Tales of Maj'Eyal

Tales of Maj'Eyal

Melinda on the Map
18 Comments
Nekohime 2 Mar, 2023 @ 7:35pm 
oh it was my own fault. i had a conflict with
ThatWhichIsMe  [author] 2 Mar, 2023 @ 12:19pm 
@Nekohime: What sort of problem are you having? The zone simply not appearing? If you can get a copy of the log file, I can try to investigate.
Nekohime 1 Mar, 2023 @ 6:41am 
Doesn't work for me anymore
Mr.Hmm 8 Nov, 2020 @ 10:14pm 
Mhm mod works fine as of 9th November.
wooaa 30 Oct, 2020 @ 4:10pm 
Mod seems to be working fine after the necromancer update
ThatWhichIsMe  [author] 15 Mar, 2019 @ 5:23pm 
@FlowingLily: It's worked in all my tests so far. The required-version listed in the Addons dialog is a minimum.
DivergentClouds 23 Feb, 2019 @ 8:37pm 
Will this addon ever be up to date/does it work with the current version?
ThatWhichIsMe  [author] 25 Nov, 2015 @ 2:02pm 
@Hypsicratea: No, that part doesn't change; that would probably seriously mess up the quest handling for this quest.
Caerold 21 May, 2015 @ 12:42am 
No worries. Glad I could point out something that was overlooked. Thanks for taking the time to look into it and update.
ThatWhichIsMe  [author] 20 May, 2015 @ 7:08pm 
[sound F/X: source diving] ... [sound F/X: forehead repeatedly striking desk] I swear I thought the game engine code checked for that... @caerold: No, Sludgenest and the Volcanic caldera have fixed locations for their zone entrances and don't use the main encounter spot list; that was entirely my stupid mistake. I don't think there's any way to bring back your Hidden compound entrance, sorry; the latest release, at least, should prevent it from happening again.
Caerold 17 May, 2015 @ 12:06am 
Looks like this might have been a conflict with "Extra Dungeons" (ensures caldera and sludge on all characters) -- I wonder if it's a case of more side quests existing than predefined sidequest entrances?
Caerold 17 May, 2015 @ 12:01am 
Unfortunately this caused the crypt entrance to OVERWRITE the Hidden Compound (Circle of Blood) entrance when I exited Daikara at level 25. There doesn't appear to be sufficient protection to prevent overwriting existing quest locations -- I guess I'm just lucky it didn't do in a more interesting side quest. Note that I had located the entrance before this but not entered the compound when this occurred.
ThatWhichIsMe  [author] 16 May, 2015 @ 7:04pm 
@Xafron Chi: Mods installed via Steam or from te4.org are considered "official", and do not prevent getting achievements. And I've just uploaded an addon that provides similar treatment for the Lost Merchant quest.
Guteck 27 Apr, 2015 @ 9:53am 
Yup. Exactly that one.
coilysiren 28 Mar, 2015 @ 6:53pm 
This is that dungeon where the elven cultists try to sacrafice that lady ?
Guteck 23 Mar, 2015 @ 1:55pm 
You are genius.
Xafron Chi 20 Mar, 2015 @ 4:35pm 
Will mods prevent me from getting achievements? And does this exist for other things as well such as the merchant you rescue from the assassin in the hidden trap door?
Sleepy Frogge 8 Mar, 2015 @ 5:34pm 
You know... it seems so simple a solution. Brilliant and simple. Honestly surprised no one did this sooner... Thank you! :love: