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Повідомити про проблему з перекладом
I didn't even think this could be a makeshift furmace
And another moment, I think that there should be an option to toggle the ability to use constrained props or entities as crafting components
Thanks a lot. One last thing, do you think you could let us choose the Cancel Recipe button? "Q" can be rather annoying when you have lengthy recipes in progress but you still need to continue playing (since Q is reserved for menu).
Interesting, I'll look into it if I have the time hehe
No sadly it's not vanilla, it's a standalone mod but pretty much everyone uses it. It's name is "Advanced Duplicator 2" by WireTeam
Im sorry if I'm a bit outdated, isn't advance dupe a vanilla thing already? (The ones uploaded in the workshop)
Idk if I managed to fix it haha, I hope it is
@Calcium
If you manage to replicate it, I could probably add that as a feature instead haha just need to control it. But if it does happen again just remember you can press 'Q' to cancel ongoing crafts!
I havent tested this on dedicated servers, i might look into it
@Calcium
Is it really endless? I added a craft queing option recently, does it say anything like how many crafts left on queue?
[Sandbox Crafting System] lua/autorun/wecraft_menu.lua:1395: attempt to index a nil value
1. ControlPanelBuildFunction - lua/autorun/wecraft_menu.lua:1395
2. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
3. ActivateToolLegacy - lua/includes/modules/spawnmenu.lua:116
4. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:203
5. unknown - lua/vgui/dlabel.lua:253
Any idea what that might be?
You could always change the requirements higher for a product. Or better yet just get rid of the recipe in the list, it's modifiable!
- Crafting queueing
- Workshop dupes as products
- Amount of products per craft
Enjoy!
Im not so sure what you mean, your sentence kinda cut short
The....
Tnx for the report, I think imade a "Clearlist" preset in the preset list. Load that up
also, you can craft things even while dead
most hunger systems just kill you once you either have thirst or starvation, so how about you implement debuffs for that instead? decreased travel speed, max health caps, health draining?
you could also customizable special effects, such as food entities restoring your armor or regenerating your health.
a lot of things can be done here to make yours unique! you could even integrate support for sandbox crafting system too
It was actually one of my plans but i haven't thought of anything unique yet hehe We'll see!
Glad you liked it! The duplicate being a product suggestion is actually quite a good suggestion! I might need to learn about duplicates though when I have the time! ^_^
Im so glad you're enjoying it! Its also thanks to you for reporting the problem hehe Thanks!
My mods actually ARE leaning towards the zombie survival gameplay (since i have always wanted a PvE version of it) and its quite surprising it did! Im only lacking a way to recreate the nailing of props barricade swep (balanced) but im still noob at weapon modding ;-;
As for your suggestion Ill think about maybe having a WeUpgrade mod when i have the time hehe. ^_^
Im so flattered to hear that! ^-^ I might probably make my own version when I have the time!
note; why did i spend the time to ask this at 3 am
As much as I'd like to, there is already a mod that could help achieve that:
Entity spawner: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243186467
and maybe find a mod that has 'loot box' or something