Space Engineers

Space Engineers

Midspace's Ship Speed 500 mod (skybox friendly)
48 Comments
WishHeartStudios 5 Jan @ 5:24pm 
I don't know how or why, but this mod single-handedly made my game no longer run and I don't understand why, just immediately crashes as soon as the world loads to 100%
titanius anglesmith 27 May, 2024 @ 8:14am 
broken and needs an update
Wildky 30 Sep, 2023 @ 10:44am 
It currently still works
(4eD) Krutan 6 Feb, 2022 @ 9:39pm 
hey is this updated?
AgPhoenix 3 Jan, 2021 @ 12:27pm 
Apparently this thing still works.
Nehtiyalyr 3 Apr, 2019 @ 8:15pm 
@Screaming Angels Thanks! Now I can say it's perfect...
Screaming Angels  [author] 3 Apr, 2019 @ 1:39am 
@Nehtiyalyr : You should try my configurable speed mod, which allows you to adjust the parachute open height of unknown signals and survival respawn pods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=599536562
Nehtiyalyr 3 Apr, 2019 @ 12:18am 
Any way of avoiding the unknow signals to simply crash on the ground? They accelerate too much and get destroyed... otherwise, great mod...
Kodi4444 29 Jul, 2018 @ 9:10pm 
Screaming Angels thanks
Screaming Angels  [author] 29 Jul, 2018 @ 4:44pm 
@kodi4444: The problem is with the collector blocks. They have a phomtom physics object that cannot move faster than 200 m/s.
If you remove the Collector block (or modded block that inherits from the Collector block) from your ship, it should be fine.

I've logged the issue with Keen support.
https://support.keenswh.com/spaceengineers/general/topic/broken-control-for-grids-travelling-over-200-ms
Kodi4444 29 Jul, 2018 @ 12:32pm 
I don't know if its the mods falt or not but when I try going over 200 my ship wiggles and won't stay straight. its impossible to control at that point. hope you can fix it.
Xherdos 5 Feb, 2018 @ 10:03am 
i can only say wow finally i can go over 100 km/h thanks
SirOaken 29 Nov, 2017 @ 11:37am 
Does seem to work. Thanks Screaming Angels for at least supporting us in this.
Screaming Angels  [author] 23 Nov, 2017 @ 4:22pm 
Travelling above 200 m/s with connectors and doors is no longer a problem.
Keen fixed the issue in the Major update for Physics
SirOaken 8 Nov, 2017 @ 11:48am 
I have noteced that it seems to be almost a direct reesult of having connecters (and possibly merge blocks) on ships. When playing on a server with friends if you remove the connector/s then everything works seemingly fine.

It may not be the only problem, however it seems to be the only temp fix i found. Is still quite annoying to remove connetors everytime you wanna go above 200 Ms
Screaming Angels  [author] 4 Nov, 2017 @ 5:46pm 
There is a potential fix, except Keen devs are prioritizing other work.
Someone has posted a poll, to get the devs to fix it sooner. If you want this fixed sooner, please vote.
https://forum.keenswh.com/threads/7395457/

Additionally there is a feedback post.
https://feedback.keenswh.com/idea/fix-connectors-with-speed-mod-skyboxes59c2d354d9bb1

This really shouldn't be regarded as a mod only issue, because they have been fixing other problems in the last few weeks which affected other mods also.
Fonzie 3 Nov, 2017 @ 10:26pm 
Yea, there does seem to be some strange behavior when using either of your speed increase mods (500 or 400) and accelerating past about 200m/s in small ships. Large ships are fine all the way up to the max, but once you hit about 204m/s in a small ship, it will begin to increasingly pitch away from the velocity vector before completely losing control and pointing itself backwards by the time you get to about 280-300m/s. This occurs in every small ship I've tested, in atmosphere or in orbit, and does not seem to affect large ships. This wasn't present about 3-4 months ago when I last played this game, but since I updated this week, small ships are no longer able to make use of the mod.
Screaming Angels  [author] 4 Jun, 2017 @ 11:30pm 
@Cecil Palmer : I'd suggest doing the bug report regardless, and try to provide details about what different ships you have tested with.
I haven't seen any fixes, apart from my brief test with putting more thrusters on.
SirOaken 4 Jun, 2017 @ 5:50pm 
Have tryed more thrusters its not tha. do yuo know of any fixes for speed mods yet i want to submit a bug report but this is a mod sooooooo.
MeatyDoubleSlap 2 Jun, 2017 @ 9:24pm 
Interesting i think its just to much power for the small ship that i have haha
Screaming Angels  [author] 2 Jun, 2017 @ 8:49pm 
@lincolnlou : This mod only changes the maximum allowable speed. It has no influence on ships or physics. Any changes in physics are purely the result of the game itself.

I had a look at the 1500 max speed in single player, and as my small test ship passed 200 m/s, it started slewing all over the place, and couldn't remain straight. I put some more thrusters on the back, and tried again, this time the ship remained stable up to 1500 m/s.

