Tabletop Simulator

Tabletop Simulator

Heroscape
517 Comments
Dissonance  [author] 4 May @ 2:04pm 
Other people's premade mods are completely separate from this mod. The original meshes which were hosted on Pastebin for the last 8 years (this mod pre-dates TTS Steam Cloud integration), have been deleted by Pastebin (so much for "keep forever").

Unless updated with new URLs, old mods will be broken, there is nothing I can do about that, the Pastebin URLs simply no longer exist.

The only way around this is to download the mirror of the mod provided in the pinned discussion and populate your local disk cache with files matching the old URLs (as far as TTS is concerned).
Archer 2 May @ 6:00pm 
None of the premade mods seem to load? I am new to TTS so not sure how to save the new maps as objects. Just keep getting custom model not loading and it fails in like a pastbin link. Any help much appreciated.
Dissonance  [author] 19 Apr @ 9:36am 
As far as I know, Pastebin have simply deleted the content, I have ported the content to Steam cloud but that doesn't follow through to any saves. What I suggest you do is download the mod backup from the pinned discussion, doing so through the TTS backup tool should allow you to get the pastebin URL'd resources into you disk cache so you can load them.

While this will allow people to salvage saves, I suggest they base future content on the updated mod.
Dagg 12 Apr @ 8:38pm 
My models are also failing to load. Is there a way I can update the models directly? A way to access the updated pastebin links? I've tried everything I can think of but I consistently have 155 models that fail to load in my saves.
Guzma  [author] 10 Apr @ 8:57am 
For AoA, Dissonance would need someone to send him 3D scans of the figure. Currently, I have no intention to buy any model from this wave, as I don't have much time to play Heroscape anyway. We would need new contributors.
titanbass1 10 Apr @ 12:01am 
Fantastic! Do you have plans for AoA and CV3 stuff?
Dissonance  [author] 9 Apr @ 9:44am 
All assets have now been rehosted to Steam cloud, hopefully this fixes things.
Dissonance  [author] 8 Apr @ 12:59pm 
I think pastebin have removed a whole load of meshes, I will have to re-host them.
titanbass1 4 Apr @ 8:14am 
I'm getting a lot of failed model loadings. Any idea what causes that?
Dissonance  [author] 7 Mar @ 1:22pm 
There is a pinned discussion with links to a repo of the mod.
A_Rittle_Bit_Sneaky 6 Mar @ 3:43pm 
@slartibartfast yeah, but that’s really slow. Ideally i could aggregate all the models into a folder and feed it through my python plugin to fix the hit boxes. If there’s a repository that’s ideal
Slartibartfast 5 Mar @ 11:21pm 
@ a_Rittle_Bit_Sneaky I dont know if you are aware, but you can download any mesh in a mod by right clicking it, clicking custom, then copy pasting the model or collider into a browser
A_Rittle_Bit_Sneaky 3 Mar @ 6:04pm 
Love the scans. I'm working on a Mod for heroscape gameplay that adds rules enforcement and automation. Running into some issues and I need to clean up the meshes for accurate hitscan on automated LOS checking. Is there any repository I can work out that has all the scans?
SwissArmyScho 23 Feb @ 10:44pm 
Love all the creativity and work you've added to create this beast of a mod!!
Dissonance  [author] 24 Sep, 2024 @ 10:59am 
The intended use of the castle props is base-wall-road tile-battlement. It is intended that terrain be placed and locked with the Lock function as each layer of the battlefield is built.
TheGunShyPenguin 14 Sep, 2024 @ 9:30pm 
For the castle pieces, is there a top tile for the battlements to be installed on or do I just use the Lock Function?
Dissonance  [author] 23 Jul, 2024 @ 10:51am 
The recommended method of pulling the mod to disk is to use the TTS mod backup tool. Last time I checked this still worked despite pastebin's request limits.
Panegyr 20 Jul, 2024 @ 7:44am 
With a little bit of determination I was able to complete my local backup, I plan on posting a link to a mirror of it in a discussion thread
Panegyr 19 Jul, 2024 @ 1:01pm 
can you mirror this mod in its entirety somwhere as a zip file for use with bored maude or TTS mod backup? if you try to pull too many meshes from pastebin all at once you start getting rate limited and models will fail to load
Guzma  [author] 19 Jul, 2024 @ 12:31pm 
I should be able to provide scans for the newer models. Also just one subscriber short of having 50k subs!
Panegyr 19 Jul, 2024 @ 12:16pm 
I'm excited for the new edition so I updated my map to have fresh links based on the current version of this mod
Jakey J-man 5 May, 2024 @ 5:40pm 
is there a piece for under the marvel brick wall? i couldnt find it
Dissonance  [author] 22 Mar, 2024 @ 10:51am 
Guzma is planning to obtain these and scan them, I will then clean the meshes and get them into the mod. So in theory yes.
Ansu Banansu 22 Mar, 2024 @ 1:58am 
Hey! I love to play Heroscape on tts and I have a question. Will the figures from Age of Annihilation be added (perhaps later on)?
Dissonance  [author] 12 Jan, 2024 @ 1:26pm 
I have added a new collider for the hounds, it's a rotation of the original.
Goose 27 Dec, 2023 @ 4:50pm 
I think the rest of the double spaced figures are fine with this issue, it's just the hounds
Goose 27 Dec, 2023 @ 4:19pm 
The Marrden Hounds meshes seem to have a different origin than the collider. This causes the tile in front of each hound to collide with things while the back tile has no collision. I've taken the meshes for each hound and rotated them 180 degrees which seems to work here:

