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Thanks for the bug report!
[list]
[*] Does the Home Inventory icon show up and vanish each time you press the hotkey?
[*] Are there any errors (red box in bottom-right corner of screen) when you press the hotkey?
[/list]
Also, the default hotkey to toggle the panel is the Numpad Plus (not the Plus next to the Backspace button).
Additionally, if you're on Debug Mode, try typing [code]CFN.Home.Open(getPlayer())[/code] into the lua console to force the items panel to open.
Feel free to send another comment or make a discussion if you encounter any more errors.
My kitchen sink had some soap and washing liquid placed on top of it, but now the sink with a cabinet underneath it is missing, and the placed items are now just on the floor where the sink and cabinet used to be. I think this is my own fault to be honest, I shouldn't of loaded the game before investigating ;-;
Also, does the game show any errors? (usually a red box with a counter in the bottom-right corner)
Regardless, thanks for the bug report! :D
at zombie.ui.UIElement.onKeyRelease(UIElement.java:2814)
at zombie.ui.UIElement.onConsumeKeyRelease(UIElement.java:2805)
at zombie.ui.UIManager.onKeyRelease(UIManager.java:1912)
at zombie.input.GameKeyboard.update(GameKeyboard.java:56)
at zombie.GameWindow.logic(GameWindow.java:308)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: keyPressHandler -- file: MainOptions.lua line # 4576 | Vanilla
function: onKeyRelease -- file: ISSetKeybindDialog.lua line # 112 | Vanilla
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:88)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1820)
Then: OMG # COLLECTED TOOLTIP
If a container's custom name doesn't show up on the list, try pressing the "Refresh" button, that'll force the system to recheck if that contain now has a custom name and display it instead.
I've just loaded a debug world with only this mod and Proximity Inventory enabled, and everything appears to be functioning normally.
Thanks for asking!
Translated into Russian. I had to translate the game files related to zone marking as well.
I saw some mods also use a layout with icons shown directly in a list on custom panel layout, similar to the Items List Viewer in the debugger [i.postimg.cc] – like before each item name, maybe even near each container instead on-hover.
But the current icon on hover is already good, especially if adding more icons would hurt performance.
For example, let's assume the living room in your house has an L-shape, you can create 2 zones, both named "Living room". Try putting 10 empty cans in a drawer and 5 empty cans in a different drawer in the other zone. After refreshing the items list, you'll see that there is a single entry that shows 15 empty cans in total.
Just remember to not create overlapping zones , as that will cause items in the intersected area to be counted more than once, creating non-existing duplicates.
It's a great improvement over the original – just having a separate icon to open it with one click is already a huge QoL boost compared to the confusing spot under the Health panel.
Only one wish from me – would be awesome to simplify locating where exactly the item is in the inventory panel. When I use Crates in my base warehouse, it gets a bit tricky without splitting into lots of small zones.
Any chance to make it compatible with custom container names from Smarter Storage https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290232938 ?
Example of a named container and how it could be shown - https://i.imgur.com/R2Vlqft.jpeg
Of course, I could've always keep it in the Health Panel like the original mod, however, that would make the items panel unresizable.