Total War: WARHAMMER III

Total War: WARHAMMER III

Peacehammer 6.2.x - Recruit All Units Patch
33 Comments
No Impact Player 14 hours ago 
Thanks again for the effort my Man !!!
Yikes Forever 17 Jul @ 3:31am 
The Good:
The Man. The Myth. The Legend.
After Chrys abandoned this mod, this game wasn't the same for me personally. So I made the updated version for myself. Before someone starts whining about why I didn't post it in the workshop, the answer is simple: I updated only around 5 factions I play and removed stuff I don't agree with. For example, caps on Elven units, which make no sense to me. So it was a really pleasant surprise someone tries to work on updating this again.

Reading a few pages back I noticed, you have trouble updating RoRs, its really simple just post unit IDs into Chryses Lua script, and that's it. Far simpler and faster than updating the faction list, really.
Yikes Forever 17 Jul @ 3:31am 
The Bad:
With this amount of work (probably why Chris abandoned it in the first place), mistakes are unavoidable, so the best thing to do when updating is to update 1 faction roster, check everything in the game is correct, and then push it to all other factions because if you do it later, there's a lot more to fix and clean if you made mistakes.

I only had 15 minutes yesterday, to check the unit roster and already found a bunch of mistakes while checking only against the last DLC unit list.

Khorne:
Khorngors (Khorne) (wh3_dlc26_kho_inf_khorngors) missing
Bloodbeasts of Khorne (wh3_dlc26_kho_mon_bloodbeast_of_khorne) missing
Slaughterbrute (wh3_dlc26_kho_mon_slaughterbrute) missing

Greenskins:
Colossal Squig (wh3_dlc26_grn_mon_colossal_squig) wrong tier, should be 4, not 5.
Arachnarok Spider (Flinger) (wh3_dlc26_grn_mon_arachnarok_spider_flinger) wrong tier, should be 4, not 5.
Yikes Forever 17 Jul @ 3:26am 
The Ugly:
As you probably figured, keeping this updated takes a lot of time and patience, so I hope you have a good supply of both.
If you do, though, I would like a basic submod for the Nagash faction mod in the future.

Just copy and paste the unit roster from any basic faction to a modded one and be done with it, adding modded roster units to every original faction is just a crazy amount of work. If someone wants to play the Nagash mod, they will have the basic WH3 units already packed into it, but they won't have Nagash units if they play Vampire Counts, for example. Which is fine in my opinion.
Saint_Beefus 15 Jul @ 3:14am 
This mod is absolutely brilliant and i love it! However there is a small problem in that Empire Building ' Training Field' now has access to blessed skink skirmishers For 50 upkeep and no up front cost which would be fine except that the Empire AI factions have now just got death stacks of only skink skirmishers, but that being said i don't want to take away from the good work of you and the original creator
battle_droid13 14 Jul @ 3:24pm 
This is awesome! I absolutely love this mod, and truly am happy to play with it again! Thank you a lot!!!
SlacxTheBird 14 Jul @ 2:51pm 
I'm just gonna say, thank you for coming back to this one.
It's been awhile sense I played WH3 but, I know next time I jump back in, it will be with this mod on.
Augustus 12 Jul @ 5:03pm 
Please repair all heroes and add generic lords thanks
墨倾无垠 12 Jul @ 10:07am 
抱歉打扰,我发现电脑好像会用这个功能,很容易导致游戏崩溃
Azgodryel 11 Jul @ 7:45pm 
Thanks for reapair this great mod, but i found, that Bloodbeasts of Khorne and Slaughterbrute are missing from the Khorne branch
Fats Brown 11 Jul @ 9:27am 
could you give a rundown on how to add mod units if its not too big a deal? thanks!
Smuckem 10 Jul @ 4:01pm 
Honestly didn't think this would be updated until at least the end of the year...what a wondrous surprise!

