @ 12:10pm 
dear Anubis,what would that sandstorm do exactly? i am actually kinda interested in the idea
Adamovo 25 Jun @ 10:58am 
is this inspired by Metro Exodus?
Henry Miller 25 Jun @ 7:51am 
What Purple_exp said... can you add more bushes and boulders? And also maybe an admin room with a toggle-able sandstorm?
H00FBL4ST 25 Jun @ 4:36am 
Noticed some grammar issues, sorry.

Caspian sea mentioned! Liked instantly.

As a suggestion, can ya add some dust particles and heat blurr effect? It would be atmospheric.

What part of Caspian coast you trying to replicate?
Purple_exp 25 Jun @ 12:48am 
I think the map could use some more nature, like random boulders here and there, dead trees, bushes. I also think a junkyard somewhere in the dunes would be a good addition, aswell as maybe some ruins.
decay#fixtf2  [author] 24 Jun @ 11:54pm 
Thx for the comments guys,awaiting suggestions(i'm not done making the map
sagey08 24 Jun @ 6:14pm 
LITERALLY a sandbox
Purple_exp 23 Jun @ 1:09pm 
tuff
notchrisbacon 22 Jun @ 11:15am 
would have played but no npcs nodes
sam_pwnd_ 19 Jun @ 11:49am 
Tuff map
FlexAir Fan Numba Oneeeee!! 19 Jun @ 9:59am 
meh