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You mentioned the Khorne mercenary building though, is that the Khorne version of this unusual location that you're talking about? Or are you talking about the Outpost that can be built when allying with a Khorne faction?
If it's easier, you can send screenshots to me over Discord.
I encountered a bug while playing as Tamurkhan the Scourge. After selecting the option to build the Khorne Mercenary Building in the event, the game crashes every time I click on the faction mechanic "Tamurkhan's Warband."
Thanks for your help!,let me know if you need any adjustments
I can share the full log if you need it but the logs show 4 Bad rolls, then it starts repeating the following until the game froze:
[out] <2883.3s> kou_ace_km: Turn 53 - wh3_main_ogr_thunderguts is rolling for unusual location spawn chance for wh3_main_combi_region_the_daemons_stump. Chance: 100%
[out] <2883.3s> kou_ace_km: Turn 53 - No location found in wh3_main_combi_region_the_daemons_stump and province is at the location limit of 1 . Checking other owned regions in province for upgrade opportunities...
[out] <2883.3s> kou_ace_km: Turn 53 - Unusual location building ( false ) found in wh3_main_combi_region_the_daemons_stump of the same province. An upgrade will be attempted soon.
Audio Mixer hasn't updated though, it's still the February version from what I can see.
What are the Snakemen's thoughts on the Fimir? Especially curious since it seems like both factions make heavy use of the Lore of Shadows magic
https://www.youtube.com/live/xABXQRquZHQ?si=d0AoYEicmJrxJzqd
Just three posts down from yours
@leon - This is the prequel/teaser mod to the full faction mod, as the faction mod will take much longer to develop.
@EnumaEllis I might look into their balance sheet once more cause maybe i over nerfed them when doing the testing before release. Thanks for bringing that to my attention.
@若遂凌云志 Thank you! Added to the description.
@AkumulatoR - Only certain factions can get the location and recruit the units. The units are capped based on how many locations a faction has. In other words, with the default settings, there's a limited number of these units in the world. And of course, if you feel there are too many of them, you can adjust the settings to your liking, or disable them for AI entirely.
The roster so far have fast skirmishing infantry, decent front line with good missile damage, and giant mosnsters that serves as their shock troop. Looking very good so far! I find they have good enough uses in a lot of their factions.
Anyway,I made a translation for chinese players,I wish them can play your mod as well.Thank you again.
This is my translation link for chinese players:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506018563