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Thank you to the author for solving my big problem with an excellent mod. However, this mod seems to conflict with Morgenr ö te Dawn of Flavor, which could lead to the loss of production methods in the art academy. These mods are very important to me, and I look forward to and request the author to make them compatible. Thank you very much.
I did some testing with your words in mind and now i got it!
And how does monopolies affect them exactly? Do i NEED to give them monopolies or will they expand even without them, no matter which economic law i have?
If you're creating a new mod to replace things then make sure that's loaded after everything else, if you're editing the files instead then make sure there aren't more copies of that same building in your load order elsewhere. (And know that the workshop files get overwritten each time a mod updates.)
The AI still expands it just doesn't have Investment Pool construction exactly like the old Directly Controlled Investment Pool setting.
Funds still need to exist in the Investment Pool for privatization to function and I don't want to change the numbers on construction allocation or investment since it'll drastically alter game balance.
Any reasonably sized country will have a filled up Investment Pool to privatize buildings automatically (which now finally feels responsive) and I'm happy with how that functions.