Banished
Tighter Roads: Extended Edition
37 comentarii
rorcanna 1 apr. 2021 la 15:50 
Ugh... This mod is exactly what I wanted, but it doesn't seem to be working with a huge number of buildings from Kid and DS... I might have to get into modding.
leftbehind 18 iun. 2018 la 21:11 
Would it be possible to add support for DS Houses: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1231694360&searchtext=ds+house

Specifically the "Large Village Town House" which has an emtpty corner that should be road-able?
WAND3R3R_R33C3 30 nov. 2017 la 5:25 
Can you make this support Smart Docks? That mod makes it easier to place fishing docks along rivers. However, if your mod is also used, then I get three unusable tiles in front of the dock. It's a small price to pay for easier placement, but a fix would be nice. Thanks in advance.

Also, I just love what this does to the Storage Carts.
xxx78 24 oct. 2015 la 6:38 
Ohh that was quick
Thanks for clearing that up :)
Have a nice weekend.
Owlchemist  [autor] 24 oct. 2015 la 6:26 
The load order doesn't matter for those two.
xxx78 24 oct. 2015 la 6:25 
thanks for a very good mod :)

A question: when using this together with Roadbound, who should be on top in load order? Right now I have Tighter roads on top but Im not sure if that is best.
tcurran 2 sept. 2015 la 21:05 
i cannot find wooden signs on workshop can you get me a link thanks
ivana-nazza 20 aug. 2015 la 3:49 
si possono togliere i workshop
Angelo 10 aug. 2015 la 6:18 
Could you try a version for red ketchup's Medival Town mod.It's quite popular and follows the original coding of the mod
Ilthe 19 iun. 2015 la 3:47 
Thank you for quick fixing :)
Owlchemist  [autor] 18 iun. 2015 la 14:12 
I've issued a patch to fix this. Run it ontop of this mod. Link in the description.
Owlchemist  [autor] 18 iun. 2015 la 13:59 
Yes this is right. Sorry, I realize my mod description is wrong now and suggests CC is not needed. This used to be true with CC 1.2, but in order to support CC 1.3+, I had to make some changes.
Ilthe 18 iun. 2015 la 6:38 
Oh. Thank you. I didn't know CC is required :(

So, if I want to use Tighter roads whithout CC I should switch to other version of Tighter roads?
Or just use this one with CC...
Owlchemist  [autor] 18 iun. 2015 la 2:40 
Judging by that screenshot, you don't have Colonial Charter, which is required for the Extended Edition version of Tighter Roads.
Ilthe 17 iun. 2015 la 22:21 
Tried disabling and unsubscribing everything except this mod - still getting this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463574966

Tried your other version of Tighter roads - that works just as expected - dirt under all marketplace tiles and ability to build stone roads on almost every pathable spaces to make market look more like city center.
Ilthe 17 iun. 2015 la 13:14 
I'm using Supermarket mod - that makes marketplace range bigger - maybe this is the problem?
It didn't show conflicts in game, and I thought it's okay to use this two mods.
I'll check how game works without one of them.
Owlchemist  [autor] 17 iun. 2015 la 12:36 
No, that is not intended and shouldn't be happening. I been sitting here for awhile thinking about why that would happen, but I don't know. That doesn't happen to me.
Ilthe 17 iun. 2015 la 8:35 
Great mod, improves city view a lot!

But I have noticed that marketplace has no dirt texture under it.
Is it intended to be this way?
I like building roads between buildings in marketplace but grass textures in the middle of the city look not very nice.

(Sorry, my English might be ununderstandable sometimes...)
Owlchemist  [autor] 22 apr. 2015 la 23:03 
Yeah, sorry that's a known issue. I was at first going to revert the changes to the fishing dock, but I value its tightened footprint especially.
Bugsbugme 22 apr. 2015 la 20:01 
The fishing dock has a small problem with the little pier. If a fisherman goes to the end of the pier, they end up under the water.

Also, could you add in support for the Mountain-less Mines mod please? Thanks :)
It works kind of now, but only if you load Mountain-less Mines above Tighter Roads and then the mine has a bunch of un-usable tiles infront of it.
Muad'dib 10 febr. 2015 la 10:10 
thx. fore the info
Muad'dib 7 febr. 2015 la 12:53 
Where can i find the wooden signs?
iDisOrder 6 ian. 2015 la 14:04 
@Owlchemist
gotcha!
Thanks for explaining it to me.
Adding it to my list
Owlchemist  [autor] 6 ian. 2015 la 13:00 
Also, even the non-modded content is more refined in this version, so even if you don't use those mods, I'd recommend this one anyway.
Owlchemist  [autor] 6 ian. 2015 la 12:59 
This mod includes the one you linked, and also includes support for the mods listed in the description.
iDisOrder 6 ian. 2015 la 12:39 
@[OT]Daanonymous
what I meant was what's the difference between this and Tighter Roads?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=354654209&searchtext=Tighter+Roads
Owlchemist  [autor] 6 ian. 2015 la 11:10 
It allows you to place roadtiles on additional spots of each build, and/or it shrinks a building's footprint down by removing blank tiles around the edges.
Daanonymous 6 ian. 2015 la 6:22 
you moron
iDisOrder 6 ian. 2015 la 5:17 
call me a moron, but what exactly does this mod do?
allow you to place roads closer to buildings???
Owlchemist  [autor] 26 dec. 2014 la 12:49 
Yes.
General Chaøs™ 26 dec. 2014 la 12:49 
Will this work with Colonial Charter V1.24?
Owlchemist  [autor] 25 dec. 2014 la 19:28 
Colonial Charter
Kayinn 25 dec. 2014 la 12:00 
What is CC?
Soma Holiday 21 dec. 2014 la 8:39 
Ah, I see. Thanks!
Owlchemist  [autor] 20 dec. 2014 la 19:19 
@Trichom - yes you run it with CC. It's supposed to conflict because it overwrites CC's building placement with the tight version of the buildings. The other mod, Tighter Roads, doesn't change any of CCs buildings.
Soma Holiday 20 dec. 2014 la 17:34 
It conflicts with CC? So you're saying you need to run this mod AND the CC mod? Then what's the point? Couldn't I just run CC and Tighter Roads?