Now, to see how much SCM's Tribes of the North benefit...
ilya-rysenkov 10 Jul @ 1:12pm 
Worked well, but I had to start a new campaign. Well, some grudges are always should be settled...
Thanks!
Vilho9 10 Jul @ 1:09pm 
nice
Guarwo 10 Jul @ 11:13am 
Also gives me the idea to do a Miao Ying playthrough with Slaanesh embassy.
Guarwo 10 Jul @ 10:54am 
Thanks for updating peacehammer also this is still player only right? Also all I know its funny as hell to run around as khorne with empire units though can make perfect unit compositions lol.
Psy 10 Jul @ 5:40am 
To add to the last message - using a change startpos mod to relocate tamurkhan and then load back in with peacehammer/patch does work to avoid the ctd - the buildings are all available to construct but only if relocating to a province capital.
Psy 10 Jul @ 5:13am 
Thank you for making this/updating peacehammer - just been doing a bit of testing and there seems to be a CTD for Tamurkhan still when loading in to a campaign (as with peacehammer beforehand). It is working for H.E. (Tyrion) and for Elspeth so might be an issue with Tamurkhan specifically. Only mods active were Peacehammer and this patch, loaded P.H. then this mod.

Anyone else having issues/success with starting a new I.E. campaign as Tamurkhan?

Massive thank you again for doing this patch!
ilya-rysenkov 10 Jul @ 1:08am 
Does this work as submod?
jacksondaxhacker 10 Jul @ 1:03am 
Probably isn't possible but I'd love it if this could include some kind of script that procedurally adds in all units from a given faction to the final tier of their respective building, that way it would automatically work with all modded units.
Matt 9 Jul @ 7:58am 
No worries! Just figured I'd ask! :)
Thanatos_Incarnate  [author] 9 Jul @ 6:07am 
@matt, once again, honestly it'd be easier to tech you how to do it than to actually do it, thats how simple yet tedious it is.
could it be done for cataph's southern realms? i just took a look at the mod. patching unit rosters to be compatible would be fairly easy, the heroes i can't do, and the regiments of renown involve a bit of scripting, which i **could** probably figure out, but generally i avoid it like the plague.
Matt 9 Jul @ 5:44am 
Thank you for your work! I love this mod!

Would it be possible to create one for Cataph's Southern Realms? :O
Thanatos_Incarnate  [author] 9 Jul @ 2:53am 
@Velber. its possible i believe. I originally intended to create a compatibility patch for Snek's Guns of The Empire, if there are mods that already have/need compatibility patches then its possible.
No Impact Player 8 Jul @ 10:02pm 
Thank you for this, Sigmar praise
Velber 8 Jul @ 2:18pm 
any chance you might update the sub mods for modded factions like OVN's Fimir or the Mortal warriors of Nurgle mod?
Thanatos_Incarnate  [author] 8 Jul @ 7:09am 
WOOOOO!!!! 1,000 Unique visitors! my first ever!
peninmix 8 Jul @ 3:15am 
Our great hero, thank you very much Thanatos_Incarnate
Velber 7 Jul @ 6:23pm 
good lord, thank you
Thanatos_Incarnate  [author] 7 Jul @ 5:26pm 
so the main issue for the factions was that new factions hadnt been added to the "units_to_groupings_military_permissions_tables". that was the easy part. took maybe 15 minutes.
updating unit rosters however is harder. i have to make a list of every unit available to each faction, separate it by tier, then dig through the base-mod to find which ones were already added, and verify the tiers were correct (a lot arent, potentially cryswar's preference?).
if the tiers arent correct i make new entries in "buildings_units_allowed_tables" to fix it, and if a unit isnt in the mod at all, i make new entries there, AND link that unit to all factions in "units_to_groupings_military_permissions_tables".

So far im about 4500 db entries into the factions, and am done with roughly 1/3 of them.
ilya-rysenkov 7 Jul @ 10:44am 
Did you test it?
ilya-rysenkov 7 Jul @ 10:07am 
Awesome, thank you! Where was the problem?
30403fkdns 7 Jul @ 6:58am 
Thanks