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With power-focused mods, its output appears mediocre compared to other options.
Ultimately, I believe players should decide for themselves whether to use the SolarGenerator Module. Everyone has their own playstyle.
The original idea behind the SolarGenerator Module was to miniaturize the solar generator. If it performs worse than the vanilla version, players will see no reason to use it. Balancing this is exceptionally tricky:
[solar generator] requires 100 Steel and 3 Component (Industrial), outputs 1700W, occupies 4×4 tiles, and takes 2500 work to build.
[SolarGenerator Module] requires 160 Steel and 4 Component (Industrial), outputs 2000W, occupies 2×2 tiles, takes 4000 work to build, and suffers double damage from explosions and wall-breaking attacks due to being a wall structure.
Their most significant difference lies in size.
the only issue i have found is that the styling chair doesn't seem to be working right when ti comes to dying my vac suits
The ONLY downside is just that the cost is higer. But that cost is very little for what you get, just 1 more component and a little more steel?
It feels odd because I have the Vanilla Power Extension mod, which adds an "advance solar panel" which gives 3000 power. But that one cost Plasteel and an advance component and takes a whopping 5x5 space.
Now I do really love the idea of a compact solar panel, but maybe tone it down? Maybe make it so they give 750 power, that still means having 3 of them gives 50 more power, and haveing 4 (the same space as a normal solar panel) will give you 1300 more.
If anything, maybe just make a mod setting to change it?
我也不知道是什么情况了,我去拿报错文件喂给AI,AI也说是这个mod的问题,具体问题为视角离远了GUI会消失,我一会把报错文件导出吧。ε=(´ο`*)))唉
错误类型:NullReferenceException(空引用)
涉及对象:MUS_SpaceBase_BedV126382(MOD添加的床)
发生阶段:游戏界面绘制阶段(OnGUI)
能否修复一下,谢谢,如果需要报错文件,可以来找我,错误发生在我保存存档并退出游戏之后,我是直接关闭电脑的,没有退出到主菜单,。您可以试着复现一下