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What problems are there?
I don't know. But if you put units with the same equipment in the editor, does everything work?
No)
Нежелательно)
What does it mean?
I don't know, compare)))
One of them is better. :)
For optimization, I reduce the textures of units that are behind obstacles from the player)) Maybe... water is considered an obstacle))
And after swimming, was the texture restored?
Need a video. Because I don't have these problems.
No.
I don't think anything can be done about it.
Perhaps the problem is in your nickname in the game. What is it there?
Can not create source for procedural texture - probably badly formed texture name: "#(argb,16,16,5)ui("PDD_Uniform","0:1¿17¿0¿#(argb,8,8,3)color(0.75,0.75,0.75,1,ca)","ca")"
There's not much you can do about it...
Try reducing the LOD coefficient.
Perhaps you mean the lack of normal mipmapping?)
Гугл в помощь, слишком объёмная тема, что бы объяснять её здесь)
А вообще, просто запустить и проверить, будет работать с нужной формой или нет)
You can decrease or increase the LOD distance in the settings. And see what happens.
To your YouTube channel, and then a link here)
Need a video.
Black flashing only occurs once per LOD change. And I don't have any problems in the fog)
Nice, I’ll be glad to see that update, appreciate the update and mod.
I don't know, test it)
Anyway, I was able to test and solved the problem. Will be in the next update.
Aegis is a vanilla + sort of mod
No, I don't need textures, but the units themselves in the editor) Compatibility files do not provide this opportunity) Well, only if I spawn the unit through a script))
Well, I'm currently solving the problem with custom textures. More precisely, I've already solved it)) Maybe this will help in your case too) Check it out during the next mod update)