http://cloud-3.steamusercontent.com/ugc/2304218742193165406/5477E342EADDA9FB7390EC65EEB37D25DDA775D1/

http://cloud-3.steamusercontent.com/ugc/2304218742193164584/1D326F9331A7237CE547797F8927357CFC3822DA/

http://cloud-3.steamusercontent.com/ugc/2304218742193163267/22384C597FC9B5448FB078EFA53C22921EC13AF4/
Dissonance  [author] 18 Dec, 2023 @ 5:33am 
It seems like there were two castle wall end pieces in the bag, one had the correct diffuse mesh the other did not. I have removed the bad piece from the bag.
Goose 15 Dec, 2023 @ 11:45am 
I think the wall end castle piece is using the wrong mesh for the display model. It's using the same as the shared collider model with the other wall pieces.
Dissonance  [author] 21 Aug, 2023 @ 12:36pm 
...
The best solution to this is to use a utility like TTS mod backup to download the meshes in a more controlled manner to your local disk. Alternatively you can load the workshop save (where all the models are bagged) and repeatedly open and close the search dialog on each bag until every model is cached (some models will download on each iteration eventually you will have all of them cached). You could also try copying your TTS disk cache from your laptop to your desktop.
Dissonance  [author] 21 Aug, 2023 @ 12:35pm 
@CaringZulu
This may be because your laptop has cached all of the meshes to local disk while your desktop is trying to load them from the cloud. First thing to check is that a link still works by copying it from the custom properties dialog into a web browser. Meshes should be a pastebin link. Second thing is that pastebin restricts the maximum number of meshes that can be loaded from the cloud simultaneously, so attempting to load a save with many models out of their bags (on a machine that hasn't cached the models) will cause most of them to fail to load.
...
Dissonance  [author] 21 Aug, 2023 @ 12:33pm 
@Chalk33
Well spotted, I have fixed the collider.
@All
If you suspect there is a problem with a collision mesh for a certain piece then please report it. It is possible to verify what a given collision mesh looks like by editing a piece's custom properties and moving the collision mesh URL into the diffuse mesh URL, this will render the collision mesh so you can see what is being used by the physics engine.
CaringZulu 18 Aug, 2023 @ 12:14am 
This game works fine on my laptop. I tried it on my desktop and none of the models will load. Anyone know why or how to fix it?
Chalk33 16 Aug, 2023 @ 2:25pm 
So I've been seeing weird collision issues with the castle base 7 piece and finally decided to investigate why today. Turns out it's using the same collision as the castle base 9 piece lol. It's an easy fix for anyone who finds it, but figured I'd say something for anyone who doesn't think to check (like me for the past however long I've had this mod downloaded)
madtuskmental 16 Jul, 2023 @ 3:31pm 
Hello! Looking for games to play, wanting to learn how to play this on tabletop!
Guzma  [author] 16 Jul, 2023 @ 7:43am 
Hey @2Chinz420
I am not sure what you mean, if you are asking why it's not possible to literally place a bridge wall on another bridge wall... Well it's also impossible in the og game, so it probably wont be implemented.
If that is not the issue could you perhaps share a picture detailing your problem please?
2Chinz420 16 Jul, 2023 @ 6:46am 
Sorry if this question has already been asked but didn't want to sift through all comments. Why doesn't the bridge wall piece fit with another bridge wall piece and is there a current fix for this?
Guzma  [author] 16 Jun, 2023 @ 11:13pm 
We can't exactly had figs and cards that were not officially released. For the figs I would need to physically own them. The fact they were never released mean I cannot 3D scan them then send them to Dissonance to put it in TTS.
2Chinz420 16 Jun, 2023 @ 7:46pm 
Any plans to add the figs and cards from AoA? Or now that the game has been picked up again whatever stuff is made after that? I know it’s probably a silly question but just curious.
nateeneeg 29 Nov, 2022 @ 3:19pm 
Thank you. Not sure why I didn't think of that.
Dissonance  [author] 22 Nov, 2022 @ 11:42am 
No, I'm not sure why that would be needed. People can just load this mod, delete the bags they don't need then make a new save.
nateeneeg 21 Nov, 2022 @ 4:37pm 
Is there a mod that just has the terrain pieces?
HeyChoom 9 Nov, 2022 @ 9:44am 
BROOO my childhood just hit me like a fucking train when i saw this !!
Dissonance  [author] 20 Oct, 2022 @ 12:00pm 
If you have an empty mod cache then you will have to get it loaded in some way before trying to jump into a game that uses this mod. The best way to do this is the TTS mod backup which can download the meshes in a controlled fashion without hitting the pastebin simultaneous request limit. The TTS mod backup tool, also allows you to backup the entire mod and restore it.

