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Ok... the second you said skynet and terminator you had my attention lol.
just so you know. im not bashing the mod, i know from experience how much of an headache modding is ..... it took me 6+ hours just to figure out how to mod the voxels (unit graphics) for JUST the rhino tank in C&C red alert 2.
its because of that experiences i will NEVER bash a modder for their work, even if its a bad job.
while it is a shame the mods finished, and not being able to use thoses walls is a shame (i think they look better then the DLC added glass wall to be honest). the mod at least adds the glass door to which the base game and dlc (that i have up to now) doesn't have a glass door.
so for that reason ill continue to use the glass door in my zoo....
<cough> prison.... in a "tomb" themed style :) <bonus points if you know the movie <3 ref >
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going off the issue with the glass walls you commented on, makes it all the more fitting for the suggestion to rename the mod to "glass doors" but thats just my opinion, like i said, the glass door as far as i can tell works nicely...
<ill be honest... ive not got around to testing it out yet.. because ive still building the tomb XD, but hey... heres to hoping no inmates pull a "Breslin" on me :P
In my little experience with modding Prison Architect I understood that every graphic mod for this game needs a big squared image with sprites in fixed position. If another mod (from another modder) has other sprites in the same position as my sprites you cannot see the walls or the doors or something else because the two big squares conflict, due to the game engine limitations.
That's why I gave up to update this little mod, it's impossible to make it works within all the other mods at the same time.
Please look inside the graphics of GlassWall and inside some other similar mod and you will understand better what I'm trying to say. You can also looks at Skynet Prison mod, a small project by me and my friend, unfinished because when it was created, the game engine and my Lua knowledge didn't allow me to create something cool, like Terminator-like AI for guards, for example. Thank U everyone for all the love you demonstrated <3
so just a suggestion but maybe the mod should be renamed "glass doors" ?
as from what ive seen ive only been able to find, get and use glass doors.
the mod....partly works...
i can find the glass door, altho i cant seem to find the glass walls
i think it don´t work with "16 More Floor Textures for V2"
the texure is always white an the ground...
https://i.imgur.com/zOShHnF.png
NT2 tileset:
https://i.imgur.com/sbpCt3y.jpg
As soon as this mod is active, all other walls/floors from NT2 stop working (they just go white).
If I put NT2 above this mod in the order, the glass walls don't work anymore (door is still fine).
I think because both of you touch the vanilla walls/floors that there is a little conflict. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943387018&searchtext=natural
Unfortunately when I created this little mod the only way to add custom sprites was to modify one big shared image.
In some cases other modders used the same area that I used for the GlassWall Mod, so the game don't know which mod have to load.
@Sin Mary: I didn't plan any update. If you have suggestions feel free to write me back.
(I apologize for my horrible english)
I think it's probably conflicting with another mod you have installed. The same thing was happening to me, but when I put the mod above the others in the list, the glass walls showed up fine. For me, it was conflicting with the Materials+ mod.
i cannot see the walls, but i can see the doors.
I also cant see the glass wall icon, i only see blank blue icon.
However, it worked for a second, how can i fix this? I really like this mod
Have fun with mod