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Death animation sprites of the Assaulter / Breacher have been darkened.
If so, then yeah it's a bug. Occasionally, if missions were done with mods active and then viewed with different mods active it can have strange results. Even if a mod just changes visual aspects. Best way to avoid this is to stick with certain mods or to play missions entirely stock and then watch replays later with the mods. But again, it all depends on the mods and what not. If they alter actual gameplay mechanics then it can cause a desync due to something different happening than expected.
I watched a replay after enabling a uniform mod and the bullet wounds mod, originally made with the stock game, and everything worked fine.
If I understand what you said right, the soldier should have been laying on the ground but he wasn't.
To be fair, I havn't got other dead soldiers than this one since. So I can't confirm it is not a bug.
About that gear customisation, for sure, it need an ingame engine modification to allow us to choose the color or every part of the gear.
And in regards to the color brightness, that has to do with the value range.
If I may help : I tried to combine few of your colors with Red Panda's mod, and everything works kinda perfectly.
I just noticed that with his Bullet Wound Enhancement mod (which remove chalk draws and keep corpses), death corpses of soldiers are not displayed correctly.
I can't find why.
One suggestion I may do is, if I compare with Red Panda's work again, to combine Coloured Uniforms/Stock gears with Stock uniforms/Coloured gears.
Currently, colours are good, but not as visible as a Red Panda's coloured Gear.
For example : Assaulters could have Red uniform / Black gear, and Breachers Black uniform / Red gear.
See? (But that's just a suggestion)
I like your colors, but I also like to set different soldiers with different colors (Red one for breachers, Black one for stealth, etc) and there are some Red Panda's colors I don't like...
Great job though.