It is possible to get the mod to load in game, but that takes either a lot of opening and closing bags using the search dialog (until all models get loaded), or pulling things out of the bags one by one.
Dissonance  [author] 20 Oct, 2022 @ 12:00pm 
I turned off mod caching and checked the mod. The glyphs all worked first time, searching a bag full of figures hits the pastebin request limit but they all loaded after a couple of tries (closing and searching again).

The 3D meshes are stored on pastebin, the textures on imgur. If a model fails to load it will list the URLs that failed, are they all pastebin, or are they all imgur or a mixture?

If a model is consistently failing to load despite repeated retries (pulling it in and out of a bag or opening the search dialog), then you should check the URLs work on your machine. Open the "custom" dialog from the model's context menu and copy the three URLs into browser tabs to check if they are genuinely dead links or it's just the game not loading them.
OblivionKing22 18 Oct, 2022 @ 11:13am 
Not able to load: All Power Glyphs, All Treasure Glyphs, Valkrill Model: Death Shasers of Thesk 3/3, 11 of the Einar Models, 4 Ullar Models, 6 Jandar Models, All Castle Pieces except for hex bases, and other environmental pieces... Some of these are from other mods so I may reach out to them as well... No rush, will update after I copy cache from a working source. Thanks again
OblivionKing22 18 Oct, 2022 @ 10:55am 
Hello, not to raise alarm, so I attempting to use everything again on a different computer... Is it possible to copy my cached mods from my other computer ( my previous troubleshooting post) to this new computer to help with the loading issue... alot more are not loading compared to last time.... Specific Figures... the entire castle set, some glyphs, not sure what else... thanks in advance... i have checked my mod cache, I havent tried the nexus mod you have suggest, but I have not taken the time to really understand it... is it easy to use?
Dead Bird 6 Oct, 2022 @ 12:30am 
MY CHILDHOOD
Cwith 14 Aug, 2022 @ 10:45am 
Update to my other comment: My friend on the PC was able to come back a different day and load in all the textures for the tiles. Like the mod author said, there's apparently a restriction on the number of simultaneous accesses from the same IP. Our mistake was loading in a " all figures" map before he loaded all the terrain. Works great now and I'm happy to have introduced another person to Heroscape. Thank you for the mod.
cdrive1 6 Aug, 2022 @ 4:47pm 
Update, I have played a game with this, still as fun as I REMEMBER.
It is very hard to make maps if you strictly try to use the Grid system (The game does NOT play nice with the models that flip about and god help you if you accidentally click the wrong thing) and otherwise time-consuming (YET satisfying)