Space Engineers

Space Engineers

[DEPRECATED] CSD Bomb Launcher
376 Comments
5 pesos 31 Jan, 2021 @ 3:13pm 
Nice mod dude 10/10
NinjaPirate  [author] 6 Jun, 2019 @ 10:55am 
They're just slow missiles, pals.
S.S.Mogeko 2 Jun, 2019 @ 6:40pm 
Ahh i see the script for these bombs were made before planets and as such the gravity aspect has broken the bombs.
Dreph 2 Jun, 2019 @ 1:50pm 
I think if you made the bombs penetrate the shield of the popular shield mods are increased their damage by 15% this would be the most popular weapon on the workshop.
NinjaPirate  [author] 2 Jun, 2019 @ 11:29am 
It was an odd system to begin with, with a specific use-case. It's even more marginalised since the advent of planets with their atmospheres and gravity. It just wouldn't make sense.
S.S.Mogeko 31 May, 2019 @ 5:32pm 
Update this by any chance?
Spiffing Reynard 4 May, 2019 @ 10:04am 
lol
Keladwyn Solkas 10 Jul, 2018 @ 3:21pm 
Something tells me that the Rebels paid you to design something for their Y-wings, something that could possibly blow apart a fully operational battle station...
[TSF] Mason 1290 14 May, 2018 @ 3:15am 
what you should do then. is make this one for small ships and make a double or triple length version for larger ships. or you can keep the cal the same, and just make it one block again. because it seams really out of place on larger grids
Dreph 9 May, 2018 @ 1:10pm 
Okay thanks. If you do find out what it is for certain let me know.
NinjaPirate  [author] 9 May, 2018 @ 12:33pm 
I... don't know actually. I forget what the cutoff size is. I don't think it can go through small ones, off the top of my head.
Dreph 9 May, 2018 @ 10:51am 
Do the bombs travel through small ship small conveyor tubes?
Dreph 2 Mar, 2018 @ 8:26am 
@PotatoedTophat I believe that it is actually called the "wakebomb launcher" in game. Just use the search and you should find it.
oneiroi 24 Feb, 2018 @ 11:35pm 
I can't find this weapon in the weapons tab, and it doesn't appear that there is a CSD tab, either.
Could someone point me to where it is?
Thanks.
Anarch Cassius 12 Feb, 2018 @ 10:55am 
It works well now that I understand the limits and definitely fills a needed niche.
NinjaPirate  [author] 12 Feb, 2018 @ 10:52am 
Yeah, it's a bid hacky and oddly specific, I only really made it because I liked the idea of a space dive bomber!
Anarch Cassius 12 Feb, 2018 @ 10:18am 
Okay, given the damage output I can totally live with the speeds.

It only really seemed off to me because if I mount it backwards as suggested I need to counter the momentum of it's launch or they wind up moving back away from the target or standing nearly still.

So I figured 40 m/s was a good deploy speed, but it's actually like 60+ if you mount backwards and you'll run into your bomb going over 20m/s if it's mounted forwards.
NinjaPirate  [author] 12 Feb, 2018 @ 1:20am 
I should add that you don't gain anything by gunning it past 40m/s, as the bomb, which deploys relative to the launcher at 20m/s, will then inherit the full 40m/s bringing it to a global -20m/s relative to the launcher's heading. This isn't a high-speed weapon by any means.
NinjaPirate  [author] 12 Feb, 2018 @ 1:18am 
After some testing, this seems to work as intended. The bomb should never exceed 20m/s in *any* direction regardless of inherited momentum. It's not so much that drag-lunching it will give it better performance, it's more that this is the only safe way to deploy it. You can, of course, launch them from a stationary position, if tactically viable. Generally it's a last-second-dive-bomb kind of weapon. Think space-stuka.
Anarch Cassius 12 Feb, 2018 @ 12:28am 
Yeah... sort of works may have been optimistic.

When I say fire forward, I mean relative the launcher... so the suggested backwards mounting results in the launch force and ship momentum canceling each other and the bombs move slowly if at all.

Orient it with the ship and the bombs launch, but their speed cap causes you to ram into them instantly and jitter like mad.

The only viable way now is to orient forward and launch from incredibly low speeds.

Looks amazing now though :)
NinjaPirate  [author] 11 Feb, 2018 @ 6:31am 
That sounds a bit fucky. I'll try it out when I find a moment. Thanks!
Anarch Cassius 10 Feb, 2018 @ 3:28pm 
Well I have good new and bad news.

Good news: The graphical error was fixed by recent patches.

Bad news: It now fires away forward from the ship like a normal missle instead of coming out the back. It seems to inherit some of the ship's momentum but will launch forward from a standstill.

