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Could use a modeler, possibly a texture artist, to help though.
(coming from someone who powers his whole house with them)
a 1mwh lithium battery would take way more space let alone a 70mwh battery
I'll need someone to help with models and textures though if I am to ever be able to update this again.
File.sbc Line 5, 6, 10, etc.
I'm in a rather bleh mood right now so I'll get around to it when I can.
I'm 95% sure that when I tested this mod when updating it, I had all the relevant blocks available to build. Do you have any other battery related mods installed that may be trying to overwrite anything? I'll look more into it later, have been playing Ark Survival lately instead because it has far more logic and physics and realism than Space Engineers does.
This spreadsheet was used to calculate the new refine rates for all ores. 1kg of iron ore takes 1.56 seconds to refine into 0.71kg iron, 0.12 gravel, 0.08 Nickel, 0.06 Cobalt. Faster if using upgrade modules.
https://docs.google.com/spreadsheets/d/1y3SeJTEiz-7Fl0OtwX2f2mrmSD6d6IRXl2CoSC-GsWc/edit
It will take 345.16 seconds to refine Platinum Ore however, the longest one in the spreadsheet. But you'll get the same amount of Platinum you would have in that time of refining old platinum, plus more resources. Originally, you only get 0.01kg of platinum from 1kg of ore in 4 seconds. Mine, you get 0.43kg.
And update? They made an update that breaks mods editing voxel materials?
If you want you can send the file, a dropbox link or whatever but I will be unlikely able to update it for a while because I will have to go to town to do so. I can't upload things via my cell phone net. THey don't like tethering and have been blocking as many connections as they can.
by against the LI-ION battery you should increase the power cells to 240 seen their storage and Nickel-Zinc battery reduce power cells to 60.
otherwise the mod is very nice!
<VoxelMaterial>
<Id>
<TypeId>VoxelMaterialDefinition</TypeId>
<SubtypeId>Zinc_01</SubtypeId>
</Id>
<MinedOre>Zinc</MinedOre>
<MinedOreRatio>1</MinedOreRatio>
<CanBeHarvested>true</CanBeHarvested>
<IsRare>false</IsRare>
<IsIndestructible>false</IsIndestructible>
<DamageRatio>0.4</DamageRatio>
<DiffuseXZ>Textures\Voxels\Silver_01_ForAxisXZ_de.dds</DiffuseXZ>
<NormalXZ>Textures\Voxels\Silver_01_ForAxisXZ_ns.dds</NormalXZ>
<SpecularPower>8</SpecularPower>
<SpecularShininess>0.25</SpecularShininess>
</VoxelMaterial>
I dont know, if this is the only thing you need to change to have ore detectors ehhhm detect the ore, but as far as i know the only ore types with the IsRare=False Parameter are the different stone ores ;-)
Anyway, if you'll have time to work this out eventually the mod will be even greater!
So I think that would need be another mod, because this one actually replaces the vanilla batteries. I like this mod, but in using it I find that I like vanilla batteries and resources better.
Just a personal preferance :)