RimWorld

RimWorld

Buildable Grav Engine
11 Comments
NickNak 15 hours ago 
Thanks for this, I've noticed if I have some modded storage near the grav engine sometimes they or the grav engine just gets deleted when flying to a new map tile, not being able to dev mode in a new one was a pain
TeH_Dav 19 Jul @ 9:20am 
Your manifest.xml has "encoding="UTF8" rather than "encoding="utf-8" and is throwing an error parsing the manifest on my end.
xXAntrexXx 16 Jul @ 11:43am 
maybe 20 advanced components, 500 steel, 250 plasteel, 50 gravlite panels and a gravcore?
StockSounds 16 Jul @ 7:28am 
Gonaa use this with Progression: Gravships, because it restricts the quest to spacer tech.
mrrastas 15 Jul @ 10:19pm 
Agreed, Possibly increase the gravcore price tbh, Ships should be expensive imo
Alex_ 15 Jul @ 3:05am 
keep it expensive thank you.
GladioSanctus 15 Jul @ 12:14am 
too expensive. i need all the grav panels i can get
general.catallion 14 Jul @ 11:56pm 
@quilava unfortuneately that didn't work in my tests, it may have been my mods but if you select your starting position to be a gravship instead of drop pods or standing, you'll start with the same gravship from the new scenario, but you'll also get the gravship quest, letting you have 2.
Quilava 14 Jul @ 10:33pm 
Now that you mention it, multi grav ship sound like a fun idea, and what about stacking 2 gravecore on the same ship? Now we cooking :cool_seagull:
Ravinglegend 14 Jul @ 5:59pm 
@Stocksounds If you lose your grav engine, you will get a quest for a new one. This doesn't serve much actual purpose unless you wanted to skip the quest or wanted to have multiple grav ships (not sure how that works in-game).
StockSounds 14 Jul @ 5:09pm 
Perfect. Being limited to one, (or even zero if you lose it), is dumb.