To be honest it sort of works like this.
Anarch Cassius 20 Jan, 2018 @ 12:47pm 
Not so much the models as the alignment of the flare effects. The thrust exhaust overlaps the missle and the thruster flare winds up well ahead of both.
Witt 20 Jan, 2018 @ 11:56am 
Is there an update in the works for this little beauty? I have a player on my server that would very much like the mod installed. He says they still work, though the models are a little wonky, at this date.

Great stuff, Ninja!
PotBird 9 Jan, 2018 @ 11:16pm 
Omg i been for something like this
<3 <3
NinjaPirate  [author] 17 Dec, 2017 @ 2:17pm 
Oh, that's a relief. Yes, I've uploaded the updated battlecannon, have yet to upload auto and scattercannons. In the works. Glad the launcher is working as intended. Cheers!
envy 17 Dec, 2017 @ 4:51am 
@NinjaPirate Whoops, turns out it was a mod conflict of some sorts, or problem with the world, because when I tested it on a fresh world, it worked as it should. Still, auto- and scattercannon remain broken. Sorry for the trouble.
envy 17 Dec, 2017 @ 4:45am 
Also, bomb launcher and scattercannon have little white backgrounds, and autocannon doesn't show up at all in the G menu. Hope I helped
NinjaPirate  [author] 17 Dec, 2017 @ 4:41am 
The other weapons won't fire because my built .mwm models don't have data for a barrel piece, since they're based on the gatling gun. The missile launcher had no such fault as far as I was aware, but thanks for bringing it up. I'll see what I can find.
envy 17 Dec, 2017 @ 4:40am 
Which are all unique in some way
envy 17 Dec, 2017 @ 4:40am 
Would be great if you could fix it, it's the only mod adding good balanced weapons for small grids
envy 17 Dec, 2017 @ 4:39am 
@NinjaPirate It doesn't do anything when you pull the trigger. Same for most of CSD collection blocks.
NinjaPirate  [author] 17 Dec, 2017 @ 4:38am 
That's a damn shame. In what way?
envy 17 Dec, 2017 @ 4:37am 
@NinjaPirate It appears to be broken currently
NinjaPirate  [author] 17 Dec, 2017 @ 4:29am 
I can get behind that! Post a link here if you wind up making a dive-bomber!
Dixie Asian 16 Dec, 2017 @ 5:11pm 
STUKA TIME
Laffyistired 8 Dec, 2017 @ 11:35pm 
hi is it working

envy 13 Nov, 2017 @ 11:41am 
@NinjaPirate Have you quitted modding?
Queue 29 Oct, 2017 @ 11:06pm 
what if it was to face down?
Niska 13 Sep, 2017 @ 4:54am 
when i have time i'll get back to you on the rough range :D
NinjaPirate  [author] 12 Sep, 2017 @ 4:55pm 
That's a good question, I'm not actually sure! By design, it's really the *opposite* of what you propose, this is a close and personal dive-bomb sort of weapon. I've never tested it in any other application myself.
Niska 12 Sep, 2017 @ 4:17pm 
quick question, what is the range on this thing? if it's super long range that might make it far more valuable opposed to a standard rocket launcher and you could truely "bombard" targets from a distance before closing in with other ships >:D
NinjaPirate  [author] 28 Mar, 2017 @ 3:47pm 
That's all this is I'm afraid, it's a very slow backwards missile launcher that, when fired in space from a forward moving craft, inherits most of the craft's velocity and will 'follow' that momentum towards the intended target as the craft pulls out of that trajectory. It won't work as intended in-atmosphere because of how screwy projectiles and missile are on planet surfaces - they don't really follow any known laws of physics!
Mobius 1 28 Mar, 2017 @ 3:34pm 
doesnt work for me on planets just continues to fly backwards
Shroom 18 Sep, 2016 @ 2:33pm 
PM me on Steam I'll find you somebody
Cheetah 17 Sep, 2016 @ 9:05pm 
I was really busy IRL and I need a modeller who could make a new Bomb launcher. So currently fix is stalled.
Shroom 17 Sep, 2016 @ 7:23pm 
@Cheetah what's the status of your attempted fix? I just saw this old conversation and was curious what the status of this mod is
Cheetah 8 Jun, 2016 @ 1:34am 
Sorry for delay, I was a tad busy IRL and with fixing other mods.
Anyway, here it is:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699655100
NinjaPirate  [author] 24 May, 2016 @ 11:38am 
I'd prefer if you made your own version applying the same principles. By the sounds of it, starting with a blank up-to-date vanilla missile launcher template is best, and even my 3D models are outdated to the point that I'm surprised they still render in-game. It's all work-arounds and temporary fixes that are barely holding together at this point.

But ultimately, whatever. If you do it, throw me an invite on steam before you upload it so we can go over it first, that's my only condition.
Cheetah 24 May, 2016 @ 11:11am 
If you are not maintaining these mods... can I have a permission to try to fix this bug and, if successful, re-upload it to Workshop? Of course, all credit will be given to you.