All I can suggest is, try more thrusters. There may be other factors like balance involved. I'm not sure.
I had a piston and a rotor hanging off my test ship too, to make sure they wouldn't rip off, and they worked fine.
MeatyDoubleSlap 2 Jun, 2017 @ 7:56pm 
hey i think the recent update effected this mod because for some reason any ship i drive pass 200 will freak out
Screaming Angels  [author] 17 Dec, 2016 @ 3:32pm 
Neuromancer: Yes, it still works.
ctrCat 17 Dec, 2016 @ 8:35am 
Is it still working on new update?
Vermillion 10 Dec, 2016 @ 9:26pm 
this doesnt change rotational speed
Shroom 8 Dec, 2016 @ 11:55am 
@Diesel that's a result of the small scale of planets in SE. You have to be careful when flying at speeds beyond vanilla.
Diesel 23 Nov, 2016 @ 7:26pm 
has anyone had issues with atmos thrusters, standard config eg. no downward facing. moving too fast and gravity not having enough strength to slow the ship down before leaving the gravity well? multiplayer server, server sim speed .25~.50
Screaming Angels  [author] 9 Mar, 2016 @ 2:14pm 
Changes in max speed work the same on multi player as they do in single player.

The only know adverse effects are in general regardless of your maximum speed.
* In multi player, a server with less than 1.0 sim speed will reduce the maximum speed of ships and players automatically to keep them all in sync.
* Players can only walk around on a moving ship with artifical gravity at a maxmimum speed of 111m/s. This cannot be changed.
* Ships descending down to a planet can become uncontrollable, unless you have sufficient thrust to slow the ship from the higher speed. *All* stock ships do not have sufficent thrust to do this, and will crash into the planet. They can only slow from 100m/s to land safely.
Aaronthelemon 9 Mar, 2016 @ 7:29am 
Does this work on MP without casuing and adverse affects?
Screaming Angels  [author] 16 Feb, 2016 @ 2:12am 
@bml1123581321 : Yes, but indirectly. Player speed is always 5% faster than the fastest ship speed.

I have answers to common questions about speeds here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=379815146
blm1123581321 15 Feb, 2016 @ 9:48pm 
Does this increase the max speed of your character as well?
Screaming Angels  [author] 9 Jan, 2016 @ 9:59pm 
@KillBill : It's not a result of any mod. I can reproduce it without any mods easily.
KillBill 9 Jan, 2016 @ 9:35pm 
but this bug is resulting from your mod! :steamsad:
Screaming Angels  [author] 9 Jan, 2016 @ 9:14pm 
@KillBill : Unless you want to log a bug report about the thrusters, no.
KillBill 9 Jan, 2016 @ 7:55pm 
so, there is nothing to do for me?
Screaming Angels  [author] 9 Jan, 2016 @ 7:49pm 
@KillBill : There have been a few people logging bug reports about thusters doing weird things when override is set. This is game code issue.
Pistons are still considered an issue in game regardless of what speed you go.
Currently I play without pistons or rotors, unless they are fixed to a Station.
KillBill 9 Jan, 2016 @ 7:45pm 
after installing your mod i have to deaktivate it because my pistons blowing up, but for now, i have an issue override my thrusters... they showing me 3387270.8 MN speed . what can i do?
Soulkeeper 20 Dec, 2015 @ 7:46pm 
this mod is working greath,
this means you have 2 speed mods or dit not delete the old .sbm file
C:\ProgramData\SpaceEngineersDedicated\ServerName\Mods
Screaming Angels  [author] 20 Dec, 2015 @ 2:50pm 
@Imanato : I have just retested this mod just now, and it still works as expected.
There are only a few reasons for failure.
1. You have subscribed to an additional speed mod of my making, which has further slowed the speed down. (Solution - Check your mod list)
2. The Speed mod has disappeared from your mod list in the world settings. (Solution - Check your mod list)
3. Space Engineers has corrupted the downloaded version of the mod. (Solution - requires cleaning out your Space Engineers Bin and Bin64 folders, and revalidating Space Engineers through Steam).
Mirasame 20 Dec, 2015 @ 2:24pm 
Not sure what has changed, but even just loading this mod it nolonger appears to work (speed remains capped ,removed other mods from game load order to check for compatability issues). Is anyone else encounterig this?
Soulkeeper 24 Nov, 2015 @ 2:07pm 
works greath only thing can you put the spawn point of the atmos pheare lander closer to plannet its not making it to many speed if you spawn or a difrend mod fore a solution ?
Screaming Angels  [author] 24 Nov, 2015 @ 2:05pm 
@[Basthy] Xero : All the speed mods still work.

After subscribing, you need to add it to individal game worlds.
You do this in the world settings before loading the game.
KRØNE 24 Nov, 2015 @ 1:06pm 
This still works? because I dont know if its me or its bad, because I only suscribed but the speed limit still being the same 105.6 ms
megapro 30 Apr, 2015 @ 5:18am 
I like your speedmods but could you please add something to fill the gap between 500 and 1000. 1000 m/s (or faster) breaks my game for some reason (maybe shouldn't fly 200,000,000 kg ships^^) and 500 is a little slow. Something in the range 750-850 would be perfect for me and it would be great if you add something like that to your collection :D
Soulkeeper 30 Mar, 2015 @ 8:36am 
hey i would like to request a 600 and a 700 vertion if its not to mutch <greath work>
Kaii-Killer 23 Jan, 2015 @ 10:50pm 
I love you Midspace...
Dune Drifter 23 Jan, 2015 @ 11:18am 
Beautiful work again Screaming Angels (Midspace) - thank you.
Nik 23 Jan, 2015 @ 7:47am 
Right now I'm using "JustAnotherTopSpeedMod(150 m/s)" id=372263159, cause I prefer only the slight increase, to minimize collision bugs, but I dono if it's "skybox friendly". hmm