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His comment on his Wario mod might help:
"Getting models into Civilization V is a bit of an involved process, as you have to set the model up so that it animates correctly, which includes attaching it to the "skeleton" of an existing unit model. This is the reason why I had to stretch the Wario model I used.
This tutorial [forums.civfanatics.com] concerns importing a Civilization 4 unit model and rigging it to a CiV model skeleton, but could easily apply to models from other sources as well . I can go into more detail, but perhaps a comment on this mod is not the best place for that :P"
Sorry, but I am kind of new to this.
Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.
If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
BTW, the mod that does that is the Community Patch I believe... I have used these mods together before without this happening...
Are you using any mods? The Helicopter Gunship shouldn't be able to travel over any water tiles without embarking.
>Play against AI Bowser on hard difficulty
>Declares war on me
>only targets my workers
>TFW he keeps taking my pesky plumbers
>Fug
I've tested Bowser on another game while playing as a modded civ (Saiyans), and this time his diplomacy dialogue works as normal. Here's the list of mods that I DIDN'T have enabled on that game (and therefore are suspects):
Valkyria Chronicles - Principality of Gallia
The Candy Kingdom
Splatoon - The Inklings
Hatsune Miku's Vocaloids
Arstotzka
Dr. Wily's Robot Empire
Eggman Empire
Roanapur - Black Lagoon
Soul Society - Bleach
Halidom of Ylisse
Dalmasca
The Uchiha Clan
Star Wars Civs
Colonialist Legacies - The Pridelands
As for non-civ mods:
Nintendo City-states
I do not know how to include Database.log, so I apologize in advance.
Oops, forgot to paste in the lines with 'columns Language, Tags are not unique'. By the way, I've sent you a message with the files attached.
I don't know if it's also related to the issue, but I have the German Language installed, so I'm not sure if this messes the <Language_en_US> Tags up.
Okay, I tried to see if I got the same issue by starting a new game with only Bowser enabled, and clicking "Reveal Map" in FireTuner to force the game to make Bowser greet me. His greeting came up fine, and I didn't get an error in the Database.log like you described. I tested it twice, with the latest version downloaded directly from both the Dropbox link and Steam Workshop Downloader so I could ensure my version was exactly the same as what you should have.
If you have any other mods enabled, can you give me a list so I can get those as well and load them at the same time? Either that, or upload a copy of your Database.log and xml.log somewhere so I can take a look at it myself. The two lines you copied down there don't tell me what is actually failing - if that entry already exists in the database, it might say "X is not unique" or something in the log before or after those lines.
[9404.691] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_LEADER_BOWSER_RETURNED_CIVILIAN_1, Hah, thanks for saving those incompetent workers. They might still be useful for something!, ).
[9404.691] In XMLSerializer while updating table Language_en_US from file XML/Text/Bowser_DiplomacyDialog.xml.
But, in the XML file there doesn't seem to be anything unusual at all. PHXHRC started a discussion not too long ago, after I experienced the Diplomacy issues:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/520007582/412446292773143995/
Is the version of the mod you are using the latest version (Jan 7th)? And do you have any other mods active?
This mainly fixes some Lua issues in the previous version, as well as updating mod support, slight tweaks to some of the art, and some updates to diplomacy, including new responses to my new Wario civ. See the change notes for more details.
Eh, the whole game requires DLC to be any good. Just pick up BNW & G&K at the next sale when they're 75% off. You'll like the whole game a lot more.
While mods for vanilla Civilization 5 are (somewhat, I think) forward-compatible for Brave New World, they can't take advantage of the features introduced in the expansions, as far as I know. So I would (probably) have to recreate the mod to work with vanilla, and it might not be able to use some of the code functions I'm using in it right now. Hence I'm not planning on making a vanilla version. Sorry about that.
@Weatherman_Dan
I do want to do something like that, but importing models into CiV is a bit tedious, so it would be a lot of work to get it done (and I don't want to just use one model of a Koopa archer for all archer units, for example). So it probably won't happen soon.
well than ^^
I'm not quite sure what you mean. Do you mean that the music changes from Bowser's theme to the CiV Japanese music after one loop? That's normal if you don't have the additional soundtrack pack.
Wario isn't exactly commerce... but he's certainly Gold-focused. I wouldn't have it any other way. Perhaps Waluigi could be a unit coming from a decision (i.e. if you're using Events & Decisions) like how you can have
Sorry, it's not Kirby, though I would like to see a King Dedede civ (unfortunately, the only Kirby game I've played is Block Ball, so I'm probably not the best person for it). My current avatar is a clue, actually. :P
And come on, you can't just tell us there's another one coming without giving us a hint! (is it Kirby? Please say it's Kirby)
Not currently, but that certainly doesn't mean Rosalina is cancelled - I just got a bit de-motivated due to how complex she was getting. I will come back to it once I nail down all the things I want her to do.
I have been working on other things though! I've actually got a great deal of a Wario civilization done, as well as another one that I won't reveal here (it's not a Super Mario Bros. one).
Thanks!
@Emperor Quagy
You're right, thanks for that. The variable being different in each file is probably what tripped me up in the first place.
Here's the actual line:
if iNumForeignCities < BowserBoostCap then
I think BowserBoostCap is supposed to be iBowserBoostCap, since BowserBoostCap is not defined in that file (it is in another file, but it's a local variable).
Funny that you mentioned Sarasaland, I do plan to do one... in good time :)
i need brave New World its just not cheap so i have to wait
I have already Gods and Knights but the other not mabye thats the problem
Gods & Kings and Brave New World can be bought on Steam. I'm not sure if you'll need G&K as well (if you don't already have it), but as I coded this for BNW, I know it will only work if you have at least that.
They are rather pricey at the moment, but they often go on sale, so I recommend waiting until then to pick them up.
where can i get the expensions?
Do you have the expansions? As the description says, this civ requires Brave New World, so if you don't have that you can't use it.
Other than that, I don't know why it would be giving you an error about mod dependencies. This civ references other mods, but I haven't set any mods as dependencies for it.
mazbe zou are right the proble is that i cant activait it when i trz it it sais MOD missing required dependecies so what i should do?
I used steamworkshopdownloader.com to download the version I uploaded, just to ensure it isn't that, and it worked for me.
After enabling the mod (you should see a check mark) in the mods menu, did you click next, and then get the main menu listing that the mod was active? If that's the case, you click Single Player -> Set Up Game, and in the leader list he should appear between Boudicca and Cashmir III.
I cant chose Browser as leader because i cant find him on the leader menu is that normal?
I think not
What do you mean exactly by "not working"?
Sorry for the confusion for anyone who was trying to download the update.