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Thank you for your commitment. But as I have written here some time ago, thse modules were never meant to be airtight. Because they predate the the the addition od air into the game.
Well they are not broken. They just were not build with airtightness in mind.
Basically I would have to rebuild them from grond up. And that would be even more work than b uilding a new mopdule. So we started a new series with airtightness. But as I said before, Keen had put a stop to that.
But we made an attempt create a new performance friendly and airtight series.
Sadly KeenSoftware broke SE in between, and so we lost interest.
Well you have tro ask Steam for that.
I'm not a Steam developer.
But for a collection of all modules you can download this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=361905231
Caution:
That world can probably turn your game into a dia show with framerates below 1 FPS
Also do i have permision to use the modules in a scenario(with credit)?
I am making a world for a small group of people to play, and i thought it would be cool to release it for others.
Good.
I was somehow worried a little bit.
Thanks Synth.
Well, that's a Steam problem, not my fault.
I think the only solution is, to subscribe to each one of them. Sorry.
Can you elaborate your question a little bit more?
You can do that.
But please mention the other two authors too:
Saladin and Volgraza
This wasn't done by me alone.
I'm aware these are fairly out of date, but they are still a great example that works well with my mod. (I used them when developing it for testing)
Well, that's a shame! I should be able to retrofit the modules with air though, considering they ALL have pipe connections! Great modules by the way!
The modules were released long before the introdution of oxygen.
We started a new series of station modules.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=471149781
"Modular Stations v2 templates"
Sadly KeenSWH broke Space Engineers soon after we started the new series.
And when I was able to play SE again we had lost our momentum.
Depends on how you build them in the first place.
Do you already build the separate modules?
If so, just add a merge block onto the port you want to connect.
But we made an attempt create a new performance friendly and airtight series.
Sadly KeenSoftware broke SE in between, and so we lost interest.
You can see here what we build so far.
The holo images are made with a hidden small projector which is connected via a "small rotor on big stator" combo.
All the pieces are from a "before oxygen" version of the game?
And
How do you do the holo imgages without a mod? XD
What should I say?
The procedure to attach the modules haven't changed in the last 16 month.
And Volgraza did made a nice video explaining it.
If you still have problems, write me.
Time to look for an alternative solution xD
Please see to my comment from 22. Jan. 2015 on the second page.
@Nylla
These modules were created long before the O2 was added to the game.
We started a new series of smaller, performance-friendly and airtight modules.
But then Keen broke the game into an unplayable state and so we lost our interest and momentum.
I hope I can continue with the new series, but doing it alone is chore for me.
That's because I work best when tinkering with other peoples ideas. I'm no good with creating something from a clean slate.
@Grizzly
Like I said to Nylla these modules are very old. The last modules were created around 01.055 and 01.060 after that just two month of cleaning up. (Yeah it was that much work)
But there is an empty module for you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=374727575
cu guys
Last complaint is having completed modules. Due to mods mainly, almost every module i use i end up cleaning it out completely to set it up my own way. My suggestion would be to run the conveyors in the floor so all 4 sides connect and be done with it. Thanks a lot and great work.