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The Man. The Myth. The Legend.
After Chrys abandoned this mod, this game wasn't the same for me personally. So I made the updated version for myself. Before someone starts whining about why I didn't post it in the workshop, the answer is simple: I updated only around 5 factions I play and removed stuff I don't agree with. For example, caps on Elven units, which make no sense to me. So it was a really pleasant surprise someone tries to work on updating this again.
Reading a few pages back I noticed, you have trouble updating RoRs, its really simple just post unit IDs into Chryses Lua script, and that's it. Far simpler and faster than updating the faction list, really.
With this amount of work (probably why Chris abandoned it in the first place), mistakes are unavoidable, so the best thing to do when updating is to update 1 faction roster, check everything in the game is correct, and then push it to all other factions because if you do it later, there's a lot more to fix and clean if you made mistakes.
I only had 15 minutes yesterday, to check the unit roster and already found a bunch of mistakes while checking only against the last DLC unit list.
Khorne:
Khorngors (Khorne) (wh3_dlc26_kho_inf_khorngors) missing
Bloodbeasts of Khorne (wh3_dlc26_kho_mon_bloodbeast_of_khorne) missing
Slaughterbrute (wh3_dlc26_kho_mon_slaughterbrute) missing
Greenskins:
Colossal Squig (wh3_dlc26_grn_mon_colossal_squig) wrong tier, should be 4, not 5.
Arachnarok Spider (Flinger) (wh3_dlc26_grn_mon_arachnarok_spider_flinger) wrong tier, should be 4, not 5.
As you probably figured, keeping this updated takes a lot of time and patience, so I hope you have a good supply of both.
If you do, though, I would like a basic submod for the Nagash faction mod in the future.
Just copy and paste the unit roster from any basic faction to a modded one and be done with it, adding modded roster units to every original faction is just a crazy amount of work. If someone wants to play the Nagash mod, they will have the basic WH3 units already packed into it, but they won't have Nagash units if they play Vampire Counts, for example. Which is fine in my opinion.
It's been awhile sense I played WH3 but, I know next time I jump back in, it will be with this mod on.
Now, to see how much SCM's Tribes of the North benefit...
Thanks!
Anyone else having issues/success with starting a new I.E. campaign as Tamurkhan?
Massive thank you again for doing this patch!
could it be done for cataph's southern realms? i just took a look at the mod. patching unit rosters to be compatible would be fairly easy, the heroes i can't do, and the regiments of renown involve a bit of scripting, which i **could** probably figure out, but generally i avoid it like the plague.
Would it be possible to create one for Cataph's Southern Realms? :O
updating unit rosters however is harder. i have to make a list of every unit available to each faction, separate it by tier, then dig through the base-mod to find which ones were already added, and verify the tiers were correct (a lot arent, potentially cryswar's preference?).
if the tiers arent correct i make new entries in "buildings_units_allowed_tables" to fix it, and if a unit isnt in the mod at all, i make new entries there, AND link that unit to all factions in "units_to_groupings_military_permissions_tables".
So far im about 4500 db entries into the factions, and am done with roughly 1/3 of them.