Space Engineers

Space Engineers

Modular Stations. The ultimate Package
63 Comments
Ekuah  [author] 28 Nov, 2019 @ 1:26am 
@BrutishDread181
Thank you for your commitment. But as I have written here some time ago, thse modules were never meant to be airtight. Because they predate the the the addition od air into the game.
BrutishDread181 27 Nov, 2019 @ 8:42pm 
Hey Ekuah! I found the issue that has prevented your modular stations from being airtight! the cause is the catwalks and the ramps you used as the asthetics on the outside of your modular stations are not airtight blocks, by going through and replacing them you are able to create an airtight station without redoing everything, hopefully this helps you or someone in the comments!
Ekuah  [author] 6 Jun, 2019 @ 12:16am 
@sgtklink
Well they are not broken. They just were not build with airtightness in mind.
Basically I would have to rebuild them from grond up. And that would be even more work than b uilding a new mopdule. So we started a new series with airtightness. But as I said before, Keen had put a stop to that.
Got'ta Nota'Clu 5 Jun, 2019 @ 1:08pm 
I had to make some drastic alterations to get even the simplest builds from this to be airtight, however an easy way of overcoming this is to use the Defense Shields - v1.9(62) mod by darkstar. It has a secondary fuction of maintaining an atmosphere if you have the mod provided generator equiped.
sgtklink 4 Jun, 2019 @ 8:38am 
What exactly about the modules are broken and preventing pressurization? If it's the doors and outer shells needing replaced I'd be glad to go through them and try a fix. That is, if you and the other authors are OK with that.
Ekuah  [author] 4 Jun, 2019 @ 6:49am 
Well, as I said before, all the modules were made long before oxygen was introduced.
But we made an attempt create a new performance friendly and airtight series.
Sadly KeenSoftware broke SE in between, and so we lost interest.
sgtklink 4 Jun, 2019 @ 5:48am 
Is there any way to pressurize these and make them airtight? Also, I noticed that the conveyor systems are not contiguous with many of the modules when connected.
Got'ta Nota'Clu 9 May, 2019 @ 4:20pm 
I know these arent air tight, but they make for a great city / base on planets where you want a home base.
Ekuah  [author] 21 Mar, 2019 @ 9:37am 
@Dovahkiin Chaos
Well you have tro ask Steam for that.
I'm not a Steam developer.
But for a collection of all modules you can download this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=361905231

Caution:
That world can probably turn your game into a dia show with framerates below 1 FPS
ChaosOrder 21 Mar, 2019 @ 7:55am 
wish was sub to all button
Ekuah  [author] 22 Jan, 2019 @ 1:17pm 
as long as you add us as co authors and mention us in the credits
Lost Dream(lilcan) 22 Jan, 2019 @ 2:04am 
Btw if i could make a suggest lower teir storage and reactors?

Also do i have permision to use the modules in a scenario(with credit)?

I am making a world for a small group of people to play, and i thought it would be cool to release it for others.
Ekuah  [author] 22 Jan, 2019 @ 12:55am 
Okay.
Good.
I was somehow worried a little bit.
Lost Dream(lilcan) 21 Jan, 2019 @ 4:29am 
Apologies my steam was massively bugging out and only showing half of them a subscribed when i found them in search results. Its showing all of them now.
Ekuah  [author] 21 Jan, 2019 @ 1:03am 
Page 2???
Lost Dream(lilcan) 20 Jan, 2019 @ 6:22pm 
So its seems not all the parts are showing in your collection, i cant find a page 2, and i can see i dont have everything subbed
Ekuah  [author] 14 Jan, 2019 @ 12:17am 
Ahhh.
Thanks Synth.
Well, that's a Steam problem, not my fault.
I think the only solution is, to subscribe to each one of them. Sorry.
Synth 13 Jan, 2019 @ 10:34am 
The "subscribe all" button seems to have vanished, I think that's what he meant
Ekuah  [author] 13 Jan, 2019 @ 3:38am 
@Morgal Freeman
Can you elaborate your question a little bit more?
Xx_Morgan Freeman_xX 12 Jan, 2019 @ 9:21pm 
How do I add all
firestorm74 3 Oct, 2018 @ 3:28pm 
This is awesome
Nermal1pix 29 Jul, 2018 @ 12:00am 
THIS IS SO BEEPING AMAZING YOU ARE SO COOL!
UpsetCrimsonCrow 22 Jun, 2018 @ 9:23pm 
Make more plz this shit is the best thing i have ever seen on the steam workshop for any game
Equinox 26 Oct, 2017 @ 5:15pm 
Alright, thanks. Mod is posted here . It still needs a few more tweaks yet (like those landing pads). Thanks though! (If you want me to add you, Saladin, and Volgraza as a contributor in the workshop item itself just let me know)
Ekuah  [author] 26 Oct, 2017 @ 4:22pm 
@Equinox
You can do that.
But please mention the other two authors too:
Saladin and Volgraza
This wasn't done by me alone.
Equinox 26 Oct, 2017 @ 3:22pm 
I'm looking for modular station components to put into my mod that auto generates stations from modules. ( here ) To do this I'd download your blueprints, tag all the modules, then upload it as a special mod with you as a co-author. If you're okay with this please let me know (through steam chat or here)

