Garry's Mod
Sandbox Crafting System
Коментарів: 150
w.black57  [автор] 17 год. тому 
@Mr. Pexon

I didn't even think this could be a makeshift furmace :laughing_yeti:
w.black57  [автор] 17 год. тому 
Nice thinking hehe
Mr. Pexon 18 год. тому 
Well I got a solution for those who want smelting. Make a craft recipe containing an item you want to smelt, and a fuel item. Make the crafting duration longer than like 8 seconds. Oh, and you can change the model of the "Crafty Table" into a furnace.
w.black57  [автор] 19 год. тому 
I wonder when? :sadfaye:
Gabe Gaming 19 год. тому 
smelting into scrap when?!?!!?!?!?!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?
Mr. Pexon 17 лип. о 2:23 
Sandbox smelting system when?!?!!?!!
BAMBR 16 лип. о 14:38 
Local dupe crafts can only be crafted by the server host, and they have ERROR image in the table, as well as workshop dupes (I think maybe add that if dupe is defined as local, check for dupe from host, and then spawn it from the name of the crafter). I guess it wont hurt to put simple DUPE sign if it's hard to make crafting gui catch up dupes images btw so
And another moment, I think that there should be an option to toggle the ability to use constrained props or entities as crafting components
BAMBR 16 лип. о 13:54 
Wow, I didn't expect that you we're gonna add dupe crafting for real, IT IS AMAZING! So, I have another suggestion! Adding tool items, that are needed to craft items, but they're not consumed on use. So with it, it would be possible to create custom crafting tables, custom tools and etc. I think it would be a really cool feature!
Apollon ☦ 16 лип. о 10:59 
Oh right.. We also need a way to prevent non-admins from touching the global WeTools settings (recipes, presets etc.), which would have to work with the ULX mod. Sorry for the flood, I'm just testing this now and I'm finding both ideas and issues
Apollon ☦ 16 лип. о 10:50 
@w.black57

Thanks a lot. One last thing, do you think you could let us choose the Cancel Recipe button? "Q" can be rather annoying when you have lengthy recipes in progress but you still need to continue playing (since Q is reserved for menu).
w.black57  [автор] 16 лип. о 9:11 
@Apollon ☦

Interesting, I'll look into it if I have the time hehe :SaffronHappy:
Apollon ☦ 16 лип. о 8:24 
@w.black57

No sadly it's not vanilla, it's a standalone mod but pretty much everyone uses it. It's name is "Advanced Duplicator 2" by WireTeam
w.black57  [автор] 16 лип. о 8:19 
@Apollon ☦

Im sorry if I'm a bit outdated, isn't advance dupe a vanilla thing already? (The ones uploaded in the workshop) :SaffronShock:
Apollon ☦ 16 лип. о 8:03 
@w.black57 Awesome, thanks for the quick fix! Do you think the new dupe system could be expanded to work with AdvDupe at some point?
w.black57  [автор] 16 лип. о 7:49 
Also added a way to make the product work on your own local dupes hehe :moustacheva:
w.black57  [автор] 16 лип. о 7:46 
@Apollon ☦

Idk if I managed to fix it haha, I hope it is :happyfaye:

@Calcium
If you manage to replicate it, I could probably add that as a feature instead haha just need to control it. But if it does happen again just remember you can press 'Q' to cancel ongoing crafts! :SaffronHappy:
Calcium 16 лип. о 6:19 
unsure myself, it seems spontaneous. no queue indication either
Apollon ☦ 16 лип. о 4:05 
Thanks @w.black57 that'd be greatly appreciated. Once fixed, your mod can prove to be a great alternative to Jmod and DarkRP crafting
w.black57  [автор] 16 лип. о 3:38 
@Apollon
I havent tested this on dedicated servers, i might look into it


@Calcium

Is it really endless? I added a craft queing option recently, does it say anything like how many crafts left on queue?
Calcium 16 лип. о 3:30 
When you click craft on something more than once, it can lock you in a loop, endlessly crafting the item
Apollon ☦ 15 лип. о 13:59 
This mod won't work properly for me in a dedicated server. Clicking "Crafting" in the Options tab results in a messed up GUI and this error:

[Sandbox Crafting System] lua/autorun/wecraft_menu.lua:1395: attempt to index a nil value
1. ControlPanelBuildFunction - lua/autorun/wecraft_menu.lua:1395
2. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
3. ActivateToolLegacy - lua/includes/modules/spawnmenu.lua:116
4. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:203
5. unknown - lua/vgui/dlabel.lua:253

Any idea what that might be?
Mortanika 14 лип. о 8:57 
But thanks for responding anyway.
Mortanika 14 лип. о 8:56 
w.black57, If delete the recipe and add it again, it will be inconvenient. Isn't it easier to ban and then allow after a while?
w.black57  [автор] 14 лип. о 8:54 
@Mortanika

You could always change the requirements higher for a product. Or better yet just get rid of the recipe in the list, it's modifiable! :SelicyGrin:
Mortanika 14 лип. о 8:52 
w.black57, To put it simply, prohibit and allow the crafting of an item
w.black57  [автор] 14 лип. о 8:51 
Hi all, a little update
- Crafting queueing
- Workshop dupes as products
- Amount of products per craft

Enjoy! :happyfaye:
w.black57  [автор] 14 лип. о 8:50 
@Mortanika

Im not so sure what you mean, your sentence kinda cut short :sadfaye:
Mortanika 14 лип. о 8:41 
So, accept my idea?
Mortanika 14 лип. о 8:39 
w.black57, I use a translator, so there may be errors in the text.
w.black57  [автор] 14 лип. о 8:37 
@Mortanika

The.... :SurpriseElle:
Mortanika 14 лип. о 8:36 
Hi. Cool addon. Can I request the ability to prohibit crafting of items and open up the?
Calcium 13 лип. о 23:51 
also, i cant have same props in multiple ingredient groups. this is incredibly inconvenient
w.black57  [автор] 13 лип. о 23:42 
@Calcium

Tnx for the report, I think imade a "Clearlist" preset in the preset list. Load that up
Calcium 13 лип. о 22:33 
adding up to this, how do i remove the existing presets and start from scratch?
also, you can craft things even while dead
multoghost 13 лип. о 14:26 
Im looking forward for the mapwide entity spawner, keep it up with these amazing mods :boomer:
Boxar 13 лип. о 13:45 
Hi man! Addon is amazing, especially for person, such me, who loves to make different minigames. I have one suggestion - if it posible, can you add crafting queue, with set of items, that you want to craft? I think it could be usefull, if someone making lots of recipes, that takes much time to craft
Calcium 13 лип. о 8:03 
i have a lot of ideas, so you could add me on discord if you want hehe
Calcium 13 лип. о 8:00 
you could make it fully customizable ingame, that alone makes it unique! (means the ability turn about any prop into edible food or drink with tweakable values without having to torture yourself with lua configs!)
most hunger systems just kill you once you either have thirst or starvation, so how about you implement debuffs for that instead? decreased travel speed, max health caps, health draining?
you could also customizable special effects, such as food entities restoring your armor or regenerating your health.
a lot of things can be done here to make yours unique! you could even integrate support for sandbox crafting system too
w.black57  [автор] 13 лип. о 7:12 
@Calcium

It was actually one of my plans but i haven't thought of anything unique yet hehe We'll see! :happyfaye:
Calcium 13 лип. о 6:01 
hhii! could you make a sandbox hunger & thirst system please? never found anything like that on the workshop last time i checked!
w.black57  [автор] 13 лип. о 5:41 
@BAMBR

Glad you liked it! The duplicate being a product suggestion is actually quite a good suggestion! I might need to learn about duplicates though when I have the time! ^_^
w.black57  [автор] 13 лип. о 5:38 
@pyro gaming

Im so glad you're enjoying it! Its also thanks to you for reporting the problem hehe Thanks!

My mods actually ARE leaning towards the zombie survival gameplay (since i have always wanted a PvE version of it) and its quite surprising it did! Im only lacking a way to recreate the nailing of props barricade swep (balanced) but im still noob at weapon modding ;-;

As for your suggestion Ill think about maybe having a WeUpgrade mod when i have the time hehe. ^_^
w.black57  [автор] 13 лип. о 5:33 
@multoghost

Im so flattered to hear that! ^-^ I might probably make my own version when I have the time!
BAMBR 13 лип. о 1:31 
This addon is amazingly great! I have some suggestions, one of them is to add crafting duplications (such as simply spawning a duplicate as a craft result), that could open brand new possibilities with the crafting system. And another one, perhaps different configurable crafting table versions (it could be made by adding a new requirement, like a crafting table tag or something)
pyro gaming 13 лип. о 0:51 
Man, i love this mod since its worked in multiplayer, it works well with me and my friends trying to make a zombie survival with (some) campaign-ish features. One thing thought, you probably wont-- But remember this is just a suggestion! Next We-(insert thing) mod should be a WeUpgrade, a pack a punch esc weapon thing youd have to buy with the sandbox money. I know this would be crazy hard but just a suggestion, you dont have to do this at all, or even read this. But if you do for some reason make this crazy suggetion-- Powerup customization would be crazy, Like a faster reload, faster bullets, bigger damage, and explosive bullets, ect. Just a suggestion!


note; why did i spend the time to ask this at 3 am :steamsad:
multoghost 12 лип. о 22:11 
i am exactly using that but just lacks features like presets and despawning feature is broken so its pretty old but i actually want something like that but with your quality level of modding
w.black57  [автор] 12 лип. о 21:50 
@multoghost

As much as I'd like to, there is already a mod that could help achieve that:
Entity spawner: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243186467

and maybe find a mod that has 'loot box' or something
multoghost 12 лип. о 21:40 
really hope if you would make a random weapons crate system with a mapwide spawner feature
Chalisma 10 лип. о 12:36 
Gotta buy this!
Авантюрист 10 лип. о 8:42 
jmod удобнее мне кажется