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I dunno, just my two cents.
These guys look tough. I bet some petroleum fumes can't hurt 'em!
I wonder, since it's possible to remove specific buildings for specific factions, is it possible to add those white-star-symboled buffs, like the one under Planetary Survey, that adds their own buffs when you simply research it, to specific factions too?
Anyways, that's just my suggestion. Feel free to do with it what you will. I'll also try to suggest things for other factions that I find over/under powered as well.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=336222706
@Gorb: Custom leaderscenes continue to cause issues even after the patch. Before the patch, users were not experience crashes. Post patch, the crash is reproducible with narrow conditions.
@Colonel Roverstorm: Your enthusiasm is great to hear from. I'm really glad you're enjoying the mod and that the faction suits you well!
Alternatively, the mod is included in a compilation hosted at civfanatics: http://forums.civfanatics.com/downloads.php?do=file&id=23500
My mods have no individual alternate download links.
(btw, on that, perhaps The Believers should get culture instead of science when trading to fit the theme better for them)
So nice to have the Drones back after all this time. Thanks for all your work on this. :)
I'm currently testing this mod on its own to see if it's conflicting with others.
When hovering over the improvement, should it read "Manufactory" or "Drone Manufactory"? I see "Drone Manufactory" in the text for the "Social Investment" virtue and "Nanorobotics" tech.
But to the point: Not having those structures seems like too big of a nerf, so my question is: can one still purchase them for gold? Could be an interesting way to deal with it, if its possible to code and if its desired by the author.