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回報翻譯問題
https://youtu.be/K02lzyS-OZ4
in total there was around 20 forced events. no map should EVER force that many.
i played on normal thinking it was gonna be a well made map, i was wrong. this map and its tanks made me see that map making isnt for everyone, sometimes its best to never touch map designing. you can also see this issue in cold stream. he never learned from his mistakes and it shows.
you didnt make a hard map from normal standards, you made a map to solely show people you cant make maps. spamming common and special infected is not a skill curve. its showing you cant design a map.
Strengths:
Good map pacing, ends when you want it to.
Relatively short campaign, can be beaten within about 30 or so minutes.
Decent level design, it definitely has some problems with the 3rd map though, the backtracking aspect isn't that good.
Weaknesses:
Poor navigation, particularly on the finale, the first tank got stuck and didn't move.
Visuals are very 2011-esque, rough lighting, rough brushwork, etc.
Awful navigation for the bots, horde spam with crescendo events to artificially inflate the difficulty, and one of the worst finales I've ever played. Being old doesn't shield this map from criticism and it's a great of example of how NOT to design a Left 4 Dead 2 map
01/07/11
Jesus people, stop complaining about a 13 year old map, this was partly the inspiration for the Cold stream campaign back in the day, so look at it as a nice piece of L4D2 History. Im glad i could come here and find this relic. and ENJOY it. Thankyou Fabien..
Horrible campaign.
Don't play.
But it does make the map absolutely incoherent. From a swamp, to a powerplant, to a village, to suburbs ? What kind of place is this ?
+ it softlocked so hard I had to restart my computer.
That is a no for me.