Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unless updated with new URLs, old mods will be broken, there is nothing I can do about that, the Pastebin URLs simply no longer exist.
The only way around this is to download the mirror of the mod provided in the pinned discussion and populate your local disk cache with files matching the old URLs (as far as TTS is concerned).
While this will allow people to salvage saves, I suggest they base future content on the updated mod.
http://cloud-3.steamusercontent.com/ugc/2304218742193165406/5477E342EADDA9FB7390EC65EEB37D25DDA775D1/
http://cloud-3.steamusercontent.com/ugc/2304218742193164584/1D326F9331A7237CE547797F8927357CFC3822DA/
http://cloud-3.steamusercontent.com/ugc/2304218742193163267/22384C597FC9B5448FB078EFA53C22921EC13AF4/
The best solution to this is to use a utility like TTS mod backup to download the meshes in a more controlled manner to your local disk. Alternatively you can load the workshop save (where all the models are bagged) and repeatedly open and close the search dialog on each bag until every model is cached (some models will download on each iteration eventually you will have all of them cached). You could also try copying your TTS disk cache from your laptop to your desktop.
This may be because your laptop has cached all of the meshes to local disk while your desktop is trying to load them from the cloud. First thing to check is that a link still works by copying it from the custom properties dialog into a web browser. Meshes should be a pastebin link. Second thing is that pastebin restricts the maximum number of meshes that can be loaded from the cloud simultaneously, so attempting to load a save with many models out of their bags (on a machine that hasn't cached the models) will cause most of them to fail to load.
...
Well spotted, I have fixed the collider.
@All
If you suspect there is a problem with a collision mesh for a certain piece then please report it. It is possible to verify what a given collision mesh looks like by editing a piece's custom properties and moving the collision mesh URL into the diffuse mesh URL, this will render the collision mesh so you can see what is being used by the physics engine.
I am not sure what you mean, if you are asking why it's not possible to literally place a bridge wall on another bridge wall... Well it's also impossible in the og game, so it probably wont be implemented.
If that is not the issue could you perhaps share a picture detailing your problem please?
It is possible to get the mod to load in game, but that takes either a lot of opening and closing bags using the search dialog (until all models get loaded), or pulling things out of the bags one by one.
The 3D meshes are stored on pastebin, the textures on imgur. If a model fails to load it will list the URLs that failed, are they all pastebin, or are they all imgur or a mixture?
If a model is consistently failing to load despite repeated retries (pulling it in and out of a bag or opening the search dialog), then you should check the URLs work on your machine. Open the "custom" dialog from the model's context menu and copy the three URLs into browser tabs to check if they are genuinely dead links or it's just the game not loading them.
It is very hard to make maps if you strictly try to use the Grid system (The game does NOT play nice with the models that flip about and god help you if you accidentally click the wrong thing) and otherwise time-consuming (YET satisfying)