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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=599536562
If you remove the Collector block (or modded block that inherits from the Collector block) from your ship, it should be fine.
I've logged the issue with Keen support.
https://support.keenswh.com/spaceengineers/general/topic/broken-control-for-grids-travelling-over-200-ms
Keen fixed the issue in the Major update for Physics
It may not be the only problem, however it seems to be the only temp fix i found. Is still quite annoying to remove connetors everytime you wanna go above 200 Ms
Someone has posted a poll, to get the devs to fix it sooner. If you want this fixed sooner, please vote.
https://forum.keenswh.com/threads/7395457/
Additionally there is a feedback post.
https://feedback.keenswh.com/idea/fix-connectors-with-speed-mod-skyboxes59c2d354d9bb1
This really shouldn't be regarded as a mod only issue, because they have been fixing other problems in the last few weeks which affected other mods also.
I haven't seen any fixes, apart from my brief test with putting more thrusters on.
I had a look at the 1500 max speed in single player, and as my small test ship passed 200 m/s, it started slewing all over the place, and couldn't remain straight. I put some more thrusters on the back, and tried again, this time the ship remained stable up to 1500 m/s.
All I can suggest is, try more thrusters. There may be other factors like balance involved. I'm not sure.
I had a piston and a rotor hanging off my test ship too, to make sure they wouldn't rip off, and they worked fine.
The only know adverse effects are in general regardless of your maximum speed.
* In multi player, a server with less than 1.0 sim speed will reduce the maximum speed of ships and players automatically to keep them all in sync.
* Players can only walk around on a moving ship with artifical gravity at a maxmimum speed of 111m/s. This cannot be changed.
* Ships descending down to a planet can become uncontrollable, unless you have sufficient thrust to slow the ship from the higher speed. *All* stock ships do not have sufficent thrust to do this, and will crash into the planet. They can only slow from 100m/s to land safely.
I have answers to common questions about speeds here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=379815146
Pistons are still considered an issue in game regardless of what speed you go.
Currently I play without pistons or rotors, unless they are fixed to a Station.
this means you have 2 speed mods or dit not delete the old .sbm file
C:\ProgramData\SpaceEngineersDedicated\ServerName\Mods
There are only a few reasons for failure.
1. You have subscribed to an additional speed mod of my making, which has further slowed the speed down. (Solution - Check your mod list)
2. The Speed mod has disappeared from your mod list in the world settings. (Solution - Check your mod list)
3. Space Engineers has corrupted the downloaded version of the mod. (Solution - requires cleaning out your Space Engineers Bin and Bin64 folders, and revalidating Space Engineers through Steam).
After subscribing, you need to add it to individal game worlds.
You do this in the world settings before loading the game.