Space Engineers

Space Engineers

DK Slim Connectors (DX11)
74 Comments
Rajjip ツ 9 May, 2024 @ 11:28am 
mod is broken, will crash your game.
Bruh2 20 Apr, 2024 @ 8:04am 
game crashes when placed
Immortalmargrave 7 Feb, 2024 @ 8:51pm 
instant crash on placing
Brewski 7 Nov, 2023 @ 10:46am 
@Iron_raven-2182 I'm glad its not just me going crazy
Iron_Raven-2182 13 Aug, 2023 @ 1:56pm 
Nice in theory, but game just crashes upon placing, and given other comments, I don't think it's on my end.:steamthumbsdown:
Fu$ion 24 Feb, 2023 @ 11:31am 
Replace <Definition> with :

<Definition xsi:type="MyObjectBuilder_ShipConnectorDefinition">

You need to do this again further down for the small grid variant.
Fu$ion 24 Feb, 2023 @ 10:40am 
Found it : 387054218
Fu$ion 24 Feb, 2023 @ 7:36am 
If only I knew the folder number, I've got 319 folders in my workshop\current\content folder. I would apply Digi's recommendation but searching through these folders ...nah :))
Suffermaxxer 1 Dec, 2022 @ 6:09pm 
Ctd :(
laserRAYgun 10 Jul, 2022 @ 8:40am 
As much as I loved you and we've been together a long time I'm going to have to break up with you, DK Slim Connector. I keep forgetting your CTD my game. Maybe we'll meet again?:steamthumbsdown:
Zenius 28 Jun, 2022 @ 2:53pm 
game crashes
Anubis Corporation 11 Jun, 2022 @ 12:16pm 
game crashes
Maison De Cornusiac 14 Apr, 2022 @ 1:28am 
No idea how to find it. Why can't somone republish this mod in fixed version? Suppose the author, after seven years, won't object.
Maison De Cornusiac 14 Apr, 2022 @ 1:22am 
Sorry if I as non-modder ask a stupid question, but where do I find that line in vanilla connector? Is it from the file "connector.mwm" in /content/models/cubes/large ?
Digi 8 Mar, 2022 @ 9:44pm 
If you do wanna fix the crash, all you need to do is copy the <Definition line from vanilla connector, it has a xsi:type thing since SE v192, but it only became a problem now as they require it to be properly defined :P
Fu$ion 25 Feb, 2022 @ 11:34am 
Yep , game crashes when i place the connector.
AngelMarc 6 Feb, 2022 @ 1:29pm 
Titank_EH 3 Feb, 2022 @ 12:57pm 
with the new update it crashes the game
User5876 10 Aug, 2021 @ 3:47am 
Nice job, man.
gaming.jack 1 Oct, 2020 @ 11:18am 
Wonderful but broken Mod. Game and whole PC crash when opening G-Menu or ESC-Menu. Had to deinstall it :/
Yemto 27 Sep, 2020 @ 10:01pm 
This connector is perfect for what I need, but since it hasn't been updated since 2015 is discouraging, and I can't find any other mod like it.
Storm 1 Jun, 2020 @ 6:47pm 
So needed
Aszinine 22 Aug, 2019 @ 3:25pm 
Keen seems to have broken most, if not all Connector mods in adding their new option for auto disconnecting connected ships. Just a heads up ^^ lol
Skallabjorn 29 May, 2018 @ 12:11pm 
Will the emisives be updated on this as well as the texturing or is it abandoned?
Shabazza 25 Nov, 2017 @ 10:44am 
They work, but the light ring is not working, which is impractical... Hope this is still an active mod.
It's really useful.
Ulfgaar 28 Oct, 2017 @ 2:58am 
Really missing these....
frogit04 4 Sep, 2017 @ 10:54am 
@duncankong are you still in the SE modding community?
Slye_Fox 17 Jul, 2017 @ 8:27pm 
Any chance of these being updated to fit the new model design?
dRuPpI 4 Jul, 2017 @ 3:30pm 
can canfirme the lighting is broken now needs fix
Mainframe 27 Apr, 2017 @ 5:51am 
wasn't it possible to keep in within the boundaries of a single block?
Critor 14 Apr, 2017 @ 6:35am 
@duncankong - My game seems to crash out alot, normally when I am accessing via your Slim Connector. Not sure if it this mod, but does it need updating to take into account the newest patches.?

Thanks
Varaxian 6 Apr, 2017 @ 3:05pm 
Hi Duncan. Sent you a FR. I'd like to speak to you about some future stuff, if you're still at all interested in SE. :P
Rusted Droid 5 Jan, 2017 @ 4:38pm 
The latest update broke the status lights... Connector works but status lights do not. Only turn off status
Vas 20 Aug, 2016 @ 5:58pm 
When I tried this, I couldn't get my connectors to work. I had a Slim version on both sides too.
nico445e 9 Apr, 2016 @ 1:36pm 
Too large.
DrGusGus 20 Jan, 2016 @ 2:23pm 
I am having an issue with this mod crashing my server whenever someone other than myself connected to it. Anyone else run into this?
harber33. 16 Jan, 2016 @ 3:16pm 
can you mack trantracks?
harber33. 16 Jan, 2016 @ 3:15pm 
nice job
duncankong  [author] 11 Jan, 2016 @ 12:17pm 
@Galenmacil I agree but when I made the mod there was no way to specifically define a cargo capacity for connectors. (as far as I know it is still not possible)
Galenmacil 10 Jan, 2016 @ 10:17pm 
Since they are slimer than vanilla connector, they should hold way less as well. Just a balance idea...
Captain Awesome 16 Dec, 2015 @ 2:12am 
Any chance of getting a slim ejector? or a smallship 1x1 connector?
Kosmoski 31 Oct, 2015 @ 3:19am 
really good. The long docking range keeps the connectors from blowing up. I've needed to rebuild my cargo ship countless times with stock connectors.
LordChicken 22 Oct, 2015 @ 8:12pm 
@duncankong That is useful information about the dummies. I too have a slim connector mod I made a while back that has that flipping problem and have not spent much time on trying to solve it. When I make the time I need to go back and take a look at it and try to fix it and update it. :D
duncankong  [author] 1 Sep, 2015 @ 2:39pm 
@The Evil Beaver There is an invisible "dummy" that determines where connectors connect. This "dummy" is oriented according to whichever side it is closest to. Since my connector takes up less than half a block if I put the "dummy" too close to the bottom half of the 1x1x1 block then ships would rotate the wrong way when connecting.

Long story short: It pushes you away because if I moved the connection point any closer to the model then any ship that attempted to connect would try to flip upside down.
The Evil Beaver 31 Aug, 2015 @ 6:43pm 
why does it push my ship up?
dreckspatzmk 29 Jun, 2015 @ 7:19pm 
Thx for your work on DX11 :)
Duster 2 Jun, 2015 @ 4:10pm 
This is one of the best mods imo. But it doesn't work in DX11. The developers take space, while the modders save space generally. Developer spaces are empty and hollow. Modder spaces are interesting, provide context and are more fun. Hope you update this one!
Akiren 31 May, 2015 @ 9:20am 
Love your slim connectors duncankong, was wondering if there was a DX11 update planned?
Shadowreaver 17 Apr, 2015 @ 8:11am 
@Wizard76 such a connection is already possible between two ships with Hangar dorrs and merge blocks just build a airlock with at least one merge and surround it with the doors facing the other ship if you then connect the ships you can close the hangar and you can fload the room with oxygen.
wizard76 2 Apr, 2015 @ 11:04am 
Hi, could you create such flat connector as a docking ring where it is possible to walk through to use it as an airlock, to make a save door connection between two ships or ship and station, so that oxygen can float between without lose?