Space Engineers

Space Engineers

Midspace's Ship Speed 350L / 225S mod (skybox friendly)
19 Comments
XandreBlues 23 Jun, 2018 @ 8:40pm 
been using this one for awhile. Just started back into SE after an extended time away and glad to see this mod still works fine. Obsolete or not, I still enjoy it.
Just as an FYI (and I'm pretty sure of the reason), when traveling with a small ship at top speed 225m/s the huds speed indicator (graphical element, not the actual speed) doesn't reach max.
This is totally not a problem since the speed does register correctly. Large Ship indicator does (350 with bar at max).
I don't expect this to get fixed as it is an immediate indication that "you know you could faster if you used jet pack or a large ship."

Just thought I'd mention it to you.
NECEROS 4 Dec, 2017 @ 1:48pm 
Tyvm. Great work!
Screaming Angels  [author] 4 Dec, 2017 @ 12:12pm 
Travelling above 200 m/s with connectors and doors is no longer a problem.
Keen fixed the issue in the Major update for Physics
NECEROS 4 Dec, 2017 @ 3:11am 
Does this work still?
Screaming Angels  [author] 8 Jun, 2017 @ 1:37pm 
@Lithorn : Complain to Keen. They have been fixing every other bug they introduced because of the major update.
Lithorn 8 Jun, 2017 @ 8:36am 
I figured it was. I really liked these. The 104 is just a tad too slow but, what can ya do.
Screaming Angels  [author] 8 Jun, 2017 @ 12:18am 
@Lithorn : lots of other people saying the same things. It's due to Keen's new Multi threaded physics.
Lithorn 7 Jun, 2017 @ 9:23am 
When I hit about 200+ my ship nose dives. Any clue?
Screaming Angels  [author] 27 Jan, 2016 @ 12:32pm 
@Hyperion : it's a bug in the game at the moment that it limiting walking speed.
Hyperion 27 Jan, 2016 @ 11:36am 
If I try to walk on a large ship that is travelling forward at a higher speed than the vanilla one (over around 110 m/s), I automatically get pushed backwards, making it impossible to move on them without the usage of a spacesuit.

Could it be fixed, sometime? Or are there other top speed mods which don't have this limitation?
Screaming Angels  [author] 13 May, 2015 @ 1:54am 
@Raptor272 : I've just added another one with a higher large ship speed (by request).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441965134
Amarandream 11 May, 2015 @ 6:45pm 
Cool, this is the only speed mod that I've seen that makes large ships have a higher max speed than small ships.
Tal Maru 7 Apr, 2015 @ 9:01am 
Just dont anchor any smal ships onto large ships and try to exceed the small ship speed cap.
This will either rip the small ship off or send you into an uncontrolled spin.
Kelaz 31 Jan, 2015 @ 8:24am 
I'm unsure of the carrier mechanics, too. But I think, like Mathspode said, that it will not get ripped of if they are attached with a connector. But still not tested it.
Screaming Angels  [author] 30 Jan, 2015 @ 3:08pm 
@fony : it was a request, even if I'm unsure about the carrier mechanics. :sadpanda:
Mathspode (Qc) 30 Jan, 2015 @ 11:19am 
not if they are attached, i think
akamikeb 29 Jan, 2015 @ 3:30pm 
Correct me if I'm wrong, but wouldn't small ships on a large ship 'carrier ' get ripped off once the grids reach their max speed?
Kelaz 28 Jan, 2015 @ 2:14pm 
Thanks dude! Thats exactly what I wanted!
Uncle Urdnot 28 Jan, 2015 @ 2:47am 
Works perfectly. Great job!