Space Engineers

Space Engineers

Raster LED Display
16 Comments
Master Yoda The Evil Hobo 21 Feb, 2015 @ 8:45pm 
Thanks ben for coming back. I was scrathing my head for a while thinking if it was binary, hex, some random addin for c#. But thanks for the clarifycation, and good luck with the game concepts!
Ben Snow  [author] 21 Feb, 2015 @ 3:39pm 
This is the first version, the bits are either 1 or 0, and going from left to right and then from top to bottom. (The header is described in the thread.) There is also a second version with base64-encoded RGB pixels (24 bits per pixel, same order), check my workshop. And sorry for the inconvenience, I actually have a tutorial, but I never had the time cutting and uploading it. Maybe someday I can come back, but now I'm busy with my own game concepts.
Master Yoda The Evil Hobo 13 Feb, 2015 @ 1:24am 
So can you clearify Syndicate Image Format? Is there any easy way of doing this?
ppumkin 31 Jan, 2015 @ 8:46am 
You can access the full API via creating a dedicated MOD in Visual Studio. I think they blocked allot for safety reasons. They still developing the ingame API. hopefully it will become much better.
Ben Snow  [author] 31 Jan, 2015 @ 4:50am 
It was tested about two versions ago, since then I haven't played. Sorry... I have a lot of ideas, but this time I'm too busy coding my own game engine, and I cannot express how much better is C++ than C#. Both is quite challenging, but these blocked functions are really annoying, so right now I just can't return to Space Engineers...
ppumkin 30 Jan, 2015 @ 9:22am 
"common language runtime detected an invalid program" is not a C# error. Its a restriction put in by the developers. There are allot of cool C# things that are blocked, for no good reason. like foreach(var item in items) for simple iterations, or beloved Linq.. sob and some other stupid stuff. Every time I try to use thos it gives me that stupid error. But that is ingame mode only, I htink making proper mods let you do anything you want.
Democracy Officer Keaton 18 Jan, 2015 @ 10:28pm 
Frell yes. This. Unf. I would hump your face if I could my good man.
JCapt 17 Jan, 2015 @ 1:55pm 
that is cool!
Ben Snow  [author] 17 Jan, 2015 @ 11:08am 
Oh, the image generator? That'll be a webpage, and I'm adding Standard 2 support too. I have a newer version down here on my computer that can display RGB images, but I'm currently trying to decide to publish it or not. It's extremely performance intense and there's also a strange bug, you need an external timer to display images correctly...
Baryonyx 17 Jan, 2015 @ 7:56am 
Hey great, once there is an easy way to make such images on my own I will definitely use it.
Ben Snow  [author] 14 Jan, 2015 @ 11:00pm 
Currently I opened Notepad++, made a 32x20 grid of zeros, and changed to 1 where I wanted a pixel. Then if you delete the newline characters, and write the magical "32 20 1 1 " string before them, it makes an image like the ones you can see above. I would like to make a simple HTML app that takes your image and converts it, but in the past few days I was busy with a ship project and some IRL stuff...
Bisquit 14 Jan, 2015 @ 6:41pm 
nice but how do you edit the images?
Arufon 14 Jan, 2015 @ 5:10am 
This could be my Flight Attendance!
Ben Snow  [author] 12 Jan, 2015 @ 11:29am 
Thanks... I'm currently testing with thrusters instead of lights, they have much lower refresh rate and better performance, but no hope of other colors and stuff. I found a limitation (the game can only apply 1190 actions) and currently trying to fix it. So I can promise one thing: that wasn't the last version ever. BTW there [imgur.com] are some images of the current progress...
supernichao 12 Jan, 2015 @ 11:17am 
appreciate it, very well done
Draven_Stone 11 Jan, 2015 @ 3:29pm 
nice, pong