Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Kings of East - Eastern Expansion
65 Comments
Excommunicate Traitoris 17 Oct, 2021 @ 11:31am 
pls update, its beutiful unit pack:3
CTG 25 Jan, 2018 @ 4:47am 
please update,some features are not working
Jon 19 Dec, 2017 @ 3:39pm 
update please
amadraccoon 24 Jul, 2017 @ 5:06pm 
great mod! just one issue... i cant recruit syrian heavy infantry in the grand campaign. if u are still active, do u mind helping me fix this issue?
FireflyKnight85 10 Jun, 2017 @ 6:34pm 
If you are still around, i wanted to know where are the Heavy Syrian Archers in your mod data pack. I cannot find them in ET_land_units, or did you use the mercenaries some how? I am new to modding Rome II
R N ZAD 6 Feb, 2017 @ 9:06am 
there is no doubt about what that king has said...good work bro, tnx
[*VGS*] Italian Player -NIS- 23 Dec, 2016 @ 3:22pm 
Fantastic units, I really like them, I'm doing a naval mod with new soldiers embarked, I would also embark these. I will give all credit for your work.
SCARECROW 19 Feb, 2016 @ 6:42am 
yeah
ᛇᚹᚫᛉ  [author] 19 Feb, 2016 @ 2:41am 
Yes, I am aware you are joking (the XD is a strong indicator, lol)

i wanted to reply in case someone might wonder why some greek states are in this mod. It might be obsolete but i believe its good if i say my reasoning behind them somewhere.

in other words, i only wanted to say it somewhere. Have it well now, yes friend? :P
SCARECROW 18 Feb, 2016 @ 10:56am 
dude i get your point dont worry, Am just trolling and I am actually a Pontian,we are Ionian Greeks with Persian influence and your meaning is understandable.
ᛇᚹᚫᛉ  [author] 18 Feb, 2016 @ 9:06am 
Aha! But the majority are not Greek states!

I only want to say that the reason why some hellenic states are modified is because they are influenced by eastern kingdoms. Pontus have more eastern influence than Sparta or Athens. Pontus have more hellenic influence than Armenia or Parthia. I hope you catch my meaning, yes? Only so you know my reasoning for having them here.
SCARECROW 27 Jan, 2016 @ 10:49am 
"those Greeks think they are so cultural...." meanwhile there are like 4-5 Greek states in those Eastern empires XD
ᛇᚹᚫᛉ  [author] 1 Jan, 2016 @ 8:27am 
If they are a satrap or a client state and if they are affected by this mod, yes.

If they have buildings to make these units, they will make them. If they have the buildings to make these units, you should occassionally be able to recruit what they have to offer.
Adrian Maximillian 15 Dec, 2015 @ 5:28am 
can i recruit their units as levy if i subjugated them?
revengerfighter 24 Oct, 2015 @ 7:33am 
Can you make a mod only for Delmatae and Daorsi to be avaible to play with them in custom battles and grand capmaing?
RøммeŁ | Jefazo 7 Sep, 2015 @ 10:28am 
Yes,yes, you have explained it awesomely now hahaha . Thanks a lot :)))
ᛇᚹᚫᛉ  [author] 6 Sep, 2015 @ 4:17pm 
I maybe didn't clarify on a decent level. People should understand quite quickly what this mod does without having to read a whole bunch of text. Been a while since i read my own description for this mod, I'm going to look at it to see if I should edit it.

This mod adds only new units, ONLY.
41 new units for 21 factions in the east. (most eastern factions recieve around 3-4 new units per average) for Grand Campaign and Imperator Augustus (there are unique units in both campaigns, example, Satrap's Companions can be seen only in Grand Campaign and Blue Cloaks can be seen only in Imperator Augustus)
4 new units for Gaetuli and Masaesyli (south west in africa, neighbour to Carthage) only in Grand Campaign.
The troops are balanced with vanilla (according to me at least lol) and no one is overpowered.