I'm aware these are fairly out of date, but they are still a great example that works well with my mod. (I used them when developing it for testing)
Rocksnotch 14 Sep, 2017 @ 1:05pm 
@Ekuah
Well, that's a shame! I should be able to retrofit the modules with air though, considering they ALL have pipe connections! Great modules by the way!
Ekuah  [author] 14 Sep, 2017 @ 4:07am 
@Rocksnotch
The modules were released long before the introdution of oxygen.
We started a new series of station modules.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=471149781
"Modular Stations v2 templates"
Sadly KeenSWH broke Space Engineers soon after we started the new series.
And when I was able to play SE again we had lost our momentum.
Rocksnotch 13 Sep, 2017 @ 4:48pm 
I mean, if they had Oxygen that would be pretty cool
TsarCasm 9 Sep, 2017 @ 7:17am 
Thx a LOT, dev:steamhappy:
Bottle Of Ranch 6 Aug, 2017 @ 5:45pm 
Oh god.....no subscribe to all button.....RIP finger :steamsad:
zeckmon3 3 Aug, 2017 @ 10:55pm 
modules XD i might make a total M.A.S.S.I.V.E station in creative and my friends might ask me (how da hell u made tis without laggin server) :D
Hugh Slatter 27 Apr, 2017 @ 8:45am 
10 out of fucking 10 so good !!!!!
Redeye 1 Feb, 2017 @ 7:13pm 
thanks Ekuah
Ekuah  [author] 31 Jan, 2017 @ 1:45am 
@Issah
Depends on how you build them in the first place.
Do you already build the separate modules?
If so, just add a merge block onto the port you want to connect.
Redeye 30 Jan, 2017 @ 6:08pm 
how do you connect them in survival? any help would be great
Bomberleger 7 Sep, 2016 @ 1:34am 
hi i love that one but can you make that as blueprint i will make that on a server as a space station
Ekuah  [author] 12 Apr, 2016 @ 8:45am 
Yeah all the modules were long before oxygen, even before exploration mode.
But we made an attempt create a new performance friendly and airtight series.
Sadly KeenSoftware broke SE in between, and so we lost interest.
You can see here what we build so far.
The holo images are made with a hidden small projector which is connected via a "small rotor on big stator" combo.
Alvargon 10 Apr, 2016 @ 9:33pm 
@Ekuah Now I can build without problems ;)
All the pieces are from a "before oxygen" version of the game?
And
How do you do the holo imgages without a mod? XD
Alvargon 10 Apr, 2016 @ 4:26pm 
@Ekuah Ahhhh ok XD I was looking a wrong msg. Now I understand thx ;)
Ekuah  [author] 10 Apr, 2016 @ 4:17pm 
@Alvargon.
What should I say?
The procedure to attach the modules haven't changed in the last 16 month.
And Volgraza did made a nice video explaining it.
If you still have problems, write me.
Alvargon 10 Apr, 2016 @ 12:29pm 
@Ekuah oh u.u ok
Time to look for an alternative solution xD
Ekuah  [author] 9 Apr, 2016 @ 2:58pm 
@Alvargon
Please see to my comment from 22. Jan. 2015 on the second page.
Alvargon 9 Apr, 2016 @ 1:28pm 
How do you attach the pieces?
XSchermanX 14 Feb, 2016 @ 7:58am 
Ekuah, awesome work with all these modular stations. I'm creating a space station on my own and I'm having a little trouble figuring some parts of it that make sense for the whole. Your models are giving quite a big help! THANKS A LOT!
Trace_Solphyte 22 Jan, 2016 @ 2:30pm 
cant conect
Zenikk 29 Oct, 2015 @ 5:28am 
ah i can understand that, thank you for the reply
Ekuah  [author] 26 Oct, 2015 @ 3:57am 
Ok. Sorry have been out of the loop for some time. But I'm back

@Nylla
These modules were created long before the O2 was added to the game.
We started a new series of smaller, performance-friendly and airtight modules.
But then Keen broke the game into an unplayable state and so we lost our interest and momentum.
I hope I can continue with the new series, but doing it alone is chore for me.
That's because I work best when tinkering with other peoples ideas. I'm no good with creating something from a clean slate.

@Grizzly
Like I said to Nylla these modules are very old. The last modules were created around 01.055 and 01.060 after that just two month of cleaning up. (Yeah it was that much work)
But there is an empty module for you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=374727575

cu guys
Grizzly 25 Oct, 2015 @ 7:50pm 
Howdy fellas, to give you an idea how much i enjoy these modules, i'm working on my third world now because for me, having these modules changed everything. I'm simply loving it. My biggest complaint however is the lag thats caused. What can i do to figure that out? I know this much, the lag ius caused from moving parts. So i've had to avoid hangers, docking ports and such which i really freaking want. The hangers in particular, the medium one is fubar.. When placed it goes into a death spin. I did fix it though by placing it on a staion then disconnect it so you can re pick it and get it placed right. I get tons of lag from it though.
Last complaint is having completed modules. Due to mods mainly, almost every module i use i end up cleaning it out completely to set it up my own way. My suggestion would be to run the conveyors in the floor so all 4 sides connect and be done with it. Thanks a lot and great work.
Zenikk 15 Oct, 2015 @ 1:12pm 
these are awesome but there is only one i would add now that o2 has been added, maybe add a airlock modual for placing between moduals like how you have for port covers. cause when i tried to make a station that was air tight with the parts i found that i couldn't block off any of the modules to pin point the problem but a airlock between each one would provice a good baseline to make it easy to solve such problems.