Banished

Banished

Old Growth Forests
47 Comments
Teralitha 3 Aug, 2022 @ 12:38pm 
@bjc814 You have foresters only plant trees, and just manually tell your laborers to cut down specific trees you dont want there.
心有希翼 25 Aug, 2021 @ 5:58pm 
我在《放逐之城》中遇到的主要问题之一是地图是单调而又乏味的。 这是旨在改变这一点的几个mod中的第一个。正常来说,地图生成器有 3 次刷新:首先是石头,然后是铁块,接着是树木。此mod 添加了第四个生成脚本:原始森林。原始森林将以更快的速度衍生蘑菇和根须茎(寿命是原来的两倍,并且具有自行繁殖的能力)。 然而,它们的韧性不足以压倒地图,也不会扩散很远。

在我的测试中,我的采集小屋与正常情况的相比(收成)大约增加了 25%。 这是作弊吗? 我不这么认为,因为这是对这些特定树木无法繁殖的事实的妥协。该mod与我迄今为止尝试过的所有东西都兼容,它可能与更改初始条件的“关爱包”不兼容。

由于字数限制,删掉了一些意义不大的话。
TAEMIN B 25 Jun, 2021 @ 5:38am 
yeah I wonder how did you get the free angle of camera.
Ahab1851 30 Jun, 2019 @ 2:38am 
Sorry if this is a question that has already been addressed in this thread but is there some sort of option to have foresters avoid old growth trees when cutting and if not is that a possibility?
maestro 27 May, 2019 @ 10:46pm 
How do you get the camera angles in those pictures?
ManAnt 21 Dec, 2018 @ 6:30am 
Recently this mod seems off. At start it is easy to see the Old growth areas. It works great for a few turns but then none reproduce and normal berry spawn is almost absent in these areas...
TiraboTurbos 17 Aug, 2017 @ 11:07pm 
WHat about compatiblilty with "More Terrain"?
imfrank 25 Jan, 2017 @ 1:52pm 
or could you make this compatible with megamod or cc 1.7?
imfrank 25 Jan, 2017 @ 1:27pm 
If you have abandoned this mod would you make the code availble? for someone willing to update it so it can be compatible with other mods, like cc.
Keen 24 Aug, 2016 @ 10:43am 
Conflicts with Busy Laborers, so I can't use it.
Maganmash 20 May, 2016 @ 8:00pm 
What are your other planned (or released) mods ?
binchickn 5 Jan, 2016 @ 3:33am 
Is it possible to add the feature of trees in mountains? It seems a bit strange that the default game doesn't have this :/
kawasapininja 2 Jan, 2016 @ 3:11pm 
incompatible with "Busy Laborers" Good mod though :-)
Avarus_Lux 21 Jun, 2015 @ 8:28am 
do you plan to upload the beautiful world non CC edition to steam, as it is a succesor to this? (the one linked in the CC version description).
Owlchemist  [author] 19 Jun, 2015 @ 5:58pm 
@Meeg - I'd probably change the hunting mechanics, if I could. Modding wild life is pretty restricted at best.
OnceMoreIntoTheBreach 19 Jun, 2015 @ 4:37pm 
Thanks for this, works great!
Meeg 14 Jun, 2015 @ 11:47am 
Sweet. Old growth forests are such wonderous ecosystems. And good call on how the abundance of fungi is one of the things that distinguish them from other woods.

I also like the idea of adding more variety to the game and of creating more environmental trade-offs where players have to make choices with pros and cons.

ONE QUESTION/SUGGESTION FOR FUTURE VERSIONS: should old growth forests figure into hunting mechanics? Maybe hunting in old growth forests will produce more or more varied game? Maybe hunting in them will jank things up? COULD BE that the presence of old growth forests makes game animals in the area more plentiful in general (by providing habitat)--hunters wouldn't necessarily have to venture in there to take advantage.
Burgzaza 6 Mar, 2015 @ 6:59pm 
Awesome ! Thanks for the great mod Owlchemist :)
Hav'ent played in a while ( there were no mods yet ! )
Owlchemist  [author] 12 Jan, 2015 @ 2:17pm 
Yes, old growth only attracts mushrooms and roots. Resources can only get so dense, so if there's no room for regular trees, then...there's no room for regular trees. Try putting the herbalist elsewhere ;)
Casaubon 12 Jan, 2015 @ 6:53am 
mhm yesterday I played with this great mod and luckily my initial spawn (hard difficulty, valleys, large, fair climate) was inmidst are real big old growth forest. This hardly ever happens. (btw you can try yourself with this map id# 734872590), So I was very lucky as my first gatherer building was yielding 3k mushrooms and roots per year. Then I built a herbalist next to it and after some 4 herbs the first year and 8 in the second it never found any more herb ever again. Leading me to my assumption that, if there is no normal trees in between the huge ones, there won´t be any more onions, berries or herbs in the area. Did any1 else experienced this? So I guess the old pines spawn a lot of mushrooms and roots, but block the forest ground from growing anything else (in their AOE).
iDisOrder 6 Jan, 2015 @ 5:43am 
Great mod but I'm confused.
Reading through the comments, you stated foresters will cut these old growth pines down if they fall within their area, yet in the description you state:
"and so you sacrifice being able to harvest wood from the land".
What am I missing here?

