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"Exception from asynchronous event: System.MissingMethodException: Default constructor not found for type BloodAnimations.FleckSystemThrownBlood"
I don't understand much about Logs, sorry.
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275682316
Reason I kept the same package id is so anyone who makes mods using this one won't have to change their mod when the original Blood Animation updates. I could change it though
I do want to say though, @ajperson1927 PLEASE, PLEASE change the package name. My grandma beats me with her stroller whenever she sees the "duplicate packageId" error in the log. I know this is a "temp" mod but please change it. I curled up on the floor and started crying because of the devastation this has caused me. I can do it for you if you want, there's no reason not to change it in my opinion.
🥺
🙏
Personally I would keep such a file at "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log" so that it could be easily read with a text editor, but I can't get hired at Tesco much less Ludeon so I guess its up in the air for now 🤷♀️
Separately I wanted ajperson1927's attention for a second. I have over 100 pawns on screen fighting (devtest) and I was wondering if BA could use some performance tuning?
https://pasteboard.co/KtwyZbquTp3H.png
Impatient? Maybe. Disrespectful? Wouldn't aay so. He straight up says it's a patch job until the original is back. That's about as respectful as you can get for mods distributed freely.
About what I expect from people who get the goddamn DTs from instant gratification withdrawal.