Stellaris

Stellaris

Ruling Class: Reborn
28 Comments
Keldoran 13 Jul @ 4:14pm 
@Wayjourner. I was wondering if you could please clarify which folder names for this mod contain the txt files that have to be edited, Thanks.
Wayjourner  [author] 2 Jul @ 4:15am 
:crusader_helmet: Legend.
Mattie AH  [author] 1 Jul @ 9:55am 
UPDATE:due to work and restarting driving lessions it will be updated when i can get to it
Tutsi Noncombatant 30 Jun @ 9:40pm 
This mod does not work with Planetary Diversity.
30 Jun @ 7:37am 
Thank you
DMan 30 Jun @ 7:23am 
@wayjourner - At first I was just going to do it for myself since not many people are playing with ECC and it gets narrower when you combine it with Ruling Class too. Thank you for the advice though, I will give it a try this weekend and if it works then I might upload it to steam and credit not just the original author but you too.
Wayjourner  [author] 29 Jun @ 6:40pm 
@DMan - There was an older comppatch between the two I believe. If you take the 'customize_species_editors_government.gui' file from that and remove anything not related to ethics - leaving only the [name = "empire_ethics_and_government_editor"] section, then it should function as an overwrite. Just remember to credit the original author.
DMan 29 Jun @ 1:37pm 
@wayjourner There are little bit different but majority of the civics are the same. The slight tweaks are noticable in the primitive start origins and the other changes are based around the new ethic scale "competitive" (with capitalist mode of production) and "cooperative" (socialist mode of production) with both benefiting from unique localisations and gameplay mechanics.
But I will try to make a patch when I got time too and see if I can make them work together.
I think the main headache would be the UI differences during empire creation, namely the ethic civic and authority choice screen.
Wayjourner  [author] 29 Jun @ 8:01am 
@慧 - It's a real simple fix. If you want then in any files adding or overwriting districts, for urban look to below 'default_starting_district = ...' and add the following with the line spacing as shown:
-----------------------------

zone_slots = {
slot_city_government
slot_city_01
slot_city_02
}

-----------------------------
Then just adjust all housing and jobs numbers in any file they appear by multiplying them by 100. After that, go to building files and change any instances of num_sapient_pops to sapient_pop_amount. Hey presto, it should 'work' from thereout. Hope that at least lets some people use this version.
Wayjourner  [author] 29 Jun @ 8:01am 
@DMan - I've not used E&CC before. How different is that than Bug Branch? If the ethics aren't dissimilar between them it shouldn't be too hard and so much can just be reused. I'm currently still bug hunting for the BB version and as well looking into patching the BB version of RC:R for UI Overhaul Dynamic before touching anything else. I just don't have much time for modding, generally, but perhaps you might give it a go and let us know how it went? :steamthumbsup:

@It's UwU - This has been mentioned at length in the comments bellow yours. A big warning that the mod is bugged is also plastered on the top of the page. The Bug Branch Version is the ONLY one still updated at present. I'm unable to update this version since the Mattie AH- the Dev - has the local files from which this is uploaded; no one but he can update this workshop page's mod.

@Mattie AH - Please, come back and upload the update for this.
It's UwU 27 Jun @ 5:31pm 
hello, i would like to inform you of a bug
when you launch the game, you do not spawn with the urban districts. the game then crashes.
i have only launched this with just the mod, nothing else.
It's UwU 27 Jun @ 5:12pm 
anyone else having no farming districts, but instead industrial districts from before 4.0 update?
27 Jun @ 5:32am 
Maybe you can tell us how to fix it here
DMan 25 Jun @ 11:02pm 
I know it might be stretch but would it be possible to make it compatible or have a separate version that's compatible with Ethics & Civics Classic?
Inerael 22 Jun @ 8:08am 
Mother Anarchy
Wayjourner  [author] 22 Jun @ 3:57am 
@Мистер Крутой
Please read the description and use the other mod listed.
Sorry for any inconvenience this causes. Hopefully the mod will be patched shortly.

(Alos, it's not just the plantocracy RC. Mattie has yet to update this version to include the iteration that's patched for 4.0's 'zone_slots' so urban districts are bugged all around. The issue is identified and easily fixable -being a couple lines of code- it's just not released yet due to him presumably being unaware this isn't working. Hang in there s'il vous plait.)
Мистер Крутой 22 Jun @ 2:00am 
Urban district are being destroyed by plantocracy
RedShocktrooper 21 Jun @ 5:15am 
Alright, no pressure, sorry.
Wayjourner  [author] 20 Jun @ 8:34pm 
@RedShocktrooper
Man don't I know. But I can only do as much as anyone else in this regard, lacking any means to contact him other than here. I think his profile has private on DMs or something, since that doesn't work.
He was originally not going to do an update to the original 'RC: unofficial update' due life being busy - one can respect that and appreciate that he stuck with it and always gets around to keeping it maintained even if it takes a while.
RedShocktrooper 19 Jun @ 9:05pm 
Please poke Mattie as soon as possible to get this fixed. I was really looking forward to this mod coming back standalone :detonate::sticky:
Wayjourner  [author] 19 Jun @ 2:15am 
@Cyberwolf - Seems a major bug did sneak through but I can't do anything to fix it; Mattie has the local files, so I can't edit anything without sending it to him to upload. This will be fixed by him when he's next online and sees this. In the mean time please use the BB version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502430810

@xXDaBossModzXx It doens't require them as such, but content will be missing and it's recommended. It should work without it if you want but this mod is currently bugged so don't use it till it's fixed. See the linked RC:R - BB version for a working substitute till then.
Cyberwolf 18 Jun @ 9:54pm 
No City Districts ?
xXDaBossModzXx 18 Jun @ 3:14pm 
Why does it require Apocalypse and Megacorp? The original mod listed these DLC as optional DLC, used for some of the content.
foverlor 18 Jun @ 11:27am 
Truly magnificent.
Proud Lemming 18 Jun @ 7:30am 
Thank you so much!!!
Wayjourner  [author] 18 Jun @ 4:00am 
@From Marx To Serious,

Double checked it just now. It was working on my end until I resubscribed to the workshop mod and it updated. Clearly something must have been left out from the last test version to the final release. Apologies for the oversight on our part.

I don't have the local file so can't push any correction rn but Mattie will be able to sort it when he sees this.

In the mean time, the Bug Branch version of the mod IS working. I've been playing a game of just BB and RCR:BBV for the last while and have had no problems so far.
From Marx To Serious 18 Jun @ 3:36am 
Just tried running this mod and only this mod: I started with no city district buildings, no city districts and specialisation zones, and clicking would crash my game.
Mattie AH  [author] 18 Jun @ 12:11am 
here it is enjoy