Edit: ok, I answered my own question...
they can be cut down, but won't reproduce...
got it (duh!)
Casaubon 5 Jan, 2015 @ 6:05am 
This mod is great, won´t ever play again without it!
Wolffy.au 30 Dec, 2014 @ 5:42am 
Are you able to upload http://banishedinfo.com/mods/view/288-Beautiful-World to Steam Workshop please? Or replace this one with it?
Owlchemist  [author] 30 Dec, 2014 @ 3:46am 
No, Old Growth Forests is the predecessor of BW.
Wolffy.au 30 Dec, 2014 @ 2:51am 
Antares 27 Dec, 2014 @ 1:37pm 
@Owlchemist: Sorry, but coulnt run it together with CC. Iron Curtain 1.24. :-(((
Antares 27 Dec, 2014 @ 5:02am 
@Hiiva: same goes for all kindes of cabbages, for red endive and for cranberrys - they need frost to develope taste!- realy like the idea of a saltmine and with frozen water one could have the (now dead) profession of icecutter: the people who cut ice out of rivers an delivert it to the households and the coolinghouses - such like the "Barn Bank"- so that the food would keep fresh all year round!
And does anybody, besides me, think it is time for a more organised type of firefighters? - after you build the townhall for instance?
@Owlchemist: thank you for your work, it looks good! will try it.
[KGW] Hiiva 27 Dec, 2014 @ 12:36am 
My "problem" with Banished is the lack of real winter. Rivers and lakes stay clear and dont freeze. The reality of being able to fish all year-long is a bit strange. Would luv to see a mod that makes the climate do realistic effects. Also crops like potatoes can actually be harvested after the wheather has turned to freezing in real life. Here in Banished its "bye bye" crops.
A salt mine could be a positive thing too, Now you can storage crops for years without getting them spoiled. Normally salt was used to store fish and Sugar for berries and fruits.

So :Freezing rivers and lakes, potatoes can be harvested late autum, salt mine, sugar canes or roots. these would make it more challenging and fun.
Bowmanoflight 24 Dec, 2014 @ 1:49pm 
This mod seems amazing and i completely agree that Banished needs a little more variety in its lands
Watershine 24 Dec, 2014 @ 2:16am 
So Old Growth Trees are just a bit larger then the usual Pines on the Map, right?

Would it be possible to maybe change the color of those Trees a bit? To a darker Green for example or add some brownish parts to them? Because especially at the start of a gam, when most of the map is still covered with tress and other ressources, i sometimes have a hard time to really pinpoint the Old growth Forest. And because of that i managed to cut some down some of the trees. ;(

Otherwise this is a lovely Mod that makes totally sense! When i was a kid i went on mushroom-gathering with my Pa, Bro and Dog and we always found the Shrooms in the older and wilder parts of a Forest, almost never where the trees were still young and small. =)
Owlchemist  [author] 23 Dec, 2014 @ 1:18pm 
@Zephyls - !!!
Ignatius 23 Dec, 2014 @ 1:15pm 
???
Captain Matschbirne 23 Dec, 2014 @ 6:01am 
After I played a little while with the standard game, this looks in deed like a good mod to start with :) Keep working mate. Really nice idea! I think this should add a bit more depth to the game play.
Vince 22 Dec, 2014 @ 11:18pm 
For sure not "cheaty". Another good idea for a mod in this vein would be flood plains near rivers - they could give more map variety, as well as add a benefit of increased crop yield to fields that are near them.

I like this idea much more than the mods here on the workshop that just increase productivity without adding any strategic challenge. Kudos on such an intuitive and balanced game mod!
Owlchemist  [author] 22 Dec, 2014 @ 8:46pm 
@Nicholas - I would if I knew how to!

@Enderm00 - No, old growth pines are only spawned at the start of the game.
Enderm00 22 Dec, 2014 @ 8:03pm 
Can any pine tree become an old growth tree? In other words, if my Foresters Lodge is only planting trees, will the area around the lodge eventually turn into old growth forests?
Prestigious_Pleb 22 Dec, 2014 @ 1:04am 
@Owlchemist

Have you ever considered turning this camera hack into a mod, if it were possible to do so? I think a lot of people would enjoy such a mod.
Owlchemist  [author] 21 Dec, 2014 @ 1:34pm 
Camera hack can be found here: http://asbra.net/creating-zoom-hack-banished/
Freeasabird🕊 21 Dec, 2014 @ 11:04am 
@Owlchemist

YO how do you get your view like that?
Endola 21 Dec, 2014 @ 3:41am 
nice idea
SukeBear 20 Dec, 2014 @ 4:22pm 
How do you get your view to be like that?
johnnymangos 19 Dec, 2014 @ 9:28am 
This is aweome, i'm stoked to try it out. I'm interested in creating some maps, and curious how you did this. Any chance you could hit me up on steam and we could chat a few? Thanks!
Ardith Prime 18 Dec, 2014 @ 4:55am 
The reason they do that owl is to make room to replant more sapplings.
Owlchemist  [author] 17 Dec, 2014 @ 9:20pm 
@chrisgryph - foresters target any material resource, so yes. Hell, they even target stones and iron, which I only learned during testing while I watched them closely :P
InsideOutFace 17 Dec, 2014 @ 8:25pm 
What happens if they fall in the area of a forester's lodge? Will the foresters cut the old growth trees down?
Casaubon 16 Dec, 2014 @ 10:32am 
this sir sounds VERY interesting!
BoriBear 14 Dec, 2014 @ 5:04pm 
sounds cool :)