RimWorld

RimWorld

[V] Improved Combat System
8 Comments
Graf  [author] 23 Jul @ 10:46am 
Minor Update.

A bugfix related to the latest Vanilla Armour Expanded update. The authors fixed a couple of very old issues that my mod also addressed (yes, my mod does that too, which is why manual patches for VE will always exist—even after I finally add proper automatic support for all mods). The error message was caused by a reference to a non-existent object (nothing serious, don’t worry). I’ve fixed it all.

If you're interested in the details of what was fixed, check the changelog (not everything fits in 1000 characters).

If you encounter errors between my mod and VE mods, let me know! I rarely play and don’t use all VE mods, so I can’t track bugs quickly on my own.
Graf  [author] 12 Jul @ 8:41am 
@tanyfilina
Enemy equipment is just one aspect. The footwear and gloves issue is complex. Vanilla Expanded has only a few types of shoes and gloves. They're not enough to form a proper armor set. Their protective stats are too low to be useful. They themselves bloat inventories – because of them, the amount of looted clothing almost doubles (every raider comes in dinky boots and gloves), which increases time spent cleaning up this trash. And we're not even counting how each clothing item increases raid generation time (not by much, but still). And considering my automatic patch, VE footwear and gloves simply can't be worn with most types of clothing/armor. My mod is fundamentally (both technically and ideologically) incompatible with VE shoes and gloves)))
tanyfilina 12 Jul @ 8:09am 
I've never had enemies spawninig naked except for boots and gloves. But I have mod that makes boots visible. I would agree for gloves that they are redundant, but not for boots!
Graf  [author] 12 Jul @ 8:01am 
Patches have been added for Vanilla Vehicles Expanded, Vanilla Vehicles Expanded – Upgrades, and Vanilla Vehicles Expanded - Tier 3. That’s all for now—the Vanilla Expanded team will continue working on the other mods for a long time.
Also, today I had a new idea about how to write an algorithm that could independently fix things and produce results roughly similar to what my handwritten patches do now. This is a promising idea because creating patches for each specific mod is a dead-end approach. What we need are smart patches that understand how and what to edit. I don’t have much time, so I’m not making any promises. Just letting you know I’m working in this direction. The end goal is a universal mod that works with anything and has no compatibility issues.
Graf  [author] 12 Jul @ 8:00am 
@tanyfilina
Yes, completely. They became unnecessary and only broke the game. With my mod, any armor/clothing that protects legs/arms also covers feet/hands. The assumption is that pants come with footwear by default, and shirts come with gloves (with matching protective stats). There’s no purpose left for VE gloves and shoes. Worse, they ruin gameplay! Enemies (or allies) spawn naked except for boots and gloves. This leaves them unprotected and looks ridiculous. The only fix is to remove them.

@AcetheSuperVillain
That’s correct. Currently, the other mods remain unaffected. I have some ideas on how to make my mod universal. However, that requires time—which I don’t have much of. Someday, I’ll get it done, but for now, this is how it works.
AcetheSuperVillain 12 Jul @ 7:05am 
I'm not sure I understand. Does ICS only apply to Core and VE? Like, if I enable ICS and Rimsenal, would the weapons and armor from Rimsenal be improved by ICS, or would they function exactly like they would without ICS?
tanyfilina 11 Jul @ 11:31pm 
"gloves and shoes from VE mods removed"
What, completely? Why? Could you make it optional?
Graf  [author] 11 Jul @ 3:52pm 
The mod supports all DLCs, including “Odyssey”. Almost all “Vanilla Expanded” mods are also supported. Except for “Vanilla Furniture Expanded - Security” (it will be updated for a long time) and the “Vehicles” mod group (they were updated just as I was uploading my mod, I'll add patches for them tomorrow, I'm already in the middle of the night).