Darkest Dungeon®

Darkest Dungeon®

Tomb Prospector - Animation Overhaul (For Redux)
20 Comments
Sir Fartzalot  [author] 12 hours ago 
Ty :er_heart:

And yes, he does! The Fist of Gratia - a slab of rock that you could punch eldtritch horrors with in Bloodborne lol.

I will say it looks a blurry in my sprite…. Which is why I have a texture touch up patch coming :)
Lionheart 14 hours ago 
I really love this mod. But I found the left hand of the 1H mode is a little bit weird, does he carry a brass knuckles or something?
Sir Fartzalot  [author] 12 Jul @ 7:34pm 
Enjoy :er_heart: the skill sprites don’t have increased height like the walk/idle/combat animations do yet (like they do for redux reanimated) - minor thing but it takes ages to go through them for all the palettes haha. Will plug through em next time I get a chance
Wikloe 12 Jul @ 7:19pm 
You're an absolutely legend, cheers bud!
Sir Fartzalot  [author] 12 Jul @ 2:46pm 
@Wikloe just uploaded the OG Tomb Prospector Reanimated :praisesun:
Sir Fartzalot  [author] 8 Jul @ 1:50pm 
Interesting. Maybe I'll play around with a tuned-down version of the original - if I have time lol don't wanna get ahead of myself. But yeah chances are thats what other folks want too
Wikloe 8 Jul @ 1:45pm 
The OG is pretty powerful. I get why the redux exists, it definitely makes him more balanced, but sadly he feels like every other modded tank class that way so I couldn't stick with it myself.
Sir Fartzalot  [author] 8 Jul @ 1:42pm 
nah youre good I was just happy you liked the animations lol :er_heart: Yenno I've somehow never even tried the original mod so this will be fun testing it - I just went straight to Redux during a mass mod download
Wikloe 8 Jul @ 1:33pm 
That would be fantastic honestly! Sorry if my prior message came off as rude btw. Your animation changes really make this character stand out and feel less like a leper reskin.
Sir Fartzalot  [author] 8 Jul @ 12:00pm 
its funny I was just wondering if there'd be folks wanting this just for the original. Say no more fam. give me a few days :er_wave:
Wikloe 8 Jul @ 11:19am 
Shame we need to redux to use this. Don't care for most of the redux changes as it feels like every other front line guard/tank class out there vs the original with was just a raw meat shield damage dealer, but I'd love to have these new animations. Ah well.
Sir Fartzalot  [author] 8 Jul @ 11:14am 
Would be the closest thing we got to bloodborne for pc :stress::stress::stress:
Soggy pizza 8 Jul @ 6:21am 
now someone needs to just straight up fully redraw him proper and the circle shall be complete
Il Cavaliere arrappato 7 Jul @ 11:02am 
I really liked the redux, well done
Sir Fartzalot  [author] 6 Jul @ 9:27am 
lol I feel you the walk animation is what I started with, then I went down the rabbit hole
argento 6 Jul @ 4:02am 
Nice, nice. That messed up walk animation was my only gripe, now I can run into a Swine Gorer in peace...
Sir Fartzalot  [author] 5 Jul @ 6:38pm 
Hey my pleasure! Thank you for your Bloodborne mods they give me life :praisesun::praisesun:
Fermint 5 Jul @ 5:37pm 
Peak stuff, thank you for making this my dude :GhostLoveEyes::GhostLoveEyes::GhostLoveEyes:
Sir Fartzalot  [author] 5 Jul @ 4:23pm 
It'll work, but only for a bit - Steam has a nasty habit of verifying mod files in the Workshop folder then deleting anything different.

You CAN however combine them if you just move the Tomb Prospector Redux mod folder (with the long string of numbers) into the Darkest Dungeon mod folder instead (C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods). Then throw my files in there and overwrite.

Steam won't validate that folder. But it also won't get updated

Hope that makes sense!
hermit07 5 Jul @ 4:14pm 
Will there be any problems if I just throw the files of this mod into the mod folder with the class?