Space Engineers

Space Engineers

ISM Mayfly CDS
48 kommentarer
Kermondale 25. okt. 2015 kl. 19:53 
Dx11?
Primal_DLove 8. okt. 2015 kl. 21:07 
@Wizard^^ not just you mate, i have this turret mounted as a rear defense gun on a light transport im building, and in dx11 all i get is a black void visually.
Wizard^^ 22. aug. 2015 kl. 17:15 
Woops I meant for DX11 texture
Wizard^^ 22. aug. 2015 kl. 17:10 
Thanks for the fast responce.
Sorry it was my fault, I had them on large conveyor ports. :steamfacepalm:
Any chance the lack of texture is not only me?
Cringe Goblin  [ophavsmand] 22. aug. 2015 kl. 12:30 
@Wizard^^ via conveyor system (port is located at the bottom)
Wizard^^ 22. aug. 2015 kl. 7:57 
How do I feed it ammo? Or is that a bug?
ranak3 1. juli 2015 kl. 5:13 
I love the Pikeman system (both large and small) and I've actually been looking for something a bit smaller for my small ship gunboats, so this works. Can't wait to try it out tonight.
Commander Kobold 16. apr. 2015 kl. 0:26 
tried this out, looked like it would make a great anti missile/meteor system for some of my bulkier fighters but the bugs render it unusable please fix it whenever you have some time to your other weapon mods are really awesome :D
Kahlas 12. apr. 2015 kl. 23:57 
The problem with doing that, at least for me, is that the names don't get saved with the files. I wind up having to come to this page and guess which one of 3-6 mods it is closests to on size to find ammo names.
Cringe Goblin  [ophavsmand] 5. apr. 2015 kl. 12:02 
@Ethos You know, all mods you subscribed are stored on your hard drive. Just unzip it and check item id's :)
Ethos 5. apr. 2015 kl. 6:27 
I Really like the design and function of all your mods, great work. Any chance you can post the subtypeID name for the ammo (your other mods too)? trying to use inventory sorting scripts for ammo management
Tiger 29. mar. 2015 kl. 12:58 
Collision box needs a bit of work. It's just a box as big as the block's placement box, when it could (and should) easily be much more form-fitting.
GalvazimGX 27. mar. 2015 kl. 2:12 
if thats the case, you might want to report this or try and fix it
Cringe Goblin  [ophavsmand] 26. mar. 2015 kl. 19:06 
@Commander Sheppard this has nothing to do with a buiild progression models. From what I've seen main problem is that somehow game does not recognise turret camera dummy as a proper camera dummy (this might sound weird but that's just how it is)
GalvazimGX 26. mar. 2015 kl. 18:35 
same issue as the Pikeman. logs provided

http://pastebin.com/wzCaUTN2

Its probably that you didnt provide build progression models
GalvazimGX 9. mar. 2015 kl. 17:32 
still crashes when turning off anf on the turret
天使竜 8. mar. 2015 kl. 12:05 
And I can confirm the problem is fixed. Added the Pikeman to the test world and both ammo types are now listed in production menu.
天使竜 8. mar. 2015 kl. 12:01 
Glad to help :). Your weapons are damn awesome!!! Looking forward to more.
Cringe Goblin  [ophavsmand] 8. mar. 2015 kl. 11:24 
Ok, this should be now fixed!
Cringe Goblin  [ophavsmand] 8. mar. 2015 kl. 11:15 
@tenshi.ryu Thanks a lot! You just saved me a lot of time searching for an error, I'll fix this ASAP
天使竜 8. mar. 2015 kl. 11:13 
There seems to be a conflict between the ammo of the 'Mayfly' and the 'Pikeman'. I have a test world with all ISM weapons, except for the Pikeman. Now when I try to give myself some ammo (via Shift+F10), I see the ISM Needle ammo listed. BUT in the production menu it only lists the ISM Tracer ammo, from the 'Pikeman', but that mod is not even included in this world.
Cringe Goblin  [ophavsmand] 8. mar. 2015 kl. 10:50 
I'll look into it.
SpannerMonkey 8. mar. 2015 kl. 10:41 
Hi having exactly the same error as starman, really nasty on a muliplayer server
starman01 4. mar. 2015 kl. 0:45 
This is what I get in the logfiles :

2015-03-04 09:41:32.919 - Thread: 1 -> No definition 'MyObjectBuilder_AmmoMagazine/ISMTracer'. Maybe a mistake in XML?
2015-03-04 09:41:32.994 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
starman01 4. mar. 2015 kl. 0:43 
Looks really nice, however, when I want to start the production of ammo, the game CTD....
Anyone else has this ? I have a huge load of mods installed, so probably it's a conflict somewhere :(
ChillestBro 27. feb. 2015 kl. 16:07 
So I really like the look and feel of this particular model, but there are some immediate issues I have using it.

1) How does one load ammunition into it? Does conveyors work, and if so which?
2) Based on some minor testing, I found that the projectile spread seems to be a bit too large for the model's size, causing rounds to hit either the blocks it stands on or, more often, cause damage directly to the model itself.

Apart from these minor grievances I haven't noticed any issues with crashes, but I also haven't loaded the model in survival, so maybe the crashes occur during survival alone.
Dodgy Asian Tobacconist 26. feb. 2015 kl. 15:27 
thanks for this awsome gun! >:3
Syrrani 26. feb. 2015 kl. 2:14 
If i host a game for me and my friends then we play survial mode the ism will crash our games
GOOBSTANK 22. feb. 2015 kl. 14:48 
making the ISM tracer ammo crashes my dedicated with a havoc crash every single time without fail.
ShimaPanzer 21. feb. 2015 kl. 22:38 
do you take requests at all?
Kim_Jong_Long_Dong 21. feb. 2015 kl. 13:10 
whenever I shoot it, it shoots it's self and breaks after around 3 seconds(if destructible blocks option is turned on), please try and fix this.
Cringe Goblin  [ophavsmand] 21. feb. 2015 kl. 11:04 
@Dallas - well I tried almost every configuration of settings and it does not crash (no matter what i do) How about You try and unpack pikeman mod and edit some sbc files - (maybe game has a problem with object names)
Master Chief K-33F 20. feb. 2015 kl. 16:28 
Finaly this come out and a larger ship version thx m8 r8/8/8
Mr slut 20. feb. 2015 kl. 14:49 
The problem i had with it was that is was crashing when i would adjust any of the sliders. :/
Cringe Goblin  [ophavsmand] 20. feb. 2015 kl. 14:45 
the problem with pikeman is that i was hasty and forgot to add any colision boxes so it is just a basic 3x3x2 box if i'm correct
Mr slut 20. feb. 2015 kl. 14:28 
Ah. I just noticed it. Any idea what might be wrong with it? I might be able to try my hand at a hotfix.
Cringe Goblin  [ophavsmand] 20. feb. 2015 kl. 14:26 
Read the info - it's not that hard - trust me
Mr slut 20. feb. 2015 kl. 14:19 
Yeah but when are you gonna fix the pikeman?
BeanSlinger419 19. feb. 2015 kl. 18:49 
good for anti missies
sushi 19. feb. 2015 kl. 17:07 
u copid infernol shedew mefia
TicTic 18. feb. 2015 kl. 15:13 
How do i reload it
[TSF] Mason 1290 16. feb. 2015 kl. 21:42 
make a list on request. also i think iv asked this before. but. making real world CIWS. like what you did via the phalanx.
like. id love to see a missile CIWS. just do a little internet look up of pix. and youll get the jist of it
Samael 16. feb. 2015 kl. 9:53 
nevermind, suddenly appeared.
Samael 16. feb. 2015 kl. 9:45 
just what i needed ;) cool.
but it does not show in the modlist ingame, what am i doing wrong? maybe i have too many mod already?
SievertChaser 16. feb. 2015 kl. 8:56 
Ahw, this one is downright cute. Nice, but of course unbalanced compared to what vanilla has.
krn. 16. feb. 2015 kl. 5:15 
good luck on the exams mate, Great mod! +1sub and like :)
jura7 15. feb. 2015 kl. 4:18 
Thank you, your mods are great!
Good luck with exams, FancyFez!
KingdomBragg 15. feb. 2015 kl. 1:44 
Good luck for your exams.