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B42 has changed drastically to version before, there has to be depthmaps to tiles now, new tiledefinitions and a lot more. Simply porting tilepacks is not enough, let alone just repack it. But I hope you get the deal now. Please be more careful and ask for permission before.
https://imgur.com/9WADt5U
Notes from 42.9.0 release:
Zombie spawn map is now generated automatically.
Two levels of noise are applied to the spawn map to generate a variety of Z spawn configurations.
Noise is seed-based so each new game will return a different configuration, unless a specific seed chosen.
Details: An improved Zed Spawn Heat Map system has been implemented. The Heat map is now generated automatically based on certain tiles' locations on the map. Each of those selected tiles is given a certain radius of influence and a zombie spawn multiplier. For instance, Military tiles will have a large radius and a high zombie multiplier, while Vacant tiles (ie: broken windows for instance) will have a medium radius and a low zombie multiplier.
Source: https://pzwiki.net/wiki/Build_42.9.0