So to confirm what you are asking. No this mod doesn't add anything else but new units that both you and the AI will use.

Hope this answers your questions.
RøммeŁ | Jefazo 2 Sep, 2015 @ 5:28pm 
Besides adding more units, what does this mod add? Because I've read almost everything but between your jokes and your upcoming updates i couldn't find out ( maybe I'm too idiot )
ᛇᚹᚫᛉ  [author] 24 Aug, 2015 @ 4:39am 
Latest update gives Numidians more units (4 more units).
Gaetuli
Masaesyli

Grand campaign only, will update later to Imperator Augustus. new units are
Numidian Swordsmen
Berber Warriors
Berber Nomads
Berber Marauders
ᛇᚹᚫᛉ  [author] 17 Jul, 2015 @ 2:56am 
Yes it should work
Jason Wolf 3 Jun, 2015 @ 2:11pm 
If I use a mod that makes Judea playable on Grand campaign, will the units in for them in this pack so up?
ᛇᚹᚫᛉ  [author] 4 May, 2015 @ 8:13am 
Yes, the unit stats are based on vanilla.

I am as I said earlier still not done with this mod just yet.
Just want to remind people that I'm still very busy IRL and don't have time to pick up modding atm. But I check it from time to time to keep it updated.
a♱0m♕ 14 Apr, 2015 @ 6:05am 
unit stats based on vanilla?
ᛇᚹᚫᛉ  [author] 11 Feb, 2015 @ 4:39am 
I'm sorry if I haven't yet updated but as said I'm very busy IRL. It is unsure when I will update, but expect that I will update this in the future, I am not yet done with this mod.
ᛇᚹᚫᛉ  [author] 13 Jan, 2015 @ 11:59am 
I'm currently a bit busy IRL, might update next week or after that. I'm also figuring on how to deal with Median Levies and Infantry, aswell as with Eastern Swords.

After that update I might deal with adding garrisons with these new units!
Blue22111 12 Jan, 2015 @ 1:56pm 
I made a all factions mod as well. Would you mind mentioning it in your description?

It is distictly more compatable with other mods then "Playable Factions With Custom battle"

This is the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=335378352
ᛇᚹᚫᛉ  [author] 10 Jan, 2015 @ 12:26am 
No im sorry :(
lucmj11 9 Jan, 2015 @ 8:39am 
Is there a download available seperate from steam so that I may play it using a mac?
Zillo Beats 7 Jan, 2015 @ 5:55pm 
Thnx Iben

Because of this Mod I'm playing an eastern empire for first time.

I have the hellinized Immortals now thank you for fixing persia.
have not made lvl 4 maosoleum to get faceless yet.

The immortals its great that they have good armor and such high morale as to not run.
My only suggestion would be to up the melee attack some as it is much lower than I had expected for a unit that costs 1800+ (just my opinion but really loving your mod and that your active with it gj)
Ermanarich 7 Jan, 2015 @ 2:39pm 
Amazing mod! Wow
ᛇᚹᚫᛉ  [author] 7 Jan, 2015 @ 10:40am 
I hope I have fixed it now. Both Faceless and Hellenised Immortals should appear for Persia now.

Hellenised Immortals - Slave Trader 3, Cost: 2100, Upkeep: 50, +++Strengths: Elite Spearmen, Encourage, Extreme Morale, Very Low Upkeep. ---Weakness: Very Expensive Recruitment, Hard to fill its recruitment requirement. Can't be recruited from military barracks.

Faceless - Royal Maosoleum (Religion Temple 4), Cost: 3100 (around), Upkeep: 50, +++Strengths: Super Elite Swordsmen, Encourage, Extreme Morale, Very Low Upkeep, 60 man more than any other infantry unit. ---Weakness: Very Expensive Recruitment, Max 3, Hard to fill its recruitment requirement.

Thank you AlluCash for telling me this, please tell me if you have any opinion about lowering their price or if you still cant see them!
ᛇᚹᚫᛉ  [author] 7 Jan, 2015 @ 10:29am 
It has come to my notice that i've added units to a military group called Persian ( i believed it was Persia) but then i watch faction groups and realise that Persia doesn't belong to that group, only Seleucid Eastern (WTF)

Thank you for telling me this AlluCash! I will fix it and update immediately!
ᛇᚹᚫᛉ  [author] 7 Jan, 2015 @ 10:24am 
No, you only need Slave Trader 3. Interesting information you've given me. I'm currently fixing it as fast as I can to see if theres something wrong!
Zillo Beats 7 Jan, 2015 @ 9:47am 
I playin as Persia & just built slave trader 3 where are these guys?
"Hellenised Immortals (Persia, Media Atropatene) - Slave Trader 3"
I don't see them in recruit option or merc option...
Do I need lvl 4 infantry tents too? what am I missing??
Thnx
Watchman 6 Jan, 2015 @ 7:07am 
The Seleucid empire was in practice the old Achaemenid one (minus a bunch of provinces natch) with a new ruling class and a smattering of military colonists, so yeah.

BTW "Master of Illusion"... sure, if your definition of "the world" is restricted to the Mediterranean littoral plus Gaul, Iberia and a portion of the British Isles. And even the Classical Greeks already recognised there was a fair bit more to it than *that*.
Albin 6 Jan, 2015 @ 5:58am 
Seleucid, Cimmeria and Colchis is Eastern.... Sure
Awol 5 Jan, 2015 @ 7:58pm 
PERSIA HAHAHAH
[AZE]☪ OĞUZKHAN 5 Jan, 2015 @ 7:44pm 
ATROPATENA-AZERBAIJAN
inach96 5 Jan, 2015 @ 5:22pm 
Any Age of Mythology fan would recognize the intro ;) hahaha
Master Of Illusion 5 Jan, 2015 @ 4:54pm 
Rome did own the world though...
SonofDurin 5 Jan, 2015 @ 12:57pm 
This is really great mod especially pontus troops nice work, can you do next some germanic,britannian and gaul factions ?
ᛇᚹᚫᛉ  [author] 5 Jan, 2015 @ 10:51am 
Read the description, high up i explain about a mod where you can play as other factions in grand campaign. I play as Media Atropatene (Playable Factions with Custom Battle)
Zillo Beats 5 Jan, 2015 @ 9:35am 
Wish I could play as persia... any mod to unlock other factions in grand campaign?
Ultor878787Intrepid 4 Jan, 2015 @ 6:52pm 
Nice, thanks, keep it up..
ᛇᚹᚫᛉ  [author] 4 Jan, 2015 @ 3:30pm 
I hope my troop wikis are sufficient, later on i will implement describing texts about them. But its more important you know how to recruit them.
ᛇᚹᚫᛉ  [author] 4 Jan, 2015 @ 3:25pm 
LATEST UPDATE!!!
Satrap's Companion Melee Defence reduced, now recruitable only through Royal Palace (Level 4 Commercial Building, needs last technology in construction)
ADDED:
Indian Clansmen for Drangiana, Arachosia (Imperator Augustus too) - Military Barrack 1
Indian Bowmen for Drangiana, Arachosia (Imperator Augustus too) - Military Barrack 2
Median Levy for Media and Media Atropatene (Imperator Augustus too) - Military Barrack 2, require Siege Tower technology.
Median Infantry for Media and Media Atropatene (Imperator Augustus too) - Requires last siege technology Torsion Techniques. Replace Median Levy.
General Henrik 4 Jan, 2015 @ 2:51pm 
Fantastic mod with well balanced units!
Godofredo de Bouillón 4 Jan, 2015 @ 2:48pm 
It's simple, when I will choose the unit does not leave any name
Godofredo de Bouillón 4 Jan, 2015 @ 2:48pm 
If I make a catch and get on the steam you will see?
ᛇᚹᚫᛉ  [author] 4 Jan, 2015 @ 2:11pm 
Can you explain more detailed so I understand? Might